A single large one-room puzzle about a very complicated machine, with some impressive parser tricks. Too focused on implementation and technology and not enough on being actually fun. Amusing ending sequence.
A girl must deal with the daily grind of her own private zoo. Very confusing. It's actually a clever joke, but I couldn't get it until I read the walkthrough. Native English speakers will probably appreciate it.
An interesting MUD simulation mixed with traditional IF. The exciting premise is let down by repetitive gameplay, and the "undo" command makes it all a bit pointless. Refreshingly different, but seriously flawed.
Hopelessly cliched "astronaut with amnesia" stuff. Interesting enough at first, but it dries up after the first half. The lost identity theme adds nothing to anything, and that last puzzle could have used some trimming.
Ye Olde Puzzle-Fest, with decent implementation spotted by some obvious bugs. From the generic fantasy-starting-in-a-house setting onwards, everything feels a bit oh-hum. Never actively bad, though.
A comedic mistery with a well characterized NPC and not much more. Clumsy, uncertain use of the medium. The puzzles are decent at best, but the two protagonists save it from being quickly forgotten.
A Kafkian story about a man imprisoned for unknown reasons. It becomes less and less interesting as it goes, but the philosophic undertones are clever and sometimes funny. Largely based on a difficult puzzle that doesn't really fit in IF format.
A fantasy story on the side of goblins. I wanted to play this a tad more, but the lack of a walkthrough and an hunger-sleep puzzle convinced me to quit. If I'm about to die from lack of sleep, why can't I use the beds?
Japanese schoolgirls against the robot dictators. The English prose feels strange, but maybe it's just me. Many situations feel a bit random, and the game has hints but lacks a walkthrough. The B-movie robot descriptions are funny, though.
A curious short story about a tourist lost in Santa Fe and looking for his group. Simple, with retro-style puzzles. Ultimately too insubstantial to be satisfying. At least it doesn't make promises that it can't keep.