Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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The Dream Self, by Florencia Minuzzi
1 of 1 people found the following review helpful:
A thoughtful game with use of graphic backgrounds/animations, November 15, 2017*
Related reviews: 15-30 minutes

I beta tested this game.

This is a unity/Ink game which takes place over several weeks in an apartment as the main character deals with life and with dreams.

Most of the choices are about how you interact with others and your view on life. The story is very malleable; your choices have strong effects on the outcome.

It turns out that the story is based on (and is an implementation of)(Spoiler - click to show)a personality test. Finding this out tied the whole game together for me. But I felt disconnected during the game, and I wish I had more idea of where my choices would take me.

* This review was last edited on November 17, 2017
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Eat Me, by Chandler Groover
2 of 2 people found the following review helpful:
A grotesque limited parser game about consumption, November 15, 2017*
Related reviews: about 1 hour

I beta tested this game, and it was my personal choice for winner of IFComp 2017.

It is a grotesque game; you are a child granted a bottomless pit by a magical character in a fairy tale. You are imprisoned in a dungeon where countless other children have met gruesome deaths.

The game revolves completely around eating, with eating the only real action. Like DiBianca's Grandma Bethlinda's Variety Box, where USE was the only verb, the puzzles in this game revolves around timing and sequence.

I found this game satisfying, and have played it 6 or 7 times.

* This review was last edited on November 16, 2017
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Escape from Terra, by Mike Gerwat
5 of 5 people found the following review helpful:
An enormous scifi game with severe implementation problems, November 15, 2017*
Related reviews: 2-10 hours

Escape from Terra is huge, with 3 or 4 or 5 acts, each act as large and complicated as an IFComp game.

You can pick from two different characters, including one who is deaf. You have to use weapons to battle your way to a safe space, before being take to outer space.

In outer space, you have to interact romantically with aliens, change bodies, use strange plants, etc. with many NPCs and companions.

It's also impossibly buggy. The walkthrough frequently doesn't work, and anything off the walkthrough doesn't work at all.

* This review was last edited on November 16, 2017
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Étude Circulár, by Adam Black
1 of 1 people found the following review helpful:
A short poem or series of short poems in a dense, obscure style, November 15, 2017*
Related reviews: less than 15 minutes

This is a shortish Twine game entered into the 2017 IFComp.

It consists of free verse, sometimes with poetic styling, and sometimes in a more conversational tone.

There is some profanity, in a sort of navel-gazing self-aware way. In general, I liked the poetry, though, and found it enjoyable even on a second or third read.

* This review was last edited on November 16, 2017
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Fake News, by Mike Sousa
3 of 3 people found the following review helpful:
A humorous collection of vignettes based on fake news, November 15, 2017*
Related reviews: 15-30 minutes

I beta tested this game, and I found it very funny.

Mike Sousa has written many past IF games, and the polish of this game is testament to his experience.

This game is tied together by various real-life newspaper headlines. You are having a pretty crazy day, and you hop from sequence to sequence trying to deal with mistaken identities and rogue celebrities.

There isn't a lot of direct interactivity in the traditional sense, but there's a lot of room to play around in each scene, with plenty of coded actions.

* This review was last edited on November 16, 2017
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The Fifth Sunday, by Tom Broccoli
1 of 1 people found the following review helpful:
A short murder mystery translated from Chinese, November 15, 2017*
Related reviews: 15-30 minutes

I helped to beta test this game, which is one of the three Qiaobook translation entries.

In this game, you play as a young man who wakes up in bed with a dead body.

You have to play through a few times to identify the killer.

The game is developed with background images and sound.

I like the general 'find the killer' concept, but I found it difficult to wait for the typewritten text.

* This review was last edited on November 16, 2017
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Future Threads, by Xavid
2 of 2 people found the following review helpful:
A hidden-object like game involving visions of the future, November 15, 2017*
Related reviews: about 1 hour

This is a game with a brilliant premise; you are some sort of alien being charged with protecting a young girl.

You have visions of the future, showing you that seven enemies will come and attack her.

You can do various things to improve her chances of survival, with each thing you do providing you with a new vision.

This was very successful in general, but I found it fiddly in two areas. First, some things weren't implemented; for instance, the first thing you learn about Kayla is that she has pulled-back hair and a simple dress. But if you try to examine either one, there is an error.

Second, the game essentially becomes a hidden-object puzzle. You have to scour descriptions for nouns, examine each noun, and hope that you find the right thing. Some solutions that seem like they should work, don't; like finding alternate things for burning/clogging, etc.

But I still enjoyed this game a lot. It has a nice map.

* This review was last edited on November 16, 2017
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Goodbye Cruel Squirrel, by George K. George (as 'Extra Mayonnaise')
2 of 2 people found the following review helpful:
A squirrel game with some tricky puzzles, November 14, 2017*
Related reviews: about 1 hour

I enjoyed the puzzles of Goodbye Cruel Squirrel with a walkthrough. I enjoyed the writing in general, but not the mean-spiritedness.

You play as a squirrel raiding another tribe. You have to progress through a series of locations, each with its own puzzle.

I got stuck early on and used a walkthrough the whole time.

* This review was last edited on November 16, 2017
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Grue, by Charles Mangin
2 of 3 people found the following review helpful:
A clever Infocom homage marred by implementation difficulties, November 14, 2017*
Related reviews: less than 15 minutes

This game was fun and clever; I think a large chunk of judges found the concept fun and original.

You are a lurking grue, and you have to devour an adventurer.

Because it is completely dark, you have rely on your other senses.

I had difficulty getting helpful responses from going in different directions, and with the final verb.

Overall, if the feedback from comp judges is implemented, this would be a game that continues to get played for a long time.

* This review was last edited on November 16, 2017
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Guttersnipe: St. Hesper's Asylum for the Criminally Mischievous, by Bitter Karella
2 of 2 people found the following review helpful:
A dialect-heavy dark comedy Quest game with symmetric map, November 14, 2017*
Related reviews: about 2 hours

I really enjoyed this game. I had a few technical difficulties wrangling with Quest.

You play as a cockney-speaking orphan who has penned up in a penitentiary-orphanage. Your goal is to go from Public Enemy Number 2 to Number 1.

The map is large, but pleasingly symmetrical. You solve a puzzle in each room until the game is over.

Some of the puzzles were fairly nonsensical, and I had difficulty with them, but overall, I was impressed.

* This review was last edited on November 16, 2017
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