Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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A Journey to Omega Station, by DWaM
4 of 4 people found the following review helpful:
Haunting sci-fi horror involving plunging into a new world, November 24, 2019
Related reviews: 15-30 minutes

There's a specific kind of story I really enjoy, where people travel to an alternate, darker version of our reality. Legend of Zelda: A Link to the Past, the Dragonlance Test of the Twins, the IF game My Evil Twin, Stranger Things, etc.

In this well-developed Twine game (which has nice styling and graphics), you play as a Diver who enters various breaks in reality, trying to reach a specific location that will allow you to rescue a real-life runaway.

It's not too long, about 15-30 minutes. Most of the choices seem flavor-based, which was just fine with me.

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Raishall, by Jacic
3 of 3 people found the following review helpful:
A short choicescript game with horror elements and moral choices, November 23, 2019*
Related reviews: less than 15 minutes

This is a Choicescript game written in less than 4 hours for Ectocomp 2019.

I had a lot of fun with this one despite its size. The author managed to cram a lot in. There's a 'build your monster' segment followed by a series of moral choices. It provided a feeling of agency beyond its substance and had solid writing.

Loved it! If you want more monster stories from this author, they also wrote Each-Uisge from IFComp 2019.

* This review was last edited on November 24, 2019
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holloween spookie adventure chapter 1, by rhl2123
3 of 3 people found the following review helpful:
The very beginning of a Halloween game, November 23, 2019
Related reviews: less than 15 minutes

I'm pretty sure this game is the result of someone opening up Quest for the first time, putting in some rooms and an object, and sending it out. Probably a younger person as well.

There's nothing wrong with doing that, but it's not really a game. It's three locations and an item and nothing else. In addition, it's released as the code for the game instead of the finished game itself.

I'm glad the author figured out how to use Quest, and if they want to make longer stuff, more power to them.

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Day of the Dead--One Soul's All Souls Procession, by Shadowdrake27
3 of 3 people found the following review helpful:
A branching short story about returning on the Day of the Dead, November 20, 2019
Related reviews: 15-30 minutes

This ChooseYourStory game is short but offers real consequences to actions. You play as a recently dead teen who comes back on the Day of the Dead and discovers the truth about their death.

There are 7 endings advertised, of which I found 2. I would consider both of my endings failures, but they were interesting failures.

The writing seems a little off here and there but it's descriptive enough to make up for it. Overall, I found it to be a compelling tale.

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Pumpkin Pie for your soul, by Nils Fagerburg
3 of 3 people found the following review helpful:
A difficult pie cooking game with a gorgeous aesthetic, November 20, 2019
Related reviews: 15-30 minutes

Visually, this game is a treat. It does for a parser game what has been increasingly common for high-end Twine games over the last few years: custom fonts, background images, special styling (here marginal notes). I love it, and, having tried for a long time to style my Quixe games, I know how hard it can be.

Gameplay-wise, this is polished for an Ectocomp game. You have a ghost that randomly curses things, and a big recipe sheet that tells you how to cook things.

I didn't do too hot, getting 42 on my first attempt and then (undoing for more chances but messing up) getting a 0.

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Untitled Nopperabou Game, by Stewart C Baker
2 of 2 people found the following review helpful:
A clever ghost game with good Twine programming, November 20, 2019
Related reviews: 15-30 minutes

This is the kind of thing I really like to see in Ectocomp: an experiment that stretches the boundaries of IF in interesting ways.

In this game, you play a Japanese ghost who frightens people by removing its face. There is an expansive map with different locations to visit and numerous NPCs.

What is clever here (and which I like) is that you have a to-do list you can visit at any time that tells you what your next steps are (without telling you how to accomplish them) and gives hints of what else lies in the game (with obfuscated 'Bonus' achievements).

It also includes a text-entry puzzle, which seems to be case-dependent (since an answer I tried with lowercase turned out to be the right answer when written in uppercase). The game does provide progressive hints, though.

I think the concepts in this game are interesting and worth trying out in a larger Twine game.

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The Village, by Helene Vitting
3 of 3 people found the following review helpful:
A story about a terrifying small town, November 19, 2019
Related reviews: less than 15 minutes

This game has you travelling to live in a small village where electronics are banned, church is every night and the rules must be enforced.

This is a common theme in horror (like Midsommar), and this pursues a lot of those tropes.

I found the story interesting and exciting. The formatting threw me off, since the paragraphs sort of ran together. All in all, though, it was a fun short horror experience.

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Additional Tales from Castle Balderstone, by Ryan Veeder
4 of 5 people found the following review helpful:
Short horror parser games connected with a backstory, November 19, 2019
Related reviews: about 1 hour

Like the original Balderstone (which you don't have to play to understand this), you are at a gathering of horror writers who tell 'stories' which are minigames. The order of the stories is randomised.

The games are coded well, and the tone varies a lot, sometimes dramatic, sometimes silly, sometimes frightening, all sort of tongue in cheek. Many of them have twists, whether geographical or as a meta-narrative etc.

I came, I saw, I had fun, the stories aren't really related, so why don't you just go try it out and see for yourself?

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Once upon a winter night, the ragman came singing under your window, by Expio
4 of 4 people found the following review helpful:
A very descriptive speed-IF game with a timer and pretty gross ending, November 19, 2019
Related reviews: 15-30 minutes

My reaction to this game was "Wow!" followed by frustrated noises followed by "Ewwww".

This is a speed-IF, so programming and grammar bugs are here, but I was so impressed with the vivid writing and setting as the game began. A mysterious ragman comes into your house and gives you 5 heartbeats (or game moves) to give him what he wants.

But it doesn't tell you what he wants. I spent a long time guessing many different things, and I was frustrated.

The solution was, frankly, gross. Not that I think (Spoiler - click to show)breastfeeding is gross, but the fact that (Spoiler - click to show)the monster would desire it. It's written fairly similar to rape, in the sense that a man is demanding use of a woman's organs.

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The Reptile Room, by Elizabeth Smyth
3 of 3 people found the following review helpful:
A short speed-IF twine game with a surprising amount of worldbuilding, November 18, 2019
Related reviews: less than 15 minutes

This game is very small, smaller than almost all the Twine games in IFComp. Made in 4 hours for the speed competition known as Ectocomp, it seems the author spent most of the time working on polished writing and world building.

I think it was very successful. I found myself repeatedly surprised as I read, each time realizing how the surprise connected with proceeding material. The author does an excellent job of choosing what to reveal and what to imply. I'd give more details, but it's better to just play it yourself!

There's some violence and brief strong profanity.

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