Wumpus is an old game, and Andrew Plotkin had long since done an amazing remake of it by this point (Hunter, In Darkness). But this Adrift game was surprisingly fun.
You wander through a pretty bad maze (although you can find a nice, hand-drawn map), avoid obstacles, and try to kill the wumpus and escape.
I won on the second try after about fifteen minutes or so.
Paul Panks made one pretty cool game, and then made a ton of little games which are all very similar.
When I started this up, I thought, "I wonder if I'll be in a village with a 2-floor tavern and a church." Lo and behold, I started in a two floor tavern next to a church. Is my first enemy a hellhound? Yep. Then I fought a dragon. That was new. But the game was over after that.
Not much here, but at least it all works together as long as you're familiar with Panks' style (GET, not TAKE, and WIELD weapons and WEAR armor).
This game is very similar in theme to David Whyld's previous IFComp game, as they both involve a tough guy with a beautiful blonde who conspire against the woman's necromantic former partner.
Again, this game focuses for some time on the male gaze towards the woman, although there is no explicit sex or too much gore. It relies pretty heavily on the 'people can get knocked unconscious frequently without any adverse consequences).
The storyline, that of a detective having a client who comes in requesting an investigation of her own murder, works well. I didn't reach a perfect ending, but the third or fourth ending I got was good enough for me.
It's mostly CYOA with occasional parser-focused segments.
This homebrew parser game from 2006 works a little better than others. It has easily readable source, which helps, especially when divining what verbs are allowed. It doesn't do disambiguation well, but everything else is passable.
You wake up in a space station with amnesia, discovering logs and evidence of what has come before.
This is a grimdark game, with mentions of topics like (Spoiler - click to show)frequent contemplation of suicide and enforced rape. It's pessimistic and sad.
This is a big game that is (I think) written by a couple of kids and a parent. It's scope far exceeded the team's grasp, and what's left is a bizarre and difficult game that is clearly under-implemented and nonsensical.
Items require non-sequitur interactions, the setting leaps from place to place, and even the format for score increases changes from brackets to asterisks. The walkthrough is filled with moments where the author messed up and tried something else. The only saving grace this game has is the cheerful enthusiasm behind it and the sounds, colors, and images early on.
This game is like a mix between Kerkerkruip and Varicella without the balanced mechanics of the first or the interleaving puzzles of the latter. You are in what is essentially a battle royale with several other wizards. You have a spellbook. Killing a wizard gives you access to some of their spells. They also fight each other, so you can just wait around for a while then go loot corpses. There are some puzzles, most of which are fairly complex.
Due to the nature of the randomized combat in this game, and the unbalance of it all, it mostly devolves into an UNDO-fest. The hints even suggest this in certain scenarios. It was, though, shorter and more fun than expected. But the interactivity, polish, and replay value just weren't there for me.
This is that rare game that is very cruel on the Zarfian scale but otherwise fair. Expect to restart, undo, or restore this game dozens of times. I gave up around 5 or 6 points and after decompiling, but I know at least a few people succeeded.
You play a japanese girl who wants to destroy robots, so you explore a city to undertake various actions (that must be done in a very precise order) to obtain various items, in order to stop the robots.
I'd love to see someone do a full walkthrough of this!
This game contains erotic themes, but you’re told you can avoid anything explicit. I found that to be true, and played to two pleasing endings without encountering anything shocking.
Papillon was a prolific author around this time, producing several excellent games before moving on to visual novels.
This game involves you, an Arabic noblewoman, experiencing violence and oppression in the city. You are required to enter a brothel in the game (although one early ending doesn’t require this), providing most of the opportunities for erotic choices (which, again, you need to choose).
The main drawback I felt was that the game felt like it could have developed more. It would have done better as a Choice of Games novel, but such tools were limited or unavailable at the turn of the millennium.
According to my rating system, I'm giving this game 2 stars. Here are my criteria:
-Polish. This game has several holes in implementation, enough to be annoying.
-Descriptive. This is where this game (and all of Sherwin's games) really shines. The game puts as a shallow gravedigger who only thinks about picking up women and digging up graves. You are extremely shallow and the game depicts that well.
-Interactivity. I think the game does well here. I felt like I hide control.
-Emotional impact. I didn't like all of the sex, and it made it harder to enjoy the rest of the game.
-Replay. I don't intend on replaying.
This game has you play as an artificial asexual human pursued by a manic dream pixie girl. You fight hand-to-hand, hack computers, and do other James Bond-type stuff.
However, like many Adrift games, this game requires a bizarre sequence of moves (with required commands like "reflect light beam at moon with lid")(not a real command). This is compounded by lengthy cutscenes, leaving the walkthrough with instructions like "Wait (x10)".
Overall, the general story is interesting, but relies heavily on overused tropes. I found it fun to read through with walkthrough though.