Reviews by Denk

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Big Trouble in Little Dino Park, by Seth Paxton, Rachel Aubertin
2 of 2 people found the following review helpful:
Fun story, several bugs, a guess-the-solution game, December 1, 2020
by Denk
Related reviews: Ink

This game made in Ink has a short but well-written fun story. It is definitely a game, not just a story since there are many ways to die. There is a sort of Undo feature ("Try again") if you die. Once you complete the game you are told how many times you died and how many people you saved. A nice touch I think. In theory, it should be possible to save 4 people it seems. However, I only managed to save 2 people. So there is definitely a game element.

Unfortunately, it has several bugs. Sometimes a choice made the game freeze. At other times I ended up in a situation with no choices so I couldn't proceed. I got the impression that the game was more stable if I closed the window each time I wanted to restart the game. A drawback of this approach is that the game then cannot count how many times I died. Perhaps it was just certain choices that made the game freeze.

Another problem is the choice-based equivalent to "Guess-the-verb" in parser games, which I call "Guess-the-solution". That is, to complete the game you just must guess the right choices when there is no way you can predict what is the right choice. And then you must memorize your previous choices so you know what to do and what not to do next time you play.

That isn't necessarily bad, it is just that choice-based games have come a long way since the early days with choices such as "Do you want to go left or right?", which is only a matter of guessing and remembering your previous playthrough. This game gives more interesting choices than "Left or Right?" but roughly, it is the same thing as the old CYOA books.

Still, if the bugs were fixed I might have given one or two more stars, depending on how well the parts of the story I couldn't get to were written. I hope the author makes a bug-fixed post-comp version. Then I would probably play again.

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The Impossible Bottle, by Linus Ã…kesson
3 of 3 people found the following review helpful:
Excellent puzzlefest, more than it appears to be, December 1, 2020
by Denk
Related reviews: Dialog

In this game, you play as Emma, six years old, as she tries to help her parents with some housework. Boring? Not at all. There is much more to this game than it at first appears to be. I don't want to give anything away, just want to say that this game is a serious contender for the "Best implementation" XYZZY-award next year, as well as other XYZZY categories. Very impressive!

If you intend to play puzzlefests without hints or only with a few hints, there are lots of hours of entertainment in this game (EDIT: I read that a reviewer only used a little more than two hours to solve this, so I am probably a very slow puzzle solver!). It took me more than seven hours to complete this game without hints. I see myself as a medium parser player and I did get stuck many times. But when I did, I put the game on hold and tried it the next day. Every time I did this, I managed to get a little bit further. Eventually, I managed to complete the game this way. So the puzzles are certainly fair. Most of the puzzles are also very clever and rewarding and there were no "bad" puzzles.

The writing is good and whimsical. And if you need it, there are built-in hints. The ending was fine too, though the second last paragraph felt a bit far-fetched. But that didn't ruin anything.

I regard this game as a modern classic up there with "The Wand" and other excellent puzzlefests. A "must-play" if you love puzzles!

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Shadow Operative, by Michael Lauenstein
1 of 1 people found the following review helpful:
Atmospheric sci-fi thriller, December 1, 2020
by Denk
Related reviews: Inform

This sci-fi game is fundamentally a glulx game and you can decide to play the gblorb-file in a normal interpreter. However, if you play the online version, Vorple is applied resulting in a beautiful and practical interface with graphics and music. Especially, the music is quite cool, though after some time you will hear the same tunes again. A drawback about the online version is, that it is sometimes a bit slow. If you think this is a problem, you can play the gblorb-file in an interpreter and the responses will be close to instantaneous.

A bigger problem with Online play is (at least in the time of writing) when you restore a saved game. The longer you get into the game (? - or the more save-files you have?), the longer it takes to restore a game. It seems to grow almost exponentially. On Chrome it took more than 5 minutes and thus I gave up and started to play the Online version through the Windows Edge browser instead. Here the delays were also significant but at least the save-games were restored eventually (perhaps a coincidence?). I understand that the author is looking into this.

The atmosphere is great, the writing is good and so is the puzzles without being extraordinary. There is also a lot of humour here and there, which fits well into the game. I regard the difficulty level as medium since I only needed a single hint. Recommended.

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Retarded Creatures and Caverns, by John Wilson
1 of 1 people found the following review helpful:
Hard but fun puzzlefest, November 28, 2020
by Denk
Related reviews: The Quill, PAW, DAAD, Adventuron, zx spectrum

(Adventuron version reviewed)
Briefly explained, on behalf of his friend Bulbo, Algernon accepts a challenge in Castle Toidi. He must locate as much treasure as he can and slay as many creatures as possible, including a dragon.

This comedy is the longest game by John Wilson I have played so far (most have been short) and also the most entertaining. It doesn't have a lot of locations, but it is still crammed with puzzles. You score points for most of the puzzles and if you complete the game, you can get up to 250 points, though there is a less optimal ending with fewer points. Out of the 250 points, I only regard two puzzles of 15 point each, as unfair, as they require some hard verb-guessing and phrase guessing: (Spoiler - click to show)The verb "unravel" and the phrase "feel 'direction'" (e.g. "feel south"). And if the player types help, the former is given in a coded message.

I was stuck in a few more situations than the two mentioned above and consulted a walkthrough some more. But looking back, the puzzles were all fair except those two. With more patience, I think most experienced players could solve most of the puzzles. Though I try to avoid looking at walkthroughs, I usually end up consulting a walkthrough a few times (more if the game is really hard) when I play puzzlefests anyway, so to me it wasn't a big deal. What I do find important is, that I get to solve most of the puzzles without hints, which I did.

I enjoyed both the whimsical writing and the varied puzzles, which ranged from easy to harder and more clever. Overall, a fun game, and I am very much looking forward to playing the brand new sequel "Return to the Castle" written with Inform (more specifically PunyInform).

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Alien Research Centre 3: Footprints In The Snow, by John Wilson
3 of 3 people found the following review helpful:
Short but good Inform game with strong parser, November 23, 2020*
by Denk
Related reviews: Inform, PunyInform

(z3-version)
This game can be played independently of the first two games. This is the first PunyInform game by John Wilson that I have played. I have tried other games by John Wilson, but this is clearly the game with the strongest parser. You are never in doubt if the game understands commands like LOOK BEHIND or LOOK UNDER 'object' and the game understands commands like GET ALL FROM BIN (fictive example).

This is the second PunyInform game I play, and as the first one (Tristam Island Demo) I rarely notice that I am playing a game with a library optimized for 8-bit machines. Well, if you go looking for unimplemented verbs you will find them, such as SING, PRAY, BLOW etc. though such verbs can easily be implemented if the author wants to. Fortunately, the game tells you whenever you try to apply a verb not known by the game.

EDIT: The previously mentioned bugs are not present in the newest version.

The game is fairly easy and can be completed without maximum points. Thus I played it twice to get the last points. Recommended.

* This review was last edited on December 21, 2020
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Behind Closed Doors 4: Balrog's Day Out, by George E. Hoyle
1 of 1 people found the following review helpful:
Fun despite a few problems, November 23, 2020
by Denk
Related reviews: The Quill, Adventuron

(Reviewing Adventuron version - other versions may be different)
This game is bigger (more locations and puzzles) than the first three episodes. There are some fun puzzles but also a few problems. Most puzzles were not problematic and overall I enjoyed it.

Regarding the problems:
* There was a verb I have never seen in a text adventure and I would never have found it without the walkthrough: (Spoiler - click to show)COMPLAIN
* Another situation where I had to guess the phrase: (Spoiler - click to show)INSERT HAND. This one isn't completely unfair but synonyms should have worked too, such as FEEL HOLE, REACH INTO HOLE, SEARCH HOLE.
* The parser is often misleading. It tells you to apply different phrases than it actually understands. Example: If you try to give something without success, the game says: "Give WHAT to WHOM?". But when it finally is the right place and object, it is sufficient to write GIVE 'object'.
* A similar problem with LOOK BEHIND. You will need to look behind objects, but if you do it somewhere it isn't needed, the game says: "Please type either 'LOOK' or 'LOOK INSIDE ..." (Even if you type LOOK INSIDE BIN you get that message) And I never needed to type LOOK INSIDE...

Despite these problems, I enjoyed this as there were some clever puzzles to solve besides the problematic puzzles.

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Behind Closed Doors 3: Revenge of the Ants, by John Wilson
1 of 1 people found the following review helpful:
Too hard for me and a lot of verb-guessing, November 23, 2020
by Denk
Related reviews: PAW, Adventuron, The Quill, DAAD, zx spectrum

(Reviewing Adventuron version)
I have enjoyed previous episodes but this game is far too hard for me. I enjoyed it briefly, but I quickly got stuck and took a look at the walkthrough. I got one step further, then I got stuck for a long time again, and looked at the walkthrough again and so on. The solutions to these sub-puzzles (both actions and exact verbs) are way beyond what I would be able to figure out without a walkthrough.

Add to this:
* The game can be unwinnable even if the player does nothing wrong (random element)
* The verb USE is normally not understood but suddenly required in one situation.
* The game has a two-word parser but it turns out that in specific situations, the game accepts a four word sentence to be split into two commands:
(fictive example below is not in the game and doesn't happen when using the verb PUT)
>PUT BOOK
On what?
>ON SHELF (SHELF wouldn't have worked, ON SHELF required)

Some might see these "problems" as challenges. For me, this isn't what I am looking for when I play older text adventures. Still, I intend to try more episodes in the series, since I liked the first episodes.

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Alien Research Centre, by Ian Smith and Sean McClure
3 of 3 people found the following review helpful:
From 1990, worth playing today, November 21, 2020
by Denk
Related reviews: Custom system

Before you read on, here are a few facts:

1. Location graphics for all rooms (8-bit quality)
2. Brief location descriptions
3. Two-word parser (but fast)
4. Inventory limit (9 objects, hardly a problem)

This game was really fun. You are exploring an abandoned alien research centre which has been taken over by various grotesque creatures. Though the location descriptions are brief, the atmosphere is good due to the graphics and sound effects. And if something significant changes in a location, the location graphics change too. And if there is something you can interact with, it is mentioned in the location descriptions.

The game is a puzzlefest and there isn't much of a story. But the puzzles are good and there are lots of them. You will need to guess a few verbs, but you will most likely get them right either the first or the second time around as they are usually quite obvious. In my opinion, only one puzzle required an unexpected command: (Spoiler - click to show)The command "kick floor" isn't obvious to me, even though we are told that the floor is partly eaten away by some substance. You might kick a wall or door but not a floor. I would have expected Jump, Stomp or Break Floor to work but only "kick floor" seems to work. Anyway, how difficult a game should be is always a matter of taste. I found the difficulty level just right. I did peek at a walkthrough a few times as I was eager to get on with the game, but I usually regretted it as the puzzles are all fair.

Though there are plenty of ways to die, you will rarely die unexpectedly. Whenever you encounter an alien you have one turn to leave if you don't know how to deal with that alien. Still, you should save often. I played with the Fuse emulator and here saving a snapshot was only a click away.

It is my impression that the game can be made unwinnable in at least one way, but then it will be obvious that a part of the game isn't accessible anymore, so if you have been saving often, it isn't a big deal. Only one puzzle seemed to contain a random element, but that made sense for this particular puzzle and didn't prevent me from winning if I didn't get it right the first time.

Everything considered I think this a great game. As I never had a ZX Spectrum, I hadn't heard about this game until recently, but now that I tried it, I wouldn't mind calling it a classic worth playing today. Recommended.

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Behind Closed Doors 2: The Sequel, by John Wilson
1 of 2 people found the following review helpful:
Same humor as episode 1 but with new puzzles, November 20, 2020*
by Denk
Related reviews: Adventuron, The Quill, DAAD, PAW

EDIT: Gareth Pitchford informed me that the important command WORN was given in the instructions with the original game, so my criticism that you are never told what you are wearing isn't really valid. Moreover, if you play several of the games in the series, it will become apparent that the command type LOOK 'direction' (e.g. LOOK SOUTH or LOOK DOWN) is often required. Thus, this might not be a problem if you played another episode in the series first.
---
Note that this is a review of the original game, not "The Cats Choice-Cuts Edition" which is slightly longer. I played the Adventuron version. The version you choose to play may influence the commands you can use. Here, the game understands both L (redescribe location) and X (examine).

This game has a few gameplay issues:
1. You cannot examine yourself. EDIT: If you are aware of the command WORN, this isn't a problem
2. You are supposed to: (Spoiler - click to show)LOOK UP but as you are not given any reason to do so, it is quite unlikely the player will try that. EDIT: If you have played other games in the series first, You have probably learned that LOOK 'direction' (e.g. LOOK EAST or DOWN) might be a good idea.

At first, I wasn't aware of the points above, so I found the game to be a bit unfair after having looked at the walkthrough. So perhaps the puzzles are perfectly fair (hard to estimate after I completed the game by looking at the walkthrough). Anyway, it has entertaining parts even if you need to look at a walkthrough. With the information given at the top of this review, you will probably be able to enjoy this game.

* This review was last edited on November 21, 2020
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Behind Closed Doors, by John Wilson
3 of 3 people found the following review helpful:
Quick one-room game, episode 1 of 10, November 17, 2020*
by Denk
Related reviews: The Quill, Adventuron, PAW, DAAD

This is a quick one-room escape game where you are a balrog (who seems to be a fun little fellow) locked inside the loo. It is a comedy with a few mandatory puzzles and a few optional puzzles. I managed to complete it almost without hints except for one guess-the-verb puzzle, so I consulted a walkthrough on CASA Solution Archive for that. Looking back, I should have been able to figure out the verb by paying attention to my inventory: (Spoiler - click to show)The verb "unfold"

There are many versions available, including the ADVENTURON version, which should be playable in most browsers (html-file). There might be a few differences between the versions. In old British games, typing R was the standard for redescribing the location description, not LOOK or L. Besides that, just keep in mind that it is a two-word parser, just as the popular Scott Adams games. And in some versions you might have to type EXAM or EXAMINE instead of just X.

It was a quick but fun little game, so I intend to try the sequel too.

* This review was last edited on November 18, 2020
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