One of the things I love about text adventures.co.uk is the unabashedly amateur nature of many of the pieces. But it is nice to see near perfect implementation, and this is one example. In my opinion, this game is as entertaining, sublime and meticulous as many of the IFComp winners that I've played. It is also one of those games you can continue to "play" away from the computer during an interminable meeting or while proctoring final exams.
This story explores the PC's thoughts and memories, rather than geography. Compared to other IFs of the same concept (e.g. verityvirtue's Staying Put), this is relatively under-implemented, which kept me mindful of the parser. (Spoiler - click to show)For an example, talk to Claire.The author clearly didn't want the reader to go in that direction, but a more natural response would have helped me stay immersed.
I was quite excited to stumble upon this game. I like having parallel texts available for language learners. Also, Scott Adams' games nearly always feature very short narrative segments and generally low-level vocabulary. For both reasons, this could potentially be a valuable resource for the language classroom. Unfortunately, I encountered bugs early on. It is impossible to "coger libros" to find the secret passage. I'd be happy to change my rating to four or five stars if such bugs are fixed. The translation is natural, not overly literal. The background and visual effects match the original game, creating (at least for me) a warm fuzzy nostalgia.