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You are Dr Ego, purveyor of artifacts, seeker of treasure, and adventurous archeologist. You explore the jungles of Papua New Guinea with hopes to find a mysterious artifact - the golden egg of Man-Toomba.
44th Place - 26th Annual Interactive Fiction Competition (2020)
| Average Rating: based on 12 ratings Number of Reviews Written by IFDB Members: 5 |
This is a classic style parser game heavily inspired by the Indiana Jones movies – an exotic treasure hunt taking place in the jungle.
Dr Ego and the egg of Man-Toomba adheres closely to common tropes, both of IF and of its inspirational material, and for this reason most of the puzzles are a bit on the obvious side. Still, it was not completely without challenges. Although it was always clear what the next step should be, there was always some need for searching and rethinking which made the game quite enjoyable overall.
The writing, as the puzzles, is not particularly original or engaging, but rather decent. In fact, I feel that decent is the word that best describes this game. There is nothing particularly bad or wrong about it, but nothing exceptional either. In the end it took me 45 minutes to finish without a walkthrough.
Dr. Ego is an old-school, parser-based treasure hunt that wears its influences on its sleeve: the ABOUT text says the idea came to the author while watching Indiana Jones, and one look at the starting inventory, which includes a fedora and a whip, shows we’re not messing about (I know the character is called Dr. Ego, but in my headcanon, an Indy knockoff is always named Tennessee Williams). As I recall, the initial bit of dialogue with the guide character nods a bit at the imperialism of carting off indigenous peoples’ cultural artifacts (I lost my transcript so I might be misremembering), but we’re clearly not meant to take things too seriously.
The classic setup is mirrored by classic gameplay – you wander through a jungle environment solving traditional adventure-game puzzles. The map is relatively small and there aren’t that many objects or barriers to work through, so it definitely doesn’t overstay its welcome (the “two hours” estimate on its entry page is off by at least a factor of two, for those folks considering whether to give Dr. Ego a whirl). For the most part, the puzzles make sense given the environment, and it’s usually clear what you’re meant to be doing next (if anything, the final one, (Spoiler - click to show)which is lifted directly from the opening of Raiders of the Lost Ark, is too easy).
Implementation is all right, if unspectacular: scenery is generally there if it’s described in the location, though most of the default responses haven’t been changed and there aren’t a lot of custom reactions to actions not required to solve the game. I also ran into two guess-the-verb issues, or rather two variations of the same one: (Spoiler - click to show) despite having figured out that I needed to go behind the waterfall, repeated attempts to do that were stymied until I used the hint function to discover I needed to LOOK BEHIND WATERFALL. Once in that chamber, it was also hard to examine the object in the hole until, by parallelism, I thought to try LOOK IN HOLE. There are some typos (including in the opening text, unfortunately), and the line breaks felt a bit haphazard, which sometimes made it hard to parse what was happening.
Overall this is an unpretentious game that was good for whiling away a pleasant hour, even though I’m not sure how long it will stick in my mind. One last complaint though – I lost my hat midway through. How can this be an Indy homage if you lose your hat!
In this game, you play the role of Dr. Ego, an adventurous archaeologist looking for the golden egg of Man-Toomba in the jungle. It is a fairly standard puzzle adventure with a few bugs and a few places where the descriptions could have described more thoroughly what was going on. Still, most of the puzzles were easy.
Besides examining things, remember also to "search" things. If the game had been a bit more polished and/or a little more effort had been put into the writing to make it more exciting, I would gladly have given one more star. For instance, the ending is very short. I prefer when the ending is a little longer, to give the player some sort of award for completing the game. Despite the few problems mentioned above, it was still a fun game.
New walkthroughs for April 2022 by David Welbourn
On Thursday, April 28, 2022, I published new walkthroughs for the games and stories listed below! Some of these were paid for by my wonderful patrons at Patreon. Please consider supporting me to make even more new walkthroughs for works...