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San Francisco, 2118

by Leah Case

2019
Science Fiction
Twine

(based on 4 ratings)
1 review7 members have played this game. It's on 6 wishlists.

About the Story

The sun is disappearing, your mother is lost. You don’t know why.

Awards

Audience Choice--Best Story, Best Sound, Main Festival - Spring Thing 2019

Ratings and Reviews

5 star:
(0)
4 star:
(2)
3 star:
(0)
2 star:
(2)
1 star:
(0)
Average Rating: based on 4 ratings
Number of Reviews Written by IFDB Members: 1
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4 of 4 people found the following review helpful:
A complex relationship sci-fi Twine game with heavy themes , April 12, 2019
by MathBrush
Related reviews: 15-30 minutes

I can't tell if this game is genius or just confusing. But I like it.

It's a pretty hefty Twine game at around 30K words, with much of this tied up in different relationship tracks.

You play a worker in a futuristic San Francisco that seems to be on the edge of apocalypse. You've suffered intense losses, including the recent passing of your mother, and most of the game deals with reflection on your relationship with her.

The game has excellent media usage, including a skyscraper that scrolls up and down as the player moves, and heavy usage of a beeping watch alarm.

The writing style makes heavy use of inference and allusion, making for a confusing read. It also employs non-linear narrative, so this is a pretty complex game.

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Game Details

Language: English (en)
First Publication Date: April 4, 2019
Current Version: Unknown
Development System: Twine
IFID: 396C98F8-2460-4464-8ADB-E406ACFB684B
TUID: k4iecodtkkbjebt

San Francisco, 2118 on IFDB

Polls

The following polls include votes for San Francisco, 2118:

For your consideration: XYZZY-eligible Best Setting of 2019 by MathBrush
This is for suggesting games released in 2019 which you think might be worth considering for Best Setting in the XYZZY awards. This is not a zeroth-round nomination.This is not an official list. The point of poll is partly to suggest...

Vertical Games by Anya Johanna DeNiro
Looking for games that really explore verticality, which go up (way up) in their setting. Human-made structures in particular: towers, skyscrapers, radio antennae. Games that figuratively can make you feel dizzy, particularly after a...

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This is version 2 of this page, edited by JTN on 9 February 2024 at 1:27am. - View Update History - Edit This Page - Add a News Item - Delete This Page