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About the Story
Seven years after the disappearance of your Uncle Clem, his attorney informs you that according to his will, you are heir to all that he owned, including a gold key, which is placed around your neck, hanging from a threadbare string.
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Number of Reviews: 2
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This game reminds me a bit of Old Jim's Convenience store from IFComp 2019. Both feature an old, abandoned structure underneath which is a large mining area.
This game is the author's first game, and the lack of beta testing shows. The interesting layout and rooms are negatively impacted by under-cluing and by exits which stop working once you use them and runtime errors.
My 5-point scale:
-Polish: This game is not polished.
+Descriptiveness: It is relatively descriptive
-Interactivity: Bugs cause quite a few problems
+Emotional impact: I found parts of it quite fun (like the result of using dynamite)
-Would I play again?
This seems to be a game where you have to go from room to room examining everything. But the game doesn't follow the BENT rule (Bracket Every Notable Thing), so it often describes things that can't be examined.
In the living room, for example:
"You are standing in the Living Room, the heart of the home. The majority of the hardwood floor is covered with a worn carpet of a repetitive design. Dark wooden paneling line the walls, matched by equally dark baseboard, poorly joined in the corners. Simple furniture and few knick-knacks decorate this room. Uncle Clem seems to have lived a simple life, with the bare essentials"
You can't examine the floor, the carpet, the paneling, the furniture, or the knick-knacks, ("You can't see any such thing") but you must examine the baseboard.
The whole game is like this! I gave up after trying to examine everything I reasonably could in seven rooms and never finding anything that I would call a "puzzle" or even a goal.
Maybe hints would help?