Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Bookmoss, by Devon Guinn
1 of 1 people found the following review helpful:
A trip through time at a magical library, November 16, 2017*
Related reviews: 15-30 minutes

This game has you play as a father and daughter travelling to a real-life library (in Harvard, I think?)

You meet a goofy pair of twins that are mysterious and magical. And you discover a special moss that allows you to visit other times.

I felt like the game could have done more with the premise. But what's there is fun; I felt like I learned something interesting.

* This review was last edited on November 17, 2017
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A Castle of Thread, by Marshal Tenner Winter
2 of 4 people found the following review helpful:
A three-act fantasy game with a big cast of characters, November 16, 2017*
Related reviews: about 1 hour

I beta tested this game.

This game casts you as a translator of ancient languages in a fantasy world. It's split up into three acts: a tense moment on a boat, a fight in a town, and a climactic finale in an archaelogical dig.

The overall story, the characters, etc. are all well-drawn. But the game is so big that more needs to be filled-in; more responses to synonyms and commands, more conversational topics, more alternate puzzle solutions.

* This review was last edited on November 17, 2017
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The Castle of Vourtram, by Alexandre Torres
2 of 2 people found the following review helpful:
A fun big RPG with nice styling but some bugs, November 16, 2017*
Related reviews: 2-10 hours

This RPG in Quest is just gorgeous. I loved the font and coloring.

You can choose a class, then do a preliminary quest, then a bigger quest, then maybe another one, then the final quest.

It held up better than just about any of the web RPGs in this comp. I couldn't finish it because it was really, really long.

I'd give it more stars, but there were some typos and some minor bugs. If they were fixed up, it would be great.

* This review was last edited on November 17, 2017
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Charlie The Robot, by Fernando Contreras
1 of 2 people found the following review helpful:
A massive Twine game with a tangled web of themes, November 16, 2017*
Related reviews: about 2 hours

There should be a name for the genre of 'biting commentary on society that is self-aware and occasionally dips to crudity, with hints of cheerful ideals always tinged by irony, using an overload of text as literary device.' Such games include Spy Intrigue and Dr. Sourpuss Is Not A Choice-Based Game. It seems increasingly common.

Charlie the Robot is gorgeous visually, and is innovative in its sheer variety of input methods and looks. There are 5 chapters accessible at any time, like Birdland.

The themes include surface themes of humans vs. robots, a lower layer of the mindlessness of modern office life, a lower layer of individualism, and so on.

But it was just too much filler for me to enjoy. The packing on and on and on of text is a literary device that doesn't work for me. I appreciate the themes in the game, and its cleverness, but the overall feel is just overwhelming.

* This review was last edited on November 17, 2017
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A common enemy, by David de Torres Huerta
2 of 2 people found the following review helpful:
A game about conspiracy and aliens, November 16, 2017*
Related reviews: less than 15 minutes

This game is centered around a spy drama, like the Bond movies. It is translated, with several errors.

The main characters is a chauvinist, who 'negs' women and is over macho. That really turned me off.

It does have a clever plot, involving a conspiracy (led by you) to manipulate the world.

* This review was last edited on November 17, 2017
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The Cube in the Cavern, by Andrew Schultz
2 of 2 people found the following review helpful:
A fun little color-based mathematical puzzle, November 16, 2017*
Related reviews: 15-30 minutes

This is one of my favorite Andrew Schultz games. It has you in a world where pseudoscience is real and real science is pseudoscience.

You play on a giant colored cube, and have to manipulate some transponders using a mood ring.

There's a second puzzle later that I did have trouble with, but overall, I liked the concept, and the game.

* This review was last edited on November 17, 2017
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Day of the Djinn, by paperyowl
1 of 1 people found the following review helpful:
A cheerful fantasy game with dark undertones, November 16, 2017*
Related reviews: 15-30 minutes

This game strongly reminds me of Owlor's pony-based games, even though the game never says that the protagonists are ponies (or humans, for that matter).

Your sister has sent a curse at you, and you have to cancel it out somehow. This is a navigation-based Twine game, and you have an inventory of sorts (you can pick different birds to follow you, and so on).

This game was pretty enjoyable; I would give it 4 stars, but it has some glaring errors, like Twine 'if' errors that post big messages on pages that occur in every playthrough. If those were fixed up, I'd bump up the score.

* This review was last edited on November 17, 2017
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Deshaun Steven's Ship Log, by Marie L. Vibbert
2 of 2 people found the following review helpful:
A sci-fi culture clash game in journal form, November 16, 2017*
Related reviews: 15-30 minutes

This game is one that I changed my opinion of over time. When I first played it, I skimmed it quickly, and I sort of dismissed it. I liked the sentence-shortening puzzles, but the text was confusing.

After reading several good reviews over the course of the competition, I'll admit, I revised my opinion due to popular opinion. In this case, I went through, and re-examined the writing, and I realized that it was a good depiction of a character that I disliked, rather than dislikable writing about a bland character as I had initially assumed.

For me, this places the game in the same category as Savoir-Faire, which had a similar roguish protagonist.

This is a high quality game; I'm giving it 3 stars only because I didn't connect on an emotional level. I feel like others will enjoy it even more than I did.

* This review was last edited on November 17, 2017
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Domestic Elementalism, by fireisnormal
3 of 3 people found the following review helpful:
Awesome transformation witch game, November 16, 2017*
Related reviews: about 1 hour

I beta tested this game.

This game has a utilitarian interface, but don't let that fool you: this is a seriously great game.

Your magical witch house is broken, and you need to fix it. You have an inventory (even though it's web based), and you have the power to alter the elements of various inventory elements.

It has a cheerful backstory. Different items you carry interact with each other.

The various interactions are fiddly sometimes, and perhaps even unfair; but somehow everything gelled for me in a great way. Not everyone may feel the same.

* This review was last edited on November 17, 2017
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The Dragon Will Tell You Your Future Now, by Newsreparter
2 of 2 people found the following review helpful:
An exercise in futility, in Twine format, November 15, 2017*
Related reviews: less than 15 minutes

In 2006, Theo Koutz entered an IFComp game called Sisyphus, where you roll a stone up a hill and it rolls down again. It was a troll game that was smooth and polished.

This is essentially the same game, but with shiny new polish. You have to open some doors, but you can't. Replaying this, though, I found that I actually enjoyed the writing, perhaps more than any other game in the comp.

So this was pretty fun, despite the author's intentions.

* This review was last edited on November 17, 2017
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