Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Writing Program Five, by Dan Cox
3 of 3 people found the following review helpful:
An intriguing experiment that is at times confusing, April 13, 2019*
Related reviews: less than 15 minutes

This game is a sort of meta-commentary on writing and the nature of writing, technology, and maybe a bit of Sci-Fi.

It's format is essentially that of a cited and annotated series of paragraphs, each on separate pages. The presentation is slick, handling different browser sizes adeptly.

There is an extra layer to the game allowing you to access a command prompt with a few actions.

This game constantly hints at their being more, but I felt like that promise never materialized. That may be part of the point, but I feel that somehow just a couple of small tweaks here and there could have made everything gel for me.

* This review was last edited on April 14, 2019
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Dashiell Hamlett: The Blue Dane Meets the Black Bird, by Tony Pisculli
2 of 2 people found the following review helpful:
A deconstruction of Hamlet in Ink, April 13, 2019*
Related reviews: less than 15 minutes

More than any other piece of Western literature, Hamlet has been mangled up and mashed and transformed, from Hamletmachine to Lion King. But it makes sense, because it's a compelling story.

This version is a mashup between The Maltese Falcon and Hamlet. It borrows heavily from noir tropes, to the point of parody, but it also features heavy elements of surrealism.

This is a short, linear game that maintains an illusion of slightly less linearity.

It's an interesting concept. Some of the surreality was hard to distinguish from bugs at first, and this created a kind of disconnect between me and the interaction.

* This review was last edited on April 14, 2019
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San Francisco, 2118, by Leah Case
4 of 4 people found the following review helpful:
A complex relationship sci-fi Twine game with heavy themes , April 12, 2019
Related reviews: 15-30 minutes

I can't tell if this game is genius or just confusing. But I like it.

It's a pretty hefty Twine game at around 30K words, with much of this tied up in different relationship tracks.

You play a worker in a futuristic San Francisco that seems to be on the edge of apocalypse. You've suffered intense losses, including the recent passing of your mother, and most of the game deals with reflection on your relationship with her.

The game has excellent media usage, including a skyscraper that scrolls up and down as the player moves, and heavy usage of a beeping watch alarm.

The writing style makes heavy use of inference and allusion, making for a confusing read. It also employs non-linear narrative, so this is a pretty complex game.

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Founder's Mercy, by Thomas Insel
7 of 7 people found the following review helpful:
A completely smooth but sparse space puzzler, April 11, 2019
Related reviews: 15-30 minutes

This game is pretty interesting. It reminds me structurally of Infocom's first sci-fi game, Starcross. Both deal with cylindrical space stations with a variety of components and pieces that must be dealt with. Both are highly polished in terms of implementation and bugs.

Those interested in parser games primarily for puzzle-based reasons or for the 'parser feel' will certainly enjoy this game, and I found enjoyment in this area.

Writing-wise, it's very sparse. Every message is custom, but the custom messages are sterile and non-descriptive. This aids in the abandoned space-station feel of the game, but I felt emotionally detached from the game. Starcross had alluring alien ecosystems and evocative descriptions of strange technology. This game doesn't have to be starcross, but I wished for something exciting or unusual in space.

tl;dr Solid small puzzle game with top-tier implementation but standoffish story.

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Among the Seasons, by Kieran Green
2 of 2 people found the following review helpful:
A shortish Twine game about a bird's life throughout the season's, April 9, 2019
Related reviews: 15-30 minutes

This game has an interesting structure: part stat-based, part poetry, and part dynamic fiction.

You play as a bird who has suffered a violent attack, and must make several choices over the next year or so.

The writing is lovely and descriptive of the various seasons.

You make about one choice per season, with one text-entry choice and all others binary. The binary choices have various effects later on.

After your choice, each page is just a sentence or two that you click through to get to the next season. This is the poetic/dynamic part I referred to earlier.

The game was overall enjoyable, but the format just seemed spread thin. Being stat-based but only making 1 or 2 stat choices seemed odd, and more of a 'win by remembering what you did' sort of thing.

I'd like to see more games by this author, and will keep an eye out.

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Our Darkest Thoughts, by Jesse Villa
1 of 1 people found the following review helpful:
A short Twine game about identity and depression., April 8, 2019
Related reviews: less than 15 minutes

This short Spring Thing game is in the genre of text games that take a major issue confronting humanity and explore it through a player's story. In this case, it reflects depression.

You wake up in the dark, forced to rely on sense besides sight to discover more about yourself.

This game is dark, literally and metaphorically. It allows you to do anything you set your mind to.

I felt like the game's mild puzzles contributed to a sense of agency. But somehow I felt an emotional distance from the game, perhaps because of my personal feelings regarding the subject matter.

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Darkness, by Jeff Schomay
4 of 4 people found the following review helpful:
A short contemplative metaphor game based on the new Elm Narrative Engine, April 7, 2019
Related reviews: less than 15 minutes

This game is designed to showcase the Elm Narrative engine. Although it's not the first game written in the engine, it's the first I've seen.

This engine is based on the Elm programming language. From what I've seen of the engine, it features less emphasis on branching and more on context-sensitive choices (which would be useful for inventories and such).

In-game, the same link can have multiple effects depending on when you click them. Because the links can scroll out of view, there is a handy top bar listing all active links. This gives an experience somewhere between Twine and Robin Johnson's Versificator engine (which the author praises in an early dev blog).

There was one critical issue that cause me trouble. Due to the large font size, I usually had to rely on the bar, and the bar wasn't always there. I had to tap the up arrow to make it appear. This was the case in both Chrome and Firefox. I know this is just an option in the engine, as the other sample games use a constant menu bar.

Everything else about the engine was smooth and enjoyable. I could see this engine gaining wider adoption.

As for the game itself, it is a metaphorical game about the pursuit of light and darkness. It's short, contemplative, and even melodic at times. I had difficulty making an emotional connection, though, which may be related to my interface frustration.

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Quiet, by Martyna "Lisza" Wasiluk
2 of 2 people found the following review helpful:
A contemplative game about the role of words vs expressions in conversation, April 6, 2019*
Related reviews: less than 15 minutes

This game joins the growing sub-genre of twine games where you express yourself with emojis (including 10pm, a recent French IFComp game, and parts of Known Unknowns).

The author speaks about being a quiet person and the game forcing you to consider the effects of that. That's an angle I really haven't seen explored before, and it was telling.

I found the game frustrating, because I couldn't guess the effects of my choices. But maybe that's the point? Intentional frustration for the player, depicting the problems quiet people unwittingly cause? If so, it's quite clever.

* This review was last edited on April 7, 2019
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I Will Be Your Eyes And Hands, by Cam Miller
0 of 1 people found the following review helpful:
A short, thoughtful and polished take on dystopia, April 5, 2019*
Related reviews: less than 15 minutes

This game is a take on dystopia in the well-trodden vein of Kafka and Orwell, but I think it does well, mostly due to pacing and attention to graphical detail.

This game is more of dynamic fiction than puzzle. The interactivity is there to draw your participation in the story, and it does a good job of that.

* This review was last edited on April 6, 2019
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The Devil and the Mayor, by Jonathan Laury
3 of 3 people found the following review helpful:
A nice mid-sized Twine demon simulator with stat tracking , April 5, 2019
Related reviews: 15-30 minutes

The author bills this as a 'small' game, but it's pretty hefty (about 20K words). Most of that is in branching paths.

The writing is witty and on-point. You are a demon in hell, and you are given the opportunity to tempt mortals. Each character is painted with distinct personalities and mannerisms, and there are numerous jokes (I enjoyed being paid in 'exposure' at one point).

You have six chances to influence mortals with various conversations. Your conversational choices impact the deals you can make. Each conversation ends in a deal of some time.

Your stated goal is to obtain a ton of power, although there are other paths in the game. This game is pretty tough, but fair. I definitely would like to play again to try out other strategies.

Overall, this is excellent. The interaction was a little bit finicky from time to time, where it seemed like a some lawnmowering was necessary, but I couldn't really tell. Fun game.

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