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About the Story
It's a beautiful new morning. Time to work some evil into the world.
64th Place - 25th Annual Interactive Fiction Competition (2019)
|Average Rating: |
Number of Reviews: 2
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Is this Healy's first full-length game? I know Healy best for the many years of starting IFComp prediction threads, so it's fun to see them in action.
This game is in stark contrast to Turandot, the last IFComp game I played. That game was very self-aware, while this game just oozes sincerity. Turandot overturned tropes and cliches, while this game leans on them somewhat.
This game uses RPG maker, so it's very graphic heavy, but that doesn't take away the 'interactive fiction' aspect for me. RPG maker is fairly generic, so the grpahics melt into the background and let the choices and text take front stage.
Basically, you're trying to be bad. So you do bad things. If you get enough bad things, hopefully you can impress your boss. There is one strong profanity in the game (fitting for a bad, bad witch). There are nice little knowledge puzzles.
And there are choices. This game is short (which is the biggest reason for 3 stars out of 5, I don't think it explored its themes enough), but even in that short time, you have true agency. You can have two walkthroughs to two different endings that share almost no text between the two of them and which represent diametrically opposed choices. And that's pretty rare in a text game!
I like this kind of game. Papillon made a game like this decades ago, but it was buggier. If only RPG maker had been there back then! Hopefully, Healy will continue to write. I look forward to more!
I enjoyed this game. Its greatest strength is also its biggest barrier to entry: it was created with RPG maker. Ultimately, Iím glad I went through the process of downloading and installing it ó I have played a staggeringly large number of shitty RPG maker games, and Shadow Witch was a refreshing change of pace.
This is a story about a character who is conditioned to do evil, and it works well. The RPG maker interface is used effectively to present the world from the protagonistís perspective, which adds a surprising level of nuance. Is the shadow witch really as jaded and malevolent as she seems, or is her snide, dismissive commentary part of an act that conceals her real emotions?
Itís a small game that can be experienced quickly, which was nice because I could try multiple playthroughs to see how the game responded to my decisions. I found two different endings, although one of them changes a bit depending on how thoroughly youíve explored the various opportunities for making mischief.
|Beware The Faerie Food You Eat, by Astrid Dalmady|
Average member rating: (24 ratings)
They say that some of the faerie folk can grant wishes, that they can give gifts to that who gain their favor. Now, youíve found a portal into their world and youíre ready to step through and claim that prize. But you donít come...
|Advent Door, by Andrew Plotkin|
Average member rating: (10 ratings)
Whereís that door? This game was written for a collaborative 2019 Advent Calendar project. The theme was "The City of Doors" from the Planescape roleplaying setting. That project was never completed, so I released this game by itself.
|Cannery Vale, by Hanon Ondricek (as Keanhid Connor)|
Average member rating: (21 ratings)
Hell, even a seagull would hit the spot right now, roasted crispy over a flame-- He immediately put all thoughts of food out of his head because at the moment it was just torture_