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Fivebyfivia Delenda Est

by Andrew Schultz profile

2021
Inform 7

(based on 11 ratings)
4 reviews11 members have played this game. It's on 4 wishlists.

About the Story

A small puzzly text adventure with a hyperactive horse.

Awards

9th place - ParserComp 2021

Ratings and Reviews

5 star:
(1)
4 star:
(6)
3 star:
(4)
2 star:
(0)
1 star:
(0)
Average Rating: based on 11 ratings
Number of Reviews Written by IFDB Members: 4

3 Most Helpful Member Reviews

4 of 4 people found the following review helpful:
A bite-sized chess puzzle, August 2, 2021
Related reviews: 15-30 minutes

I generally enjoy games by Andrew Schultz, and this was no exception.

It's a small game on a 5x5 chess square with a few short chess puzzles. Using knight moves, you must move around the board to achieve your goals.

+Polish: The game was very smooth. I kept trying to type SUMMON instead of CALL but that's entirely on me.
+Descriptive: I actually like the writing in this more than almost all other Schultz games. It goes in a different direction and I like it.
+Interactivity: The puzzles appealed to me.
+Emotional impact: Genuine enjoyment counts as an emotion, right?
+Would I play it again? Yes, I found it satisfying.

I don't everyone would like this all the time, but I think some people would like this some of the time. If you'd like a brief logic-based brainteaser that wraps itself up nicely, try it out.

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4 of 4 people found the following review helpful:
Working on my knight moves, July 9, 2021
by Mike Russo (Los Angeles)
Related reviews: ParserComp 2021

If this wasn’t ParserComp but rather BadassTitleComp, let’s all take a minute up front to acknowledge that FDE would be the runaway champion (I see you over there, Black Knife Dungeon – you’re ballpark but you’re trying too hard). Take a genocidal threat from the ancient world, blend it with a made-up mathy word, and slap it on a chess-based puzzler, and you have a sure-fire recipe for coloring me intrigued. Happily, rather than just skating by with a neat title and cool concept, Fivebyfivia Delenda Est has as much substance as style.

For one thing, there’s an actual plot here, about a daring knight sent out to conquer a neighboring kingdom via dynastic assassinations and a terrain-occupying tour, that’s written with humor, fleetness, and an understanding of the actually quite problematic nature of what’s occurring here. As with most of Andrew Schultz’es games, though, FDE is a puzzler through and through, and this time it’s chess that’s going through the wringer. Of course, chess puzzles are a genre unto themselves, but the spin here is quite clever and would be hard to implement outside IF – you need to arrange pieces to set up a checkmate, which you do by dropping off your allies then summoning the enemy king as your knight traverses the board in the expected L-shaped pattern, with a move limit adding an additional dimension of challenge to proceedings.

I should say at the outset that I would like to be the kind of person who’s good at chess puzzles, but am in fact the kind of person who’s awful at them. As is also usual for Schultz’s games, though, there are a host of features that invite players of any skill level in so they can enjoy things at their own speed. There’s a map that helps you visualize the state of play; many different ways to input your moves, so guiding the knight is easy; a full tutorial and a quick precis of the rules of chess; and gentle hints that ramp up if it’s clear you’re not getting a particular puzzle. So while the initial challenge definitely presented a learning curve as my head desperately tried to wrap itself around this unique take on the chess puzzle, it was a smooth curve with lots of support (so a flying buttress, I guess?)

The puzzles do escalate as you go, with the two-rook training wheel scenario giving way to more complex arrangements that were delightful to work through. My only real complaint, besides wishing there were more challenges beyond the four here on offer, is that the second one wound up having additional constraints that I don’t think were clearly signposted in the setup – my first solution was rejected because one piece didn’t want to be too close to the enemy king, and the second one because the player character wanted to hold it in reserve. I came up with a third one soon enough (and then was able to re-use my second solution in the following puzzle), so no harm no foul, but I think clearly telegraphing these added rules from the jump would have been more satisfying.

At any rate, FDE left me wanting more and hoping that, like the Punic Wars, it would be one of a series – given the way the imperialism-kicking plot wraps up, though, I’m not sure that’s in the cards, and perhaps it’s for the best since I don’t think I’d be up to the difficulty of solving puzzles in the untrammeled wilds of the knight’s home country of Twelvebytwelvia.

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2 of 2 people found the following review helpful:
Checkmate!, June 24, 2023
by SirIgnotus (Somewhere, probably.)

It's an interesting mixture between chess puzzles and interactive fiction, mostly leaning towards the chess side. You essentially have to use different sets of pieces to set up a checkmate to an enemy king, but you have to move in a 5x5 region as a knight and you only have a limited amount of time to do so.

I like chess, so I enjoy this. It's not your typical interactive fiction story-game, but it's still a creative idea/mechanic.

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1 Off-Site Review

IFComprehensive

I would expect there to be a large overlap between fans of interactive fiction and fans of chess, but I’m surprised (as is the author, judging from the game’s notes) that there isn’t much overlap between interactive fiction puzzles and chess puzzles. There’s a desultory puzzle set on a chessboard in Zork Zero, and there’s an breezy puzzle in Zork: Grand Inquisitor that’s ostensibly related to chess, but that’s about it. If anything, Fivebyfivia is more reminiscent of The 7th Guest, with a very different interface and tone but the same sort of puzzles.
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Game Details

Language: English (en)
First Publication Date: July 1, 2021
Current Version: 1
License: Freeware
Development System: Inform 7
IFID: 3E84AA2E-31DE-41D2-AA4A-A397956ACBA0
TUID: susy6h5b7vboz4kv

Followed by sequel Fourbyfourian Quarryin', by Andrew Schultz

Fivebyfivia Delenda Est on IFDB

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