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Choice of the Cat

by Jordan Reyne

RPG, Humor
2017

Web Site

(based on 2 ratings)
1 review

About the Story

Knock things over. Take a nap. Enslave humanity. Power, fame, and catnip are yours for the licking!

"Choice of the Cat" is a hilarious 600,000-word interactive novel by Jordan Reyne, where your choices control the story. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

It's the biggest text-based cat simulator ever written. Play it many times as different kinds of cat! As a rescue cat, looking for a family to love and obey you forever, you find yourself sharing a home with a family on the brink of divorce. You'll learn to manipulate your owners, their neighbors, and even their other pets to get what you want. (The humans think they're in charge! Aren't they cute?)

Show your new family the meaning of unconditional love, rule by fear alone, or play them against each other for your amusement. Become a YouTube sensation when videos of your lovable antics go viral, or meddle from behind the throne as your owner family begins to take over the government.

Who's an adorable, tyrannical kitty? YOU ARE. Will you sharpen your claws and mete out feline justice, or melt their hearts with purrs, meows, and cuddles?

• Play as male or female, or dispense with gender constructs
• Enjoy over half a million words covering cat lore, how to rule the planet, and what to do with a dead fish
• Save your owners' marriage with kindness, or rip them apart with your tiny little claws
• Delve deep into the psyche of man's second best friend, or become their first best friend, if Bene the dog lets you
• Take revenge on those who cross you or your allies, or rescue the innocent using clever, quieter tricks
• Become a hero among cats, or pick on humans, and ruthlessly destroy a troubled marriage
• Enjoy luxurious carpets, curtains ripe for shredding, and belly rubs from your owners
• Shred and steal things, mark your territory stinkily, and cause fires
• Mess with vital political phone calls--or opt for clever calming tactics so your humans reach their goals
• Help your owner earn a recording contract from the music mogul next door, with the aid of his cat


Game Details

Language: English (en)
First Publication Date: September 28, 2017
Current Version: Unknown
License: Commercial
Development System: ChoiceScript
IFID: Unknown
TUID: d39zm5xvpssaxtmh

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3 of 3 people found the following review helpful:
Three games put into one: cat life, politics and music, August 12, 2020
by MathBrush
Related reviews: 2-10 hours

My rating for this game went back and forth quite a few times while I was playing it.

This is a very long game. I played this over two days. Its wordcount is 610,000. There are only 2 other published Choice of Games titles bigger than it.

Tally Ho, one of the games that is slightly larger than it, has a shorter play length, due to having more branches. This game has 9 very long chapters.

It's really three games in one, each of which could be separated into its own, shorter game.

The first is cat life. You are with a family and there is a kid and a dog and a wild neighbor cat you can interact with. Over and over again, you choose where to sleep, how to get the best scraps of food, and how to treat the humans and other pets. This is fairly entertaining at first, but gets pretty repetitive by the end.

The second is Claire (the mother) and her political career. She is an MP trying to win power in a party that centers on ecological concerns. You can influence this by affecting her mood during talks, distracting her during important moments, or trying to 'show her a sign'.

Similarly, the husband, Andre, is working on a musical career. He's pretty bad at it, and the grouchy neighbor behind you is a musical producer. You can influence him like Claire.

Of all the plots, I found the beginning cat bits and the political segments the most interesting.

One frustrating aspect was the large number of overlapping stats that were constantly being both tested and changed. For instance, is looking sweet to get food a test of being manipulative v demanding, of being audacious vs cautious, of being feral vs domesticated, or of contempt vs affection? Or is it a way to change one of those stats?

I became invested in the storylines eventually. I know one of the paths can lead to divorce, so I managed to avoid that. I imagine there are many branches possible, so I may have to replay.

I received a review copy of this game.


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This is version 1 of this page, edited by R.E.Towers on 28 September 2017 at 1:54pm. - View Update History - Edit This Page - Add a News Item