This short Spring Thing game is in the genre of text games that take a major issue confronting humanity and explore it through a player's story. In this case, it reflects depression.
You wake up in the dark, forced to rely on sense besides sight to discover more about yourself.
This game is dark, literally and metaphorically. It allows you to do anything you set your mind to.
I felt like the game's mild puzzles contributed to a sense of agency. But somehow I felt an emotional distance from the game, perhaps because of my personal feelings regarding the subject matter.