Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Intelmission, by Martyna "Lisza" Wasiluk
2 of 2 people found the following review helpful:
A complex conversational game about spies and relationships , November 30, 2018
Related reviews: 15-30 minutes

Intelmission is primarily a long conversation, with an introductory segment.

You and another spy are captured together and have to talk. The game features many many topics, and makes you aware at the end of how many you explored. You can choose what to discuss, or allow the game to choose for you after a certain time.

In a way, this game reminded me of Mirror and Queen. Both are conversational games with a ton of work behind-scenes to provide many topics and allow for user flexibility. But in both games, that flexibility gets communicated to the user more as mirroring what you choose rather than gaining new information. There were few surprises, narrative twists and turns.

I did enjoy this one though, and Mirror and Queen.

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Erstwhile, by Aster (formerly Maddie) Fialla, Marijke Perry
2 of 2 people found the following review helpful:
A smooth Twine murder mystery with complex puzzles, November 30, 2018
Related reviews: about 1 hour

This was one of of my favorite games of the competition. It’s a smooth Twine game that plays well both on desktop and mobile.

You play as a ghost who died, or was murdered, during Thanksgiving. You have to simultaneously learn (as a player) about the neighborhood while gathering (as a ghost) mental clues to find out what happened.

The game is divided into two chunks: exploration and linking. Exploration has you looking through the thoughts of others to gain clues, and linking has you pick two related clues to produce a new one in a complex multi-layered system. I’ve seen mysteries use this technique (and written one), but this is the best implementation of the idea I’ve seen so far, and very satisfying. I got stuck near the end, but I feel like a puzzle game is perfect difficulty if I do well until the end and need a hint then.

Great for mystery fans, and fun for everyone.

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Shackles of Control, by Sly Merc
1 of 1 people found the following review helpful:
A riff on the Stanley Parable, set in a school, November 24, 2018
Related reviews: 15-30 minutes

This game is based off of the Stanley Parable, which I've never played. This version is set in a school.

It's short, and deals with ideas of autonomy, player/author relationship, and meta narratives. I don't know if the enjoyment is higher or lower for those not familiar with the Stanley Parable.

It seems, though, like someone thought, "I like this popular game, so I'm going to adjust it to my circumstances and make a Twine version of it." The writing and structure of this game make me think that if the author tried a new game after this based on their own ideas, that it would be pretty great. I hope you write again!

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H.M.S. Spaceman, by Nat Quayle Nelson, Diane Cai
1 of 1 people found the following review helpful:
A racy space comedy, November 24, 2018
Related reviews: 15-30 minutes

This reminds me in an odd way of a more optimistic and gender-swapped version of In The Friend Zone from a few comps back. In that game, you explored a world that was a giant woman.

In this, you are aboard a giant male-shaped spaceship. It is a riff on Star Trek and general science fiction tropes. In style, it reminds me of 80's college humor movie.

The level of explicitness is similar to Leather Goddesses of Phobos on Safe Mode.

It's polished, descriptive, and amusing, although I didn't personally care for the subject matter.

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Campfire Tales, by Matthew Deline
3 of 3 people found the following review helpful:
A campfire tale with randomly generated elements, November 24, 2018
Related reviews: less than 15 minutes

This game isn't bad in it's own category, it just happens not to be what satisfies my criteria for stars, which is why it got a low score from me.

This game uses randomization of elements taken from some sort of database (so that figurines might be of monkeys one playthrough or of dogs on another).

The player has some text input, and there are images, but overall it seems like you just get a story to read that you don't have much effect over or investment in.

The game shows a great level of skill, though.

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And You May Find Yourself, by VPC
1 of 1 people found the following review helpful:
An incomplete texture game about a surreal world, November 24, 2018
Related reviews: less than 15 minutes

In this game, you wake up in the world described in Talking Head's 'Once in a Lifetime' song. You have a beautiful house, a beautiful wife, and none of it makes sense.

This is a texture game, and has great promise. Unfortunately, it is not complete at all.

If you experiment with it, note that it has some sensuous scenes.

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Six Silver Bullets, by William Dooling
3 of 3 people found the following review helpful:
A complex spy game with some interaction difficulties, November 21, 2018*
Related reviews: 2-10 hours

This is a game that was hard to play during the competition, for a few reasons, and those same reasons make it much better to play now.

-It is a large Adrift game, and Adrift is an engine where a lot of commands don't work. This game gives you hints about the commands in the text, but this requires careful reading of the text.

-This game is randomized, so you can't just repeat commands from memory. The map is the same, however.

-This game is big. It has a few dozen locations, runs on a timer, and has many NPCs with many interaction options. There are little encounters too that happen frequently.

-This game is hard. Really hard. I played it 5 or 6 times before completing one of the biggest mission objectives. You have to keep track of tons of things: where stuff is located, where people are, what times things happen.

So this is definitely a game to be savored. But it is rewarding.

* This review was last edited on November 22, 2018
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The Broken Bottle, by The Affinity Forge team, Josh Irvin
1 of 1 people found the following review helpful:
An illustrated book-like game set in a fantasy circus, November 21, 2018
Related reviews: 15-30 minutes

This game is by (I think) a commercial team that had a different approach to IF than most of the authors in the competition.

This game is lavishly decorated as a book, with occasional beautiful illustrations.

You play as a wolf who is friends with a young child.

It has essentially one choice per 'chapter', with the later chapters having the strongest effects. This is in contrast to most twine-style games, which encourage frequent irrelevant choices or gradual choices. This game's style is exactly what I would expect Netflix's choose your own adventure shows to be like: long segments punctuated with individual, large-effect choices.

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Linear Love, by Tom Delanoy
1 of 1 people found the following review helpful:
A demo for Glyffe, an engine where you physically move through text, November 19, 2018
Related reviews: less than 15 minutes

This was a game meant to show off a particularly interesting engine, but which may not have been the best choice to show it off.

Glyffe lets you navigate (using arrow keys) around a text on screen, with interactions happening when you run over something. There are interesting Glyffe 'worlds' with red FIRE and grey WALLS and DOORS that you can physically interact with.

But this game is just a long text, where running over a paragraph makes the next pop up. The text is interesting, but the interactivity of this example wasn't sold to me.

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Animalia, by Ian Michael Waddell
2 of 2 people found the following review helpful:
A richly responsive game about animals occupying a human body, November 19, 2018
Related reviews: about 1 hour

This was one of the best and most-talked-about games form IFComp 2018.

I played through this one once during the comp and about 6 or 7 times afterwards.

This game has some of the greatest responsivity I've ever seen in a choice game. You make a choice between several different characters to inhabit 4 regions of a robot-child's body. Each area of the body has 3 choices.

Throughout the game, the character inside a given area will talk, and there are 3 variants every time this happens. In addition, there is a point where any two characters can talk to each other, which gives (I believe) around 90 combinations, some of which are merged but still very impressive. There are multiple pathways through everything.

Basically, this is a combinatorial explosion game, which are usually very short because it's impossible to make them long. This is a long game, though, so that means the author worked incredibly hard.

It also made me laugh a lot at different points, literally laughing out loud (for instance when (Spoiler - click to show)Charlie the robot is standing in the toilet flushing his feet over and over until mom comes in).

I'm giving it 4 stars just because I felt that, although my choices mattered a lot, it was hard for me to make and execute plans. I tried so many times just to get to Martin's house, even with the author's help, and I wish I could have known better how to do that. But this is an incredible achievement of a game.

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