This game has some very unusual features for a Choicescript game. But I'll get to those in a second.
Like Treasure Seekers of the Lady Luck, this is a Choice of Games title where you find yourself abducted by alien pirates, met with a few friendly faces and others out to get you, inducted into the party, and sent on a heist. Both are named after the ship you find yourself on.
This one is a bit shorter, with 6 chapters to play through that go by relatively quickly. There is one romance, as far as I can determine, and one major mission you go on.
As opposed to Treasure Seekers of Lady Luck, which had a crew of very diverse aliens, this game has humans (mostly), making it a bit harder to differentiate between the crew members.
As for the odd features, I had a feeling when I was playing at first that the game was intended as some kind of intelligent test. It had a lot of pass/fail logic and math puzzles at the beginning, and it included math conversations that (as a math professor) I felt were worded in intentionally confusing ways.
To my surprise, in a later chapter, you actually do take an intelligence test, quite a long one as well. It was pretty frustrating to work through and get every question right only to be stymied by a low relationship check later on with the person I'd spent the most time with.
There were a few stray coding oddities (I received an achievment twice, and the Choicescript code for your significant other was left as {so} instead of ${so} at one point, so it displayed incorrectly). But the intelligence puzzles were technically impressive, and I could see several people purposely seeking out this game as perhaps the most puzzle-heavy 'official' Choicescript game I've played. (The Race is a Hosted Game, meaning it wasn't vetted through the long Choicescript process, but it also contains numerous puzzles).