I cannot praise enough this game: the good UI, the sensible puzzles, the lovely characters, their witty lines, how everything in the world seems believable yet magic at the same time. You don't have to be flowery to be moving and the writing in this game shows it.
I don't even like Twine games that much, but this one seems more a point and click adventure game relayed via text: you have your player character (and what a player character), her sidekick, a number of NPCs who are at times dumb, obstinate or helpful and a small mansion that is the background of your adventure.
There are some minor drawbacks, like slow room/inveotry transitions (maybe it is my browser but transitions at times took even a couple of seconds) and missed interactions ((Spoiler - click to show)if you jump with pepper in your hand in the goulash, it should instantly make it hot, without requiring us to specifically drop the ingredient in it).
Suggestions for the player: do have pencil and paper with you (game is small, but still making a map makes navigation easier); do download the hint files, which makes this even more enjoyable.
Closing the page I find myself fantasising about the future life of Tekla and Quintus, I hope the author will release more IF!
A small jewel of a game, unravelling a compelling story with just one simple game mechanic. The characters are interesting, the puzzles balanced — and there is an in-game hint system in any case —, writing is good without being flowery.
I advise anyone to play this game, doubly so if you are a developer and want to learn a trick or two on how to get the best bang for your buck.
Surveillance state simulator. The idea was very good and drew me into the game, the execution less so in my opinion: I would have liked to have some kind of “reward” or score for my choices while the game relies on articles and heavy handed narrative to convey its point.
I hope to see more from the author since this is very interesting.
Poverty porn in a gamebook.
Few choices, scant writing, stereotypical characters.
I believe the idea is sound — if difficult to pull off without resorting to clichés. Frankly I did not enjoy the execution one bit.
I liked this game, both the puzzles and the narrative side were fresh and enjoyable. Directions were extra cleas which is always a plus in parser games.
The only think I would add is some kind of time counter so you can immediately get — in the first three puzzles — in how many moves max the puzzle should be solved.
Play this if you like chess!
I agree with the other reviews, the game is interesting because it explores something new (inaction, inanimate bodies, impossibility to act) in Interactive Fiction but not super fun per se.
It is quite short and will give you new ideas if you are a game developer and a fresh view on the medium if you a reader of IF, so I say: «play it!»
Quite a refreshing short experience, dealing with more than your usual gore+lovecraft horror trope.
Very good in doing what it does (there is no way for me to address it, without revealing the coup de théâtre), despite some minor writing flaws (Spoiler - click to show)(telling us how we feel. I was perfectly unsettled without being reminded I am horrified or that a shiver runs through my spine).
My suggestion to you is: play it! It is extremely short (coffee-break IF), and will add a thing or two to your IF and Horror experience.
Alone is a post-apocalyptic horror which plays along the «man against enviroment» lines. I much appreciated its descriptive dryness; the fallout narrative is told through observations.
Puzzles were OK, sensible if sometimes déjà vu (Spoiler - click to show)(the fusebox one I did not like, guessing which part of the station is powered at the moment).
If you like the genre, this is a very good production!
Century is a text/graphic adventure which reminds me of them ’80s: simple text, cosy graphics, sensible puzzles, not much of a story.
I enjoyed it.
I give this 4 starts for the story, well narrated, dry enough not to be overwhelming, precise in its description. 2 stars for interactivity instead: it doesn't feel much of a game (bar from a choice towards the end) and much more of a (very) short story.
Since it is not long at all I recommend you to play it, as the author managed to convey the horror quite nicely.