Reviews by MathBrush

15-30 minutes

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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The Whisperers, by Milo van Mesdag
1 of 1 people found the following review helpful:
Interactive play in the Russian tradition, November 22, 2023
Related reviews: 15-30 minutes

This is a choice game in interactive play format, with the option to act out the play yourself.

It is set in Russia in the time of the NKVD and the period between the two World Wars. One character, a policeman, has to deal with those close to him, some of whom are dangerously too progressive and others that are dangerously too conservative.

While the Russian setting originally suggested similarities to writers like Dostoevsky or Chekhov, I actually found more similarities here with Ibsen’s plays. There is a great deal of emphasis on interpersonal relationships that are fundamentally flawed but with an underlying spark of life; not of hope, or of joy, but simply of a determination to continue existing.

I’ve seen other reviews describe the ending as perhaps weak; I saw a comment saying there was a third ending and tried it as well. I do think that something is missing. I feel like the narrative arc is missing a little more denouement. We build up throughout and get a climax, with the endings all being very climactic, but there’s not enough time to resolve the tension and resolve the various threads. So I don’t think there’s anything wrong with what’s here, but I think for my personal tastes I’d like a little more. I’ll be rating this one highly.

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Please Sign Here, by Michelle Negron (as "Road")
1 of 1 people found the following review helpful:
Twine murder mystery with good art, November 22, 2023
Related reviews: 15-30 minutes

This is a creepy game in Twine with well-drawn backgrounds and characters.

You play in a coffee shop where a variety of customers keep coming in, but also several murders have occurred in the recent area and shadowy figures are hanging about you.

The characters were all distinct and mostly believable. Everything is tinged with just a hint of grey realism, so everyone has mildly depressing flaws.

The art was very well done. My only complaint on the visual side is that the very first background image is close to the text color in parts, making it difficult to read.

I played through to two different endings, including what appears to be the final ending. I was a bit surprised by the implications of the final ending, as I’m not sure how the rest of the game would make sense in that context. Although as I’m reading this it just dawned on me how it could all tie together, so hmmm…

Overall this was a game that improved my day to play, so I hope others check it out.

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Creative Cooking, by dott. Piergiorgio
2 of 2 people found the following review helpful:
A game with rich worldbuilding, where you have to gather ingredients, November 22, 2023
Related reviews: 15-30 minutes

This game is a brief but lively game in a fantasy world with anthropomorphic animals (although they're apparently not quite anthropomorphic animals) where you need to whip together a few random ingredients to make a creative recipe.

It’s written for the Magx compiler, a variant of AGT, and runs in Gargoyle for me.

The world seems fun and lively. To me it felt like Redwall but with invented names for the various species and fruits. While the game is fairly short, its many locations and NPCs and the worldbuilding made it feel large.

I struggled with some of the language as much of it feels academic and full of complex words. For instance, in a book on science:

"The book explain how the Subtle is the other face of handicraft and
mechanism-making, and how both can, and must, be balanced, being
the natural path of progress and improved living; the example of how
the energy from the lightning bolt spell can be stored in water-filled
glass container with metallic rivestiment on the outside and a central
spike inside is a prime one of this balancing between Subtle and
handicraft, when on the other side, handicraft instruments are needed
in Subtle research and practice, and no astrometry and time can’t be
done without mechanical devices, and illuminating orbs can’t be
produced without Subtle. Indeed an useful text for a creator, inspiring
useful (and not-so-useful, I admit) creations. Thanks, Etuye !!"

This uses complex language like ‘rivestiment’ and ‘astrometry’ and uses elaborate sentence structure, and some other parts of the game are similar, so I was lost at times.

The puzzles were generally well-clued; I enjoyed the puzzle involving the NPCs, as it felt organic and natural to look around the city and hunt for people.

The implementation is weak in several places, though; many things are described but don’t exist, so if something is mentioned in the text (like the ‘tools of the trade’ in the front room) a command regarding them will result in an error message (like 'X TOOLS: I don’t see any tools here). One puzzle says you need to (Spoiler - click to show)immerse a vine in a pond, but (Spoiler - click to show)PUT VINE IN POND, IMMERSE VINE, INSERT VINE IN POND etc. all don’t work. The walkthrough (which I had to use just for this puzzle) admits this is a ‘read the author’s mind’ moment, but I think it might be better just to make the other actions synonyms for the correct one.

So I think this has some solid worldbuilding and interesting puzzle mechanics, but I think the language could be simpler and more straightforward and the implementation could be refined. When I do rate this on IFDB, I will definitely bump up my score if there is a post-comp release. Overall, I think the characters seemed fun and the food sounded good!

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20 Exchange Place, by Sol FC
3 of 3 people found the following review helpful:
A difficult, branching Ink game about hostage negotiation, November 22, 2023
Related reviews: 15-30 minutes

This is a pretty tricky ink game. I had to play it around 10 to 13 times to win, even using saves. I didn’t realize that one of the keys to winning was (Spoiler - click to show)steadying your nerves with a cigarette. At least I think that’s what happened. But it would make sense, since it’s in the cover art.

This a hardboiled NYC cop thriller, kind of like NYPD Blue (although I don’t remember much of that show as I wasn’t allowed to watch it. One of the first network shows with nudity!). You are a hostage negotiator at a bank robbery and have to find the best strategy for capturing the thieves and freeing the hostages.

After many, many attempts, I was able to free all the hostages, although the criminals went free.

On the one hand, I felt like it was too hard to strategize in this game, as there weren’t many clues as to what path is best. On the other hand, it was short enough that I could try multiple things on multiple attempts.

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Bonfire Night: The Black Dog, by Carter X Gwertzman
1 of 1 people found the following review helpful:
Escape a cult in the middle of the night, November 22, 2023
Related reviews: 15-30 minutes

This is a parser puzzle game made in 4 hours or less for Ectocomp.

In it, you play as someone who has been bound and thrown in the basement of a church, a sacrifice for a cult. You have to escape and find your way out of town.

Like most parser games made in 4 hours, it has some rough spots, some missing implementation. But I found many of the puzzles intuitive; I thought, 'hmm, I wonder if I could use that for...' only to have it work.

The writing was evocative and descriptive. There was an isolated example of strong profanity which didn't fit, I think, with the intelligent, brooding and contemplative hero.

Overall, a good effort for Petite Mort, and something I enjoyed playing, although it would benefit from more polishing if there was a post-comp release.

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The Labyrinthine Library of Xleksixnrewix, by Daniel Stelzer, Ada Stelzer, and Sarah Stelzer
3 of 3 people found the following review helpful:
A difficult but rewarding dungeon making Inform game, November 22, 2023
Related reviews: 15-30 minutes

This game was pretty difficult but rewarding. It was entered in the La Petite Morte part of Ectocomp, which is surprising given its complexity.

In it, you have a large rectangular grid of a dungeon, and you have to make a map for adventurers to wander in. You have to destroy adventurers, but to reach the weapons you need to hit them, you have to make a path that adventurers can also take, and if they get the weapons, they win.

I was baffled at first, and had no clue what I was doing. I found that the adventurers follow close behind you and can kill you the instant they have line of sight. I also found that you can't throw the killing weapon unless you have line of sight.

So I was truly baffled until I read the hints on the Psionic weapon, and then things became a lot more clear.

Overall, this was pretty fun. My only sticking point was how hard it was to get started, but after that I liked the puzzle.

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Taller Tech Mauler Mech, by Andrew Schultz
5 of 5 people found the following review helpful:
A confusing entry in a rhyming series, November 22, 2023
Related reviews: 15-30 minutes

This game has me at a bit of a loss. I'm a big fan of Andrew Schultz and probably have had more total fun playing all his games than almost all authors over the last decade.

But this one just doesn't do it for me. It has an amusing start (reminding me of Five Nights at Freddies), but then it got bogged down.

It uses rhyming pairs; each room name has two words in it, and you must find things that rhyme with those two words and which also are alliterative.

There were two problems for me. The first is that progress seemed to require hitting all of the rhyming pairs the author thought of (at least, some enemies weren't counted as 'defeated' until you had done so), and second, the game didn't recognize a very large number of rhyming pairs that would logically work. This is almost certainly due to the short timeframe of the game (4 hours), so as a speed IF this game is actually quite remarkable, but as a game in general I found it less successful.

The second thing is bugs; the downloaded and online versions acted differently, with the downloaded version not accepting the command that gives access to the east and west areas. The online version didn't accept one command in the walkthrough, and the final area could be accessed directly from the beginning of the game if guessed correctly.

Outside of those issues, the game is pretty great; I love the idea of having a showdown with multiple mech monstrosities. Literally the one thing that could take this from a (for me) two star game to a 4 or 5 star game is more polish, but, alas, that is exactly what this specific competition proscribes.

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The Haunting of Corbitt House, by Arlan Wetherminster
2 of 2 people found the following review helpful:
Horror noir with a lot of investigation, November 21, 2023
Related reviews: 15-30 minutes

This glulx game was entered in Ectocomp.

In it, you play a classic noir-style detective (who has, I believe, appeared in other games by the same author, as Castronegro was mentioned) who has been commissioned to investigate a haunted house.

The bulk of the game consists of investigating, first at places like libraries and courthouses and then at the house itself, which has more action pieces.

The writing is elaborate, fully leaning in to both noir style and early cosmic horror style. For instance:
'The house, wrapped in an aura of faded elegance, evokes a
bygone era through its windows and timeworn architecture. As the
wind stirs the leaves, a sense of mystery lingers, hinting at the secrets
hidden within its walls.'

At times it becomes a little too descriptive, where it can be difficult to piece together what's important and what's not.

The implementation is solid along a critical path but sketchy off that path. A lot of unimportant scenery is left unimplemented, but conversation is indicated fairly well through the use of a topics menu and bolding.

I struggled a bit in some of the actions scenes of the game, although the final results made sense. I believe the very end of the game has some randomization.

Overall, this was fun to play, although it could implement some more things.

Edit: This game is also an adaptation of a Call of Cthulhu module, I believe.

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The Revenant's Lament, by 30x30
2 of 2 people found the following review helpful:
A dark tale of someone who made a deal with the devil, November 15, 2023
Related reviews: 15-30 minutes

This is a long Twine game entered into Ectocomp, Grand Guignol.

You play as what I interpreted as a trans man, someone born as a daughter, raised as a son, who killed his father and took his name and identity. I may have misread it, though.

You have quite a few options in the game. In your life, you come across the devil, who makes a deal with you, which you get to pick.

Near the end, you get to choose between four different endings, some shorter, some longer.

The world setting is a dark and unhappy version of the wild west. Towns are dead or dying; men are jealous and violent; women are suffering. The Devil stalks across the land, doing as he pleases with no mercy.

While the opening didn't grab me, being a bit too rich for me (like thick, bittersweet fudge), the endings grabbed me, being strongly written. I had a love ending, and I liked it.

The timed text was obnoxious; when the game trusted to the text to provide the pacing instead of some html code, it worked better, IMO. I eventually discovered that you can speed it up a bit by clicking, but that meant that for both my endings I missed the finale, which is timed text where a single click skips it all with no way to get back. But the fact I wanted to read those endings was a tribute to the strong writing of the finales. A good game for those in a lonesome mood.

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Öhfwërhld, by Bruhstin
1 of 1 people found the following review helpful:
A horrifying tale of a strange being and a family's secret, November 15, 2023*
Related reviews: 15-30 minutes

This is an Ink game entered into several competitions; I saw it in the Grand Guignol ectocomp competition.

This game is fairly long and has some nice, rich structure. There are parts where you can walk around a house, examining different things.

The plot is mysterious and frightening. You follow a friend to a town, hearing vague rumors about his past, until you enter his family home and discover his awful secrets.

The setting and concept were, I thought good, and much of the writing is good. However, I felt for the first third of the game like I was constantly grasping for threads of plot or action. So much was vague, it was difficult to see what direction things were going in.

That's a recurring theme with the writing, that it becomes so descriptive it almost becomes undescriptive. For instance, in a library, it says 'You wonder if the hallway's actual walls are the most-likely peeling drywall or columns of thick tomes covering them.' I get what it's going for here, with rich figurative language, but I think that hedging the metaphor with 'I wonder' and 'most likely' lessens its impact.

However, there are also very strong moments; I especially liked the arrival of the Brother, which was a tense scene and written very dramatically and descriptively. So this isn’t badly written, it just has highs and lows.

Overall, I like this story and would like to see what happens next.

Edit: I didn't realize this was intentionally dreamlike, so I'm increasing my score from 3 to 4.

* This review was last edited on November 16, 2023
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