Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Historias de la familia Ferrosa, by Cobra626
3 of 3 people found the following review helpful:
Four tales of a family curse, November 24, 2021
Related reviews: 15-30 minutes

This is a Spanish Twine game that is an anthology of 4 stories of a cursed family. It's contained in a framing story where you're in an abandoned house and teenagers are trying to creep you out.

The stories are all different, explaining how a member of the Ferrosa family was cursed.

Each one is fairly well written, but the interactivity is fairly negligible. There are some noticeable typos, and the story just kind of stops at the end. Each of the stories themselves left me wanting a bit more; the only one that felt really complete was the love story with fire. The others felt like a lot of build up with not as much resolution as I would have wanted.

Still, the writing is descriptive and the game is visually interesting.

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Visita de Año Nuevo con jizo, by Mariela 'Scullywen' and Ruber Eaglenest
4 of 4 people found the following review helpful:
A beautiful story set in Japan inspired by a vintage photo, November 24, 2021
Related reviews: 15-30 minutes

There is a photo called New Year's Visit with Jizo, Niigata Prefecture by the photographer Hiroshi Hamaya, that shows three young children trudging through the snow, the first one carrying a Jizo, a type of Buddha statue with connections to travellers.

This is a medium-length Spanish Ink story inspired by that photo. Its choice structure is fairly simple, mostly linear, occasionally some choices that are more complex.

The writing is very sweet and contemplative. You are the eldest of the three children, and you have to take care of your two younger siblings as you travel to a distant location. Along the way, you must take care of each other and guard the objects you've been entrusted with. You must also deal with your complex feelings about your late father.

The language of the game is simple and meaningful, and I found it emotionally touching. I also ended up looking up a lot of the Japanese words in the game; they're described well in-game, but I found it useful to find out more about them online.

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Museo de curiosidades, by Clara Cordero
4 of 4 people found the following review helpful:
A heartfelt story of a woman's life told through Twine and Texture, November 24, 2021
Related reviews: 15-30 minutes

This game is really creative. Similar to the latest Castle Balderstone game, it uses Twine to create a 'hub' that you can play other, embedded games from.

In this case, there is a large page where a woman is remembering many things. Each thing you click on leads to an embedded Texture page that you can play through, employing your imagination. For instance, you can be a shadow trying to grow to scare some kids, or an apprentice witch, etc.

The game's ending has an overall positive and bittersweet message. The stories are cute, with animals and a lot of herbs and plants.

Having every option available at once was a little overwhelming, and the texture pages loaded up a bit awkwardly (after one click they looked good). The embedded gifs were a nice touch.

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Tránsito, by n-n
5 of 5 people found the following review helpful:
A short parser game with a brutal story about airport survival, November 24, 2021
Related reviews: 15-30 minutes

This is a Spanish parser game entered in Ectocomp 2021.

In it, you start as a passenger in a bathroom with a dead body on the floor and a fire extinguisher that you used to kill them nearby. The game then slowly reveals the backstory, along with an urgent condition that you need to fix immediately.

The story takes several dark turns, making this possibly the most brutal
fictional airport experience I've seen. And it was pretty fun!

Playing parser games in another language is always difficult, but I appreciated the list of verbs in AYUDA (although there were some verbs I had to look up: (spoilers for several puzzles) (Spoiler - click to show)cerrar, encender, quemar, and I thought I could use acostarme but it was tumbar. The parser was generaly good, but occasionally there were problems with plurals (I attempted to solve the first puzzle with (Spoiler - click to show)PONER CUERPO EN CUBICULO, which gave an unhelpful error message, but finally solved it with (Spoiler - click to show)PONER CUERPO EN CUBICULOS, and similarly X PUERTA in the final area doesn't work while X PUERTAS does).

I enjoyed the atmosphere and experienced a strong emotional reaction to the game. Puzzles were logical and mostly exploration based, although this game is Cruel on the Zarfian scale (available here). In fact, it has a scenario almost identical to the description of Cruel on the scale. I used a decompiler to help me figure out the verbs and actions for several of the puzzles, but the final real puzzle can't be solved through decompiling so I had to figure it out alone.

Overall, I found it fun.

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Intruso, by forta
3 of 3 people found the following review helpful:
A parser-like choice game about exploring a strange family's house, November 23, 2021
Related reviews: 15-30 minutes

This Spanish Ectocomp game uses the Kunludi engine, which (at least in this game) means there are in-game links as well as a menu of options on the bottom, some of which have other options. There are rooms and an inventory as well.

In this game, you are exploring an Addams-family-like mansion on a dare from some friends. You have to find something shocking to show them.

The game is pretty linear; if you explore everything you will eventually progress. It's fairly quirky, like Addam's family, and has some pretty mild sexual content and gore.

Overall, the writing was pretty good, but the interactivity could have been more complex.

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Fiesta Mortal, by ivsaez
5 of 5 people found the following review helpful:
A high school party murder mystery with tons of 3d illustrations, November 18, 2021
Related reviews: about 1 hour

This is a pretty weird game. It's a horror game written for the Spanish division of Ectocomp, and it has tons of illustrations that are made by posing some 3d models whose quality is somewhere between roblox and Sims. It's intentionally garish and pretty funny.

In the game, one of your old friends who had been ghosting you invites you to a party hosted by the most popular girl in school, Steisy. Unfortunately, dastardly things are happening there.

I got a bad ending, but didn't feel like replaying, as I prefer text-only games (or at least games where the text is the primary source of interaction). There were several puzzles involving movement and collecting objects. There are some sexual references and a variety of profanity (I learned some new words!) Overall, a funny experiment.

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Leyendas del Castillo, by Mery
3 of 3 people found the following review helpful:
An amusing and complex story about exploring a monster-filled castle, November 17, 2021
Related reviews: about 1 hour

This game was entered in the Spanish division of Ectocomp as a Grand Guignol game, meaning it took > 4 hours to complete.

It is an excellently written game, using amusing and complex writing to tell the tales of a haunted castle. It has the form of a CYOA book, with different 'page numbers' references (although they aren't actually numbered). Different branching paths let you experience different monsters.

As a non-native speaker, I found a lot of words I didn't know here, as the author uses very descriptive and colloquial language. I found two monsters in two different paths. One, (Spoiler - click to show)the succubus, included some sexual scenes that were detailed but not explicitly describe sexual acts.

Once you've completed a path, the game gives you links to interesting facts about the creatures you encountered and lets you 'warp back' to a convenient place to find other paths. Overall, this was very well written.

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The River of Blood, by Dee Cooke
2 of 2 people found the following review helpful:
Explore a constantly-flowing river of blood in adventuron, November 14, 2021
Related reviews: 15-30 minutes

This adventuron game, written in < 4 hours, has a couple of nice pixel art images thrown in, which I suspect was hard to do in the time frame.

It also has a neat mechanic. You are in a river of blood, and objects float by, headed downstream. You have to chase them to check them out. Meanwhile, death, or Charon, or a similar figure is hunting you down.

It was tricky sometimes to deal with the moving objects (and I think (Spoiler - click to show)the dinghy will float away even if (Spoiler - click to show)you are in it, causing some weird disambiguation issues). Overall, a fun little treat, with what must be the most blood of any game in the competition.

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Deep in the Spooky Scary Woods, by Healy
1 of 1 people found the following review helpful:
A short, classic-style Halloween CYOA set in the woods, November 14, 2021
Related reviews: less than 15 minutes

This is just a choose-your-own adventure story with a Halloween theme. You are alone in the woods with various options, and have two encounters with strange creatures. Your reactions to the strange creatures (at least the second one) determines your ending.

It's pretty short and the interaction isn't too strong. I found it relatively funny and played through it a couple of times. It feels very 'halloween'-y, so if you're in the mood for a shoot spooky treat, this is a good option.

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This Person Is Not My Father, by N. Cormier
3 of 3 people found the following review helpful:
A short, linear twine tale about a true-life parental tragedy, November 14, 2021
Related reviews: less than 15 minutes

This is a short Twine entry in Ectocomp 2021 and is, I believe from comments on intfiction, based on a true story.

You are a young girl with a generally kind and loving father. He begins acting strangely, though, and you try to come up with a hypothesis to explain his behavior. But nothing you do helps...

The game has some options, but is generally structured linearly. The game has custom styling, but the majority of the game's strength resides in its matter-of-fact storytelling of an emotional and complex issue. I found it polished, descriptive, emotionally compelling, and with just enough dynamic energy to push the story forward; however, I don't see much replay value. That would make it a 4-star game under my rubric.

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