This is a game written in Squiffy, which is based on the engine that Quest uses but is choice-based.
You play as someone who walked away from a relationship and is going cross country on late-night/early-morning busses.
It does a good feel of evoking that wistful travel feeling when you've left something behind and are passing by other people's lives, people you'll never see again but feel important in the moment.
Unfortunately, there is one passage that contains no links to any other passages (in a section on a movie), and this makes the game no longer possible to play. It's possible to fix this by opening the game up in a text editor and adding a link to the next passage. I didn't do so, but read ahead.
Overall, thoughtful and musing. I wish there were a way to tell which links were exploratory and which links moved the story forward.