Ratings and Reviews by Denk

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The Call of the Shaman, by Larry Horsfield
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Old Jim's Convenience Store, by Anssi Räisänen
1 of 1 people found the following review helpful:
Short but fun puzzlefest, November 20, 2019
by Denk
Related reviews: inform

This game is a short puzzlefest set in the present. You inherit a convienience store from your uncle. However, there is more to it than that. I don't want to spoil anything, so I will not say anything more about the plot. The puzzles are quite easy. I did however, have to consult the walkthrough once, which I regretted since the action I needed to do was an action I usually try if I am stuck, but forgot to try here. So the puzzles were certainly fair. The story is not original at all but serves the purpose for a good but fairly easy puzzlefest. Recommended, especially to people new to parser IF.

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For the Moon Never Beams, by J. Michael
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the secret of vegibal island, by ralf tauscher
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Zozzled, by Steph Cherrywell
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Gone Out For Gruyere, by B F Lindsay
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The House on Sycamore Lane, by Paul Michael Winters
0 of 2 people found the following review helpful:
Good game with minor issues, November 20, 2019
by Denk
Related reviews: inform

This is a quite good game with a few issues here and there but nothing serious. The story is simple but sufficient for a small entertaining puzzlefest. There was one puzzle, which made me look at the walkthrough since I was impatient to get on with the story. I immediately regretted it, since it was a fair puzzle. The rest of the puzzles were fairly easy, despite technical issues here and there and so I managed to complete it within 90 minutes. I enjoyed it.

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Day of the Dead--One Soul's All Souls Procession, by Shadowdrake27
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Skies Above, by Arthur DiBianca
2 of 2 people found the following review helpful:
Very original, November 20, 2019
by Denk
Related reviews: inform

This game is something I have never seen in interactive fiction before. The only game I can think of being slightly similar is "Superluminal Vagrant Twin", in the sense that you need to save up money and that you gain access to new locations as you progress. However, besides money you must gain "floatrons" in Skies Above, which determines how high up in the sky your airship can go. There are several "mini-games" where you can earn money, floatrons or both.

I must say that when I first started playing the game, one of the first "mini-games" seemed a bit repetitive. However, the game quickly opens up with very varied gameplay and you gain routine so that you can quickly finish the repetitive jobs. So even if the game may not impress you to begin with, carry on. This game is really good!

Even though there is a sort of ending, the game can apparently continue forever it seems with a list of achievements and some mysterious objects you can obtain if you keep playing. You can never die and the the game has a limited parser, so guess-the-verb is never an issue.

I played for about 4 hours before I was satisfied, but I could have continued for a long time without seeing everything there is to see. I highly recommend this game.

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The Village, by Helene Vitting
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