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You wake on a fast-moving train, not knowing who you are or why you are there.
You must figure out your identity, and the purpose of your journey, before you reach your destination.
Story can be completed in as few as 7 steps, or as many as 10.
There is a curious sub-genre in interactive fiction about surreal games on a train. There is something about the train as both metaphor and as a constrained, linear, isolated space that makes it ideal as both a narrative setting and a game setting.
Combined, then, these make for a perfect combination when it comes to interactive fiction.
As a standalone game, this one is short and trope-reliant but well-paced and compelling. You wake up with amnesia, opposite an old woman on a train. The game doesn't last long, but choices you make matter.
An interesting short read on a lunch break.
Surreal games on trains by MathBrush
There is an unusually large amount of surreal games on trains (maybe from the Dark Tower?). Here are the ones I can find.