This game was entered in the Neo-Twiny jam, written in 500 words or less.
The author has decided to maximize the usage by putting only a single word on each page and making the game branch quite a bit. I played to 2 or 3 endings and found things very unlike the other reviews, so I suspect there's just a ton of stuff out there.
There are references to a lot of stories. Extra nuance is given to the single words by having voice acting for most of them.
Overall, it was pretty funny in general. This is a very clever idea and unique in the comp; I think I saw a few two-word games, but a one-word game like this take a lot of work, especially to make it work out as well as it has here.
This game was written for the Neo Twiny Jam in 500 words or less.
I'm a fan of Jesus, so it was unusual to play a game from one of his opp's perspective. The game was black and red themed, with a shaky-looking font.
In it, Judas condemns Jesus while also regretting his actions but also justifying it by sorting through and twisting old words. I imagine these thoughts to be very similar to those of someone who just got dumped because they cheated on someone.
This game was written for the Neo Twiny Jam in 500 words or yes. It actually had a pretty cool setup and I liked the structure and where the story was going. Unfortunately, it had some broken logic that made multiple errors appear on most pages on both Chrome and Firefox.
Seems like the only thing missing here is more Twine expertise. With some more practice with the code, this game could be great (or the next one the author makes). Right now, I don't think it's finishable, though.
This game is about the love between Cygnus and Phaethon (my spelling may be wrong), written for the Neo Twiny Jam in 500 words or less.
It has few options, but each paints a picture of deep love. It uses some nice color choices to complement the story.
It's also very very slow. I thought a couple of times that the game had broken or dead-ended, only to realize after staring at it for ten seconds that it was actually going to change. I think it could benefit more from 'next page' links for pacing, or from static formatting.
This is a brief game written for the Neo Twiny Jam in 500 words or less.
It's a slow game, with peaceful sound and delayed text. You have called a taxi (I got a jumpscare which was fairly amusing when I saw the driver, (Spoiler - click to show)the screen shaking and it saying It looks like Grandma ominously).
It's a meaningful story, about grief and AIDS epidemic and an anti-God/religion feeling (the idea that God is a jerk if he exists).
The best part to me was the strong friendship.
This was written for the Neo Twiny Jam in 500 words or less.
It's an introspective essay, bordering on rant, about how comparing yourself to others can be so frustrating and painful. There is bitterness and seething rage in the words. This is paralleled with dark styling, using multiple colors but mostly black and red.
The emotion feels real here. They mention how they theoretically could just walk away from it all, but the desire to do so isn't there.
This is a Neo Twiny Jam game written in 500 words or less.
It's basically a bedtime routine. You have a set number of tasks to complete before sleeping, but before each one your phone tempts you, and you have to wait to resist.
Very realistic, but waiting got tiring after a second playthrough. Another reviewer mentioned images, but I didn't see any in this one. Otherwise a nice chill bedtime game.
This is a short Twine game entered in the Neo Twiny Jam, written in 500 words or less.
It's a fairly well-written story of a woman on the hunt finding a man on the hunt and what ensues.
The styling is appropriate, with red hues. The story is entirely linear, one link at a time. There are at least two significant typos (especially (Spoiler - click to show)'hater' for 'later') which detract from the overall experience.
But I didn't mind reading it, it was pretty fun.
This game was written for the Neo Twiny Jam in 500 words or less.
It depict a Tarot deck drawing (using a nonstandard deck), and its main feature is that the cards that you draw can be entered. You don't explore them through links, though, it just describes you going and coming back.
It's not a bad idea, but could probably have benefitted from a larger game size to allow more flexibility. The overall vibes were chill and pleasant.
This was written for the Neo Twiny Jam in 500 words or less.
This one reminds me of the classic twine scene around 2015 and earlier, especially the Porpentine/Furkle style. You have bodies that are modified in uncomfortable ways and integrated with technology mixed with a vulnerable protagonist whose interior monologue is at odds with the actions around him. Another similar feature is the blend of religiosity with patriotism in the authority figures in the protagonists life.
That's not to say that this game isn't original; it has a nice poeticism to it and does its own take on things. I'm just saying that I think it benefits from having a body of related work to compare and contrast it to.
This game is about being part of a space combat squadron protecting a payload of a large bomb. It's mostly linear, but has some nice color changes.