Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Child's Play, by Stephen Granade
5 of 5 people found the following review helpful:
Your PC is a toddler in an epic rivalry with another., July 19, 2020

This was the first truly funny IF game I played, and I remember it was one of my favorites when I first played IF, although I haven't been as interested in replaying it. I didn't understand the work that went into IF at that time; looking back, this game must have taken an enormous amount of effort.

You are a toddler trying to get their favorite toy. Your competition is the red-headed toddler, who is mean and wants the toy, too. You navigate around several toddler NPCs who you can manipulate into different actions and movements. There are also several 'Parent' NPC's who carry on a background conversation (some of the best parts of the game). You can manipulate them as well.

This is a mid-length, semi-linear comedy game. It is split into several acts. The main appeal is the writing, although the puzzles are well-crafted. Even side things are well-implemented; you must drop everything to hold the big plush book because your little hands are too small.

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Worlds Apart, by Suzanne Britton
6 of 7 people found the following review helpful:
A sci-fi novel in interactive form, July 19, 2020
Related reviews: more than 10 hours

This is by far the largest game I have ever played in terms of text. Unlike most interactive fiction games, the story of Worlds Apart was years in the making, and was the authors main outlet for sharing a world they had imagined their whole life.

This game is set on a completely alien world, with different plants, people, animals, and history. The amount of detail in the game is massive, with NPC's that respond to dozens of topics, every item in the game being implemented in six senses, and a dizzying amount of locations. The game even contains two mini-books, one of which would make a good-sized pamphlet in real life. Just reading the game would take several hours.

I loved this game. However, because of its size, when I got stumped on the puzzles, it ruined the atmosphere. I started looking at the hints once I had exhausted all of the obvious options, because I wanted to read more of the story. But I didn't rush, and I tried to experiment with everything that I could find.

I recommend this game to everyone.

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Delusions, by C. E. Forman
4 of 4 people found the following review helpful:
Well-crafted but difficult science fiction game about reality, July 19, 2020
Related reviews: about 2 hours

This classic game is exceptionally well-written and implemented, together with a well-done hint system.

The game features a pretty small playing area that is packed with objects and several NPCs that take interesting actions.

The game is hard, and I had to rely on hints much of the time. The puzzles require creative uses of a large number of objects gathered from different areas, and some large leaps of intuition.

The plot is about the nature of reality, and it has several mind-benders, which is why I am not describing it as much.

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Molly and the Butter Thieves, by Alice Grove (as Cosmic Hamster)
4 of 4 people found the following review helpful:
Wonderful short fantasy game with compelling writing and interesting format, July 19, 2020
Related reviews: 15-30 minutes

This was one of most vivid games I have played. The story reminded me of some of my favorite books I read as a teenager. I'd rather not spoil any of it here, though.

The implementation was very interesting, using a combination of standard inform commands and keywords for conversation.

The puzzles were simple, and written in such a way that you always knew what you should be trying to do, even if you hadn't figured out how to do it yet. The game seemed thoroughly tested, with multiple endings.

I'm giving the game 4 stars instead of 5 purely because of length. As a shufflecomp game, it is among the very best I have seen.

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You are Standing at a Crossroads, by Astrid Dalmady
6 of 6 people found the following review helpful:
Memorable creepy Twine game with great use of repetition, July 19, 2020
Related reviews: 15-30 minutes

At the time I first played it, this was the only Twine game I'd played through multiple times. It takes less than 20 minutes to play, with some very mild puzzles. The genre is creepy horror (as opposed to grossout or Lovecraftian).

The writing is well done. Of the four main areas, I felt one was weaker than the others, but on the second playthrough, I found it even creepier than the others.

The reason I enjoy this game is something others may not care about. I enjoy it because it almost feels ritualistic, like a Greek mystery play about life. The format, the pacing, the repetition, is very successful, in a way different than Porpentine's use of the same elements. I see myself revisiting this game every now and then for the fun of it. Others may have different responses.

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Not Just an Ordinary Ballerina, by Jim Aikin
4 of 4 people found the following review helpful:
Vast world with variety of puzzles , July 19, 2020
Related reviews: more than 10 hours

This is a Christmas-themed game with the same gameplay style as Curses or Zork. The character explores a very large shopping mall after hours, trying to get a Christmas present. The feeling of loneliness mixed with wonder gives a nice atmosphere to the game.

The puzzles range in difficulty from very easy to very hard. You should assume you will use the hint system, which is wonderful. Puzzles include mindbenders, find-object-use-object, and some big mazes.

I enjoy games that are too difficult to completely beat on your own, but are large enough and non-linear enough to give even casual players hours of entertainment before turning to hints. This is such a game.

The endgame puzzles are frankly too difficult with too little reward. The game was very fun right up to the time you get (Spoiler - click to show)a ball from Santa. Everything after that felt like work. It may be because I relied so heavily on the walkthrough at this point.

Great game for someone who like Curses and wants a similar experience.

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"Do Not Meddle", by Teaspoon
2 of 2 people found the following review helpful:
A clever speed IF about resisting standard parser tropes, July 18, 2020
Related reviews: less than 15 minutes

This game, made for a Speed-IF and never fully developed, reverses standard tropes. It may not even work as a longer game; as it is, could just use a little polish.

You play as one of/a series of young boys applying to be a household servant. As a 'test', you must resist several things tempting to an adventurer: a key in its lock, a partially-open door, a covered dish, etc.

It's cute and short. There are some bugs and it is not polished, but I enjoyed it.

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Tally Ho, by Kreg Segall
7 of 7 people found the following review helpful:
An entertaining British butler adventure with a huge wordcount, July 3, 2020*
Related reviews: about 2 hours

Tally Ho was recommended for me to play in a poll on Games that Need More Reviews.

This is a big Choicescript game with 600,000 words total. In it, you play a butler in the Wodehouse style.

Your client is a spendthrift who needs to impress a wealthy aunt in order to pay off a debt. Hijinks ensue.

I'm not too big of a fan of actual Wodehouse novels, but this game managed to be outrageously funny in several ways. There are many paths to success, including theft, romance, intrigue, intellectual endeavors, and secret clubs.

The characters are refreshing as well. They are all deeply flawed but also have, generally, good hearts. You generally have many goals at once that completely contradict each other.

I appreciate that the author in fact wrote much of the game intending you to frequently fail checks. It's supposed to be fun and rewarding whether you do 'good' or 'bad'.

* This review was last edited on July 11, 2020
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Paisley, by Chandler Groover, Failbetter Games
2 of 2 people found the following review helpful:
An Exceptional Story about the struggle between cloth and creature, June 28, 2020
Related reviews: about 2 hours

This is a well-written Exceptional Story for Fallen London.

In this one, you find odd pieces of sentient Paisley clothing scattered about Fallen London. As you engage with it, you discover a strange past.

The story ends up ranging around several of game's most important factions.

The writing is tight and clever, with complex characters. There is a climactic battle that is more action-packed than most of Fallen London. Overall, highly recommended. Has Groover's signature creepy style and contains a great deal of Wilde references.

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The Voodoo You Do, by Marshal Tenner Winter
3 of 3 people found the following review helpful:
A well-put together Speed IF with a surprising amount of detail, June 22, 2020*
Related reviews: less than 15 minutes

MTW, the author of this short speed IF, has always had a talent for putting together locations and NPCs. Speed-IFs are usually very sketchy, but this game manages to have a large map, responsive items, good error messages, and even a conversation (which I know from experience is difficult to implement in a short time).

It involves the Voodoo or Voudon religion. While one part of it revolves around the use of (Spoiler - click to show)Voodoo dolls, which just tonight I discover actually originated in European druidism, most of it seems to represent Voodoo beliefs in a fairly accurate and respectful way, the kind of accuracy you'd expect in a game where you visit the Christian heaven.

I think Speed-IFs would be much more enjoyable to play if more of them were this well put-together. I'm not giving 5 stars, though, because even as a speed-IF it still has to compare to longer games.

* This review was last edited on June 23, 2020
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