Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Venience World, by Daniel Spitz
1 of 1 people found the following review helpful:
Parser/choice hybrid with cool styling and a metaphorical story, December 8, 2024
Related reviews: 15-30 minutes

This game is one in which you pursue a metaphorical world, like Alice in Wonderland or the Phantom Tollbooth. It relies heavily on philosophical implications and interpretations. It is also just a demo.

It uses a parser system, except you choose from words given to you. You can proceed through much of the game by just repeatedly hitting enter, but there are parts where it branches out. I thought the system was really cool; it was hard to use at first but I eventually got into a rhythm with arrow keys and entering.

I never played this back in 2018; there were several games from that year that I never got around to for some reason. But I like it; it's too bad no sequel ever appeared. I did think their previous game 'Niney' was cool, though!

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We're All Fans Here, Chapter 1, by Naomi Norbez
1 of 1 people found the following review helpful:
The introduction to a short spacefaring fanfic, December 8, 2024
Related reviews: 15-30 minutes

I remember seeing this game in Spring Thing years ago and didn't play it because I wasn't familiar with the games it was inspired by.

But I thought I'd try it anyway just now, and it worked fine as a standalone piece.

It's a mostly-linear twine story about a guy named Nigel and his space-traveling alien friend. The two of you go together to a mysterious asteroid where you encounter a variety of aliens.

There is a long lead-up of linear story followed by a more exploratory section.

The writing was interesting enough to hold my attention, and I felt like I had real agency in the choice-based parts. This doesn't look like it was ever finished, but the part I've played is fun.

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Sunrise, by Lucky Sun Scribes
1 of 1 people found the following review helpful:
A longish visual novel about a desert kingdom and witches, December 7, 2024
Related reviews: about 2 hours

This is a visual novel entered into Spring Thing about a decade ago.

In it, you play as a young woman torn between two brothers, one who is an evil murderer who is willing to harm you and uses dark magic, and another who is noble and wants to replace monarchy with democracy (this is a really hard choice for you). The setting is in an alternate version of the American Southwest that has a royal kingdom.

The novel is pretty long; I got tired of clicking to the next line (as there are often 50 or more lines between choices) so I decompiled and read it. It has three acts, and includes a surprising transformation partway through.

There is a lot of worldbuilding here, and the characters felt distinct and memorable. I felt like it could have used a bit more interactivity, even if it was just letting us comment on events. But the art was well-done.

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If You're Here, by Serene Sherman and Emil Ingemansson
2 of 2 people found the following review helpful:
A high school story about a trans guy and his abusive boyfriend, December 7, 2024
Related reviews: 15-30 minutes

This is a Spring Thing choice based game from a while back. It's a choice-based story about your friend and your stepbrother (a trans man) who get romantically involved while in high school.

This relationship is not a good one. The boyfriend becomes increasingly possessive as your stepbrother draws away from society. Things get physically bad.

The writing is expressive and descriptive but has some typos scattered throughout it. There are enough options that it feels like you have some real agency in the game but that is of course balanced by the fact that you can't always make someone make the right choice in a relationship. Interesting read. Contains some strong profanity.

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The Milk of Paradise, by Josh Graboff
1 of 1 people found the following review helpful:
A short story about a Khan in the heart of luxury, December 5, 2024
Related reviews: less than 15 minutes

This is a relatively brief Inform game written with lush language and originally entered into Spring Thing many years ago.

Every word is dripping with luxury. You are a Khan and have excellent food and wine and everything you'd ever want at your feet.

The game is pretty short, but has some surprising events in that brief time. I'd say that it's highly unusual for both its subject matter and its style of language.

It is mostly polished, with a distinct voice, but some default responses sneak in that contrast harshly with the desired tone. The interactivity is also difficult to guess at times.

However, it is descriptive and captured my fancy, and I could see myself playing again.

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Starship Volant: Stowaway, by C. Henshaw
A linear cinematic space story with multiple points of view, December 2, 2024
Related reviews: about 1 hour

This game is quite unusual in its structure. You can start out reading intros for different characters. While playing the game, you often switch between characters. The walkthrough has many segments that are just waiting, as this game alternates between being on rails and requiring you to guess the action that most interestingly continues the story. Fortunately, there are parts where it gives you bolded options to move forward.

The idea is that you are different people on a starship that is being hailed by opposing ships. You have to figure out what the other ships want and deal with their demands.

The game is interesting but a bit confusing and hard to play. I am glad I played it, though, and think it shows that the author put a lot of good work into this.

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Realm of Obsidian, by Amy Kerns
A long game with demons, spam, and sound effects, December 2, 2024
Related reviews: 2-10 hours

This is a wild game. It's written in the thinBasic Adventure Builder system. It uses multiple colors of texts and has a ton of sounds.

To help prospective players understand the vibe of this game, one of the first puzzles involves a skeleton in a wheelchair holding a buzzsaw coming straight at you. If you fail to defeat it it tears you apart while a loud chainsaw sound effect plays and red text announces your death.

I found the only way to progress was to open up the source file, and even then it was hard to figure out. I did make it to the end of the preview, however.

The idea is that your father summoned a horrifying demon and was kidnapped into another realm. In that realm is a crossroads. Each of the four paths consists largely of empty hallways with two exits each. However, there are special things in each area, like machines, talkative NPCs, enemies, and special rooms.

This was a fun game, but not very easy to play and could use a lot more testing to smooth out bugs. But since this was released so long ago, it's unlikely it will get finished soon.

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Encyclopedia of Elementals, by Adam Holbrook
Very long epic quest adventure about magic and swordfighting, November 30, 2024
Related reviews: 2-10 hours

This was a really, really long quest game, and one of the longer linear parser games I've played. It is also unfortunately kind of buggy.

It's a sword and sorcery quest game which is better downloaded than played online. You are a young boy who is imprisoned and who learns magic. Throughout the game, you gain the ability fight and have randomized combat. There are also timed events, including some of the hardest real-time events I've had in text games.

It's divided into 5 parts.

In the first part, you sneak around a castle at night.

Then, there is a long romantic and money-filled section where you either romance a rich woman or help a smith romance a poor woman (if you try to do both, you may lock yourself in an unwinnable state and have to edit your save file). You earn money from tasks including guessing the punchline to jokes.

In the third part, you must explore a ruined castle, fighting goblins and assembling items to explore with.

In the fourth part, you must learn more magic and assault a guard tower with timed events where you must hide from guards.

In the fifth part, you have a final battle against a necromancer and assemble a potion.

The game has a combat system with varying attacks and defences. It's a major part of the game.

Overall, the writing had some good plot points but weaker 'local' descriptiveness and line by line writing, and a tendency to include all important info in text dumps. There were severe bugs, like the final guards at the end of the tower just disappearing so the fight options were there but no responses (I edited the save file to include 'Gust' and used it to win). A fun adventure but the bugs were just killing me.

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Authority, by Eva Vikström
Mundanity simulator--government edition, November 27, 2024
Related reviews: about 1 hour

This game seems to be designed to be as mundane as possible while subtly poking fun at it. Here's a typical line:

"My job is to analyse how authorities can meet the challenge of sustainable development by putting people at the centre and turning current examples of good practice into established common practice, to achieve a better quality of life for all."

"I see... What does that mean?" Yasmin looks doubtful.

You work in The Unit in The Department at The Agency for a government. The game just has you talk to people, open doors, get new keys, get new cards, go to meetings, etc. It's just a depiction of average office life, complete with mergers and coffee rooms, etc.

As a concept it's pretty funny; I definitely think the writer did this all intentionally. There are some occasional flaws in the implementation (mostly the game saying 'Try something else' in situations where that's probably not best). I beat it without hints.

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A Flustered Duck, by Jim Aikin
1 of 1 people found the following review helpful:
A complex puzzle game about a duck and a proposal, November 27, 2024
Related reviews: 2-10 hours

This is the highest-rated Spring Thing game that I had never played. Jim Aikin is the author of Not Just An Ordinary Ballerina, which was one of my favorite games when I started playing IF.

The idea is that you're a farmhand working with your mean old grandma and you've finally saved up enough money to buy a ring for the girl you love. Unfortunately, your grandma's favorite duck swallows it! You have to head to town, deal with some supernatural encounters, and find a way to get that ring back!

This puzzle game is really complex. Almost every puzzle in it has multiple layers. I'd find a goal, progress towards it, be really close, then look at a hint, get past that, and realize there were two more things left to do.

It's like if you wanted to get a drink out a frosted-over freezer, so you find an ice-pick, but the ice pick is held by a goblin who wants peanut butter, and you find peanuts but they're expired, and you find a a grinding machine but it has no power source. Once you fix the peanuts and the machine (their own series of quests) you get the ice pick and pull out the drink but then you realize you have to thaw the drink.

That exact sequence isn't in the game but that's the kind of game it is. This is a great game for people who love charting out maps and examining every object and talking to every NPC.

I did find that frequently the answer was something that was hard to pick out of hundreds of possibilities. For instance, the surfboard. I thought that (Spoiler - click to show)TURN SURFBOARD N or (Spoiler - click to show)PUSH SURFBOARD could work but you have to specifically (Spoiler - click to show)get on it and LEAN RIGHT or LEAN LEFT. Similarly, many puzzles require asking one or two specific people about something you saw, but the vast majority of interactions with NPCS are '____ doesn't seem interested' or equivalent, so you have to really endure a lot of blank responses to get the good ones.

I used the hints heavily. The game itself was extremely polished and had no bugs or typos that I saw, and there were many amusing or interesting parts.

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