Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Yeti's Parole Officer, by KT Bryski
3 of 3 people found the following review helpful:
A Choicescript game about keeping alien criminals in line , July 23, 2020*
Related reviews: about 2 hours

This game is one of the older Choice of Games entries, and one of the shortest.

It's a comedy about you, a parole officer for all of the aliens that live on earth (which is now a galactic penal colony). There's a single romantic option (that I found, at least).

I found quite a bit of it funny, and there was quite a bit of local idioms from different cultures I learned, but this game suffers by comparison. In the six years since it came out, the standard for these games has generally crept higher and it shows.

The text feels sparse, often just a couple of paragraphs per choice. Many of the choices feel very on-the-nose and in-the-moment instead of the slow build-up of small choices leading to big consequences that marks newer games.

Some though, may find these characteristics refreshing, giving a quicker game with less labored choices and less weighty subject matter. In any case, it was polished, descriptive, and funny, and I might play again.

I received a review copy of this game.

* This review was last edited on July 24, 2020
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Crème de la Crème, by Harris Powell-Smith
8 of 8 people found the following review helpful:
One of the best of Choice of Games. Huge, exciting, and strategic, July 23, 2020
Related reviews: 2-10 hours

This game has been at the top of the bestseller charts for Choice of Games since it came out last November. I've been interested in it for quite some time, and it exceeds my expectations.

The best Choice of Games stories are those which allow your decisions to matter with meaningful branches (like Choice of Robots), which have a strong narrative arc (like Slammed!), have a lot of customization (like Hollywood Visionary) or which invite strategy (like Choice of Robots again).

This game excels at all of these features. Set in a fictional, more open version of Europe some decades past, this game features you as the scion of a disgraced family, sent to a finishing school to redeem their failures. At school, you can attend to any number of activities, including academic studies, meddling with teacher romances, witchcraft, leadership, and quite a bit of romance (with 9 possible romances and 10 possibles marriages, including marriage of convenience and a royal).

The last few chapters can really throw some gears into your plans. I planned on restoring my family's honor and marrying the headmistress's child, and achieved both of my goals.

It really captures the essence of the boarding school story, like Jane Eyre's early chapters or an ethically-sourced version of Harry Potter. This game allows quite a bit of customization with regards to genders of romanceable characters, and your own appearance and personality.

It's also very long. While it has a smaller wordcount than the enormous Tally Ho, my playthrough length was longer than any Choicescript game I have played, lasting several hours (although I read everything carefully).

In a way, it was a lot like epic fantasy. Not the Hero's Journey (it's not rigidly in any tradition like that). Instead of a hero from a destroyed village, you're a student from a destroyed family. Instead of gaining experience through battles and sages, you engage with rivals and teachers. And instead of facing Mt. Doom, you face the truth behind the school, which is just as destructive.

I was provided a review copy of this game.

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Rent-a-Vice, by Natalia Theodoridou
2 of 2 people found the following review helpful:
A gritty crime story about dark virtual technology, July 22, 2020
Related reviews: about 1 hour

This is the one of the darker Choicescript games I have played. In a world where virtual reality can hijack another's senses, people use the technology to live through others: cliff diving, gorging on food, and darker things.

This game includes references to drug use, self-harm, suicide, and more. I didn't experience sexual content on my run-throughs. Each chapter has optional content warnings.

As a detective story, this is top-notch. It was nominated for a Nebula award, and its easy to see why. I've replayed it a few times and it's always fresh.

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Sorcery! 4, by Steve Jackson and inkle
2 of 2 people found the following review helpful:
A fitting end to the Sorcery series, July 22, 2020
Related reviews: 2-10 hours

I'm a big fan of the Sorcery series, with part 3 being my favorite.

This one is an appropriate ending for the series. It's huge, absolutely huge compared especially to part 1, and the magic you can gain here is powerful and mysterious.

The ending sequences can be nervewracking and difficult. The art is great, and the music good.

While I like this episode, I still prefer part 3, as part 4 is a bit one-note with its feel of a final confrontation.

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Uncle Clem's Will, by Tony Rudzki
3 of 3 people found the following review helpful:
A somewhat buggy game about an old house and a giant mining complex, July 21, 2020
Related reviews: about 2 hours

This game reminds me a bit of Old Jim's Convenience store from IFComp 2019. Both feature an old, abandoned structure underneath which is a large mining area.

This game is the author's first game, and the lack of beta testing shows. The interesting layout and rooms are negatively impacted by under-cluing and by exits which stop working once you use them and runtime errors.

My 5-point scale:
-Polish: This game is not polished.
+Descriptiveness: It is relatively descriptive
-Interactivity: Bugs cause quite a few problems
+Emotional impact: I found parts of it quite fun (like the result of using dynamite)
-Would I play again?

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Back In Time, by Stella MacDonald
2 of 2 people found the following review helpful:
An educational dinosaur game for kids with graphics, July 21, 2020
Related reviews: 2-10 hours

I played this game on this Apple II emulator: https://www.scullinsteel.com/apple2/

It's a parser game with one or more custom images per location. The parser isn't super responsive by modern standards but is reasonably understandable.

Beyond normal puzzles (like capturing a lizard or shooting an allosaurus with an improvised slingshot), each time you meet a dinosaur you have to type in its name. If you get it wrong, it zooms in and gives you a hint. Getting it wrong again makes it tell you to look at the Dinosaur Handbook which, unfortunately, does not seem to be archived along with this game. I got stuck on a horny-beaked dinosaur I could not identify.

The game was interesting but didn't move me emotionally, and I wasn't invested in completing it.

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Ghost King, by Jason Compton
5 of 5 people found the following review helpful:
An often witty but difficult Shakespeare game in the vein of Scott Adams, July 21, 2020*
Related reviews: about 1 hour

This Scott Adams game was designed with the retro format in mind. The download includes source code with design notes, and it's fascinating to see the discussion of how many lines of text will fit where and what needs to be removed.

This game is a shortish text adventure using the Scott Adams format (short in the sense of 7 treasures and about 16 rooms; it takes a good hour or more to finish without hints, longer if you get stuck like I did). It's based off of Hamlet and contains many joking references to it.

This is a hard game. Much of the ease of modern parser games comes from adaptive hints or helpful responses to incorrect actions. This game has some of that, but only so much can fit into the constrained format. I had to request help and then discovered the (well-commented and organized) source code provided in the download.

While I appreciate the craftsmanship in the game, it definitely is the type to be solved by careful exploration of the state space and deliberative thinking, as opposed to my general play style of 'charge ahead recklessly and see where the story takes me'.

I will say that I think this is much more successful as a game than Graham Nelson's adaptation of The Tempest or my own Sherlock Holmes adaptations.

* This review was last edited on July 25, 2020
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Andromeda Apocalypse — Extended Edition, by Marco Innocenti
6 of 6 people found the following review helpful:
Mid-length sci-fi game with a real cinematic vibe and superb implementation, July 19, 2020
Related reviews: about 2 hours

Andromeda Apocalypse is one of the best-crafted games I have seen. In this mid-length sci-fi game, you explore an abandoned station that is part Sphere, part 2001: A Space Odyssey, and a little part Alien.

The game features a compelling main NPC, a map that flows well in your mind, and puzzles that lead the player on from piece to piece in a natural way.

Instead of traditional scoring, the game includes achievements. At first, I thought this would make the game worse, but the achievements became a puzzle themselves. ('How do I get the 'Ellen Ripley' achievement?', I found myself asking.)

I would recommend playing Andromeda Awakening first, because this game is a sequel. Awakening is a good game, in and of itself, but Apocalpyse is the better of the two.

I recommend this game for everyone.

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Child's Play, by Stephen Granade
5 of 5 people found the following review helpful:
Your PC is a toddler in an epic rivalry with another., July 19, 2020

This was the first truly funny IF game I played, and I remember it was one of my favorites when I first played IF, although I haven't been as interested in replaying it. I didn't understand the work that went into IF at that time; looking back, this game must have taken an enormous amount of effort.

You are a toddler trying to get their favorite toy. Your competition is the red-headed toddler, who is mean and wants the toy, too. You navigate around several toddler NPCs who you can manipulate into different actions and movements. There are also several 'Parent' NPC's who carry on a background conversation (some of the best parts of the game). You can manipulate them as well.

This is a mid-length, semi-linear comedy game. It is split into several acts. The main appeal is the writing, although the puzzles are well-crafted. Even side things are well-implemented; you must drop everything to hold the big plush book because your little hands are too small.

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Worlds Apart, by Suzanne Britton
6 of 7 people found the following review helpful:
A sci-fi novel in interactive form, July 19, 2020
Related reviews: more than 10 hours

This is by far the largest game I have ever played in terms of text. Unlike most interactive fiction games, the story of Worlds Apart was years in the making, and was the authors main outlet for sharing a world they had imagined their whole life.

This game is set on a completely alien world, with different plants, people, animals, and history. The amount of detail in the game is massive, with NPC's that respond to dozens of topics, every item in the game being implemented in six senses, and a dizzying amount of locations. The game even contains two mini-books, one of which would make a good-sized pamphlet in real life. Just reading the game would take several hours.

I loved this game. However, because of its size, when I got stumped on the puzzles, it ruined the atmosphere. I started looking at the hints once I had exhausted all of the obvious options, because I wanted to read more of the story. But I didn't rush, and I tried to experiment with everything that I could find.

I recommend this game to everyone.

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