Reviews by MathBrush

2-10 hours

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Anno 1700, by Finn Rosenløv
3 of 4 people found the following review helpful:
A time travel pirate game in Adrift, December 20, 2018*
Related reviews: 2-10 hours

Anno 1700 is an ambitious and sprawled-out pirate game involving two timelines, multiple NPCs, and a large map.

As is often the case with Adrift games, the game works well with the walkthrough but has trouble for someone without it. Very specific actions need to be guessed, and actions that seem like they would be easy (such as communicating with your base) cause trouble.

Playing this with the walkthrough, though, was enjoyable.

Edit: Several people pointed out to me that this was written in Adrift, not Quest, and I apologize for the mistake!

* This review was last edited on December 21, 2018
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Six Silver Bullets, by William Dooling
3 of 3 people found the following review helpful:
A complex spy game with some interaction difficulties, November 21, 2018*
Related reviews: 2-10 hours

This is a game that was hard to play during the competition, for a few reasons, and those same reasons make it much better to play now.

-It is a large Adrift game, and Adrift is an engine where a lot of commands don't work. This game gives you hints about the commands in the text, but this requires careful reading of the text.

-This game is randomized, so you can't just repeat commands from memory. The map is the same, however.

-This game is big. It has a few dozen locations, runs on a timer, and has many NPCs with many interaction options. There are little encounters too that happen frequently.

-This game is hard. Really hard. I played it 5 or 6 times before completing one of the biggest mission objectives. You have to keep track of tons of things: where stuff is located, where people are, what times things happen.

So this is definitely a game to be savored. But it is rewarding.

* This review was last edited on November 22, 2018
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Bullhockey!, by B F Lindsay
3 of 3 people found the following review helpful:
A big, densely described puzzle game about a girlfriend's revenge, November 17, 2018
Related reviews: 2-10 hours

This IFComp 2018 parser game is big and pretty tough.

I beta tested this game. You play as a person whose girlfriend has supposedly left them, trashing the house and hiding your clothes all over the town.

This is, I think, the author's first publicly released game, and a big one. It's clear while playing it that the author got better and better at programming and writing as it goes along. Thus, the first area is the sketchiest/most obtuse, while the later areas are an improvement. I recommend perhaps consulting the walkthrough until you leave the house, to get a feel for the game, then going wild.

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Cannery Vale, by Hanon Ondricek (as Keanhid Connor)
6 of 6 people found the following review helpful:
An amazing Stephen King-like twisted self-referential tale, November 17, 2018
Related reviews: 2-10 hours

I played this game early on in the competition. It was late at night, and I was listening to sad music on my phone.

This was the perfect game. A strange tale about a writer trying to get past writer's block (self-referential art has always impressed me), taking place both in the real world and in the author's book (I love dual world games), with both text entry and choice, this game absolutely impressed me.

I have to warn that the game is extremely explicit, and I played almost entirely on the least explicit level.

The game constantly pulled out surprises, and is big enough to feel like a real, living world. Just like in the real writing process, scenes and characters are written and rewritten, in and out of the game. Decisions are reversible. There's even an inventory and an economy!

I think some people might have bounced off of this because of length, but now that the competition is over, this is one I strongly recommend. This is going on my all-time top 10 list, was my favorite IFComp game, and is definitely getting my vote for XYZZY Best Game!

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Birmingham IV, by Peter Emery
3 of 3 people found the following review helpful:
A time capsule from the 80's. A sprawling, difficult fantasy game., November 16, 2018
Related reviews: 2-10 hours

This game was created over a period of 30 years, using a variety of design systems.

You play a natural philosopher in medieval times, nicknamed Phil. There are a ton of puzzles and a magic system.

However, this game could use some thorough beta testing by six or more people familiar with modern IF conventions. Directions are omitted from room descriptions, puzzles are undervalued, and there's an inventory limit which doesn't really seem to do much in-game.

For people who enjoy struggling with the parser in old school games (I'm in that group, and intend to play this one again!)

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Large Machine, by Jon Ingold
2 of 2 people found the following review helpful:
A bizarre, long, unfair but fun parody wordplay game, September 24, 2018
Related reviews: 2-10 hours

I do everything I can to complete games before I review them. I read walkthroughs, I look up old message boards, and, at last resort, I decompile to get the text.

This game is one of those rare ones (such as Hard Puzzle 2) where decompiling is worthless. In this case, the text of the game is literally split into two interleaving fragments, so that no whole words remain.

You have a huge anagram machine which makes anagrammed words out of anything you put in it. The results can be used, eaten, modified, entered, etc.

There are a lot of rough edges in the implementation, which is part of the overall effect. I don't know of anyone whose solved it. I got very far this time, but I forget how to do all the puzzles I had solved when I tried this last year. I'd love to see a team of people on a forum solve this one.

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Illuminismo Iniziato, by Michael J. Coyne
1 of 1 people found the following review helpful:
A big, polished sequel to a big, polished game, May 8, 2018
Related reviews: 2-10 hours

This sequel to the 15-year-earlier Risorgimento Represso is a fairly large glulx game that uses advanced features such as graphical windows.

In classic parser game style, you are an eccentric wizard's apprentice in a blended fantasy/modern setting where you push the boundaries of the law to get what you want.

I enjoyed the variety of puzzles, such as timing puzzles and transportation puzzles.

This game reminds me a lot in style and quality to Bob Bates' game Thaumistry. Both games were charming, and reached a level of quality that is quite difficult to reach, but failed to grip my imagination. In both games, I felt like some solutions were unnecessarily restricted.

I believe this game is most likely to win Spring Thing (this review was written before the competition ended).

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Drumsticks, by Luke A. Jones
1 of 1 people found the following review helpful:
A 'get the band back together' game in Quest, May 8, 2018
Related reviews: 2-10 hours

This is a complex Quest game with a life-like map and NPCs that are responsive and numerous.

For my personal taste, the NPCs were too lifelike, with your main companion having a foul mouth, using profanity as a form of verbal seasoning rather than a means of emotional signalling. It made me uncomfortable the whole game. For some players, though, this is a selling point.

The game itself is fun; you try to convince all the members of your band to get back together. Each one is vividly defined, and you're asked to perform various fetch quests, intuition-based puzzles, and logic or experimentation puzzles to get to your goal.

Quest has its usual limitations, but this game was better programmed than many quest games. Great for puzzle fans and fans of real-life slice of life games that don't mind strong profanity.

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Zeppelin Adventure, by Robin Johnson
4 of 4 people found the following review helpful:
An engaging sci-fi tale using a parser-choice hybrid, May 8, 2018
Related reviews: 2-10 hours

I enjoyed this game, which took me a few hours to complete (and one big part I missed out on because I didn't notice a certain room exit).

This game uses the same hybrid system as in Detectiveland and Draculaland, where you choose a noun to hold and various options become available.

The breadth of the puzzles is impressive, and the humor is great. A few times I was frustrated by not knowing what to do, but when I realized what was needed, I felt like the puzzles were fair.

The endings were nice, I think. It's good to have satisfying endings for a game.

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Life in a Northern Town, by People + Places
2 of 2 people found the following review helpful:
A sprawling multi-platform tale about crime and love in North Dakota, May 8, 2018
Related reviews: 2-10 hours

This is a very large game/story, comprising 3 Twine stories, 1 inklewriter story, 1 Instagram album, and three wordpress blog entries.

Reading quickly, even skimming from time to time, it took around 3 hours to finish.

The story is compelling: an unemployed woman gets a business opportunity from her brother that's too good to be true.

It's gritty and dark. It's full of profanity, which I filtered on my computer. It's also completely believable.

I'm giving it 4 stars because the fifth star is for "would I play it again?" and while it was very compelling, I felt mildly traumatized by the time I was done.

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