This is a quite good game with a few issues here and there but nothing serious. The story is simple but sufficient for a small entertaining puzzlefest. There was one puzzle, which made me look at the walkthrough since I was impatient to get on with the story. I immediately regretted it, since it was a fair puzzle. The rest of the puzzles were fairly easy, despite technical issues here and there and so I managed to complete it within 90 minutes. I enjoyed it.
This game is something I have never seen in interactive fiction before. The only game I can think of being slightly similar is "Superluminal Vagrant Twin", in the sense that you need to save up money and that you gain access to new locations as you progress. However, besides money you must gain "floatrons" in Skies Above, which determines how high up in the sky your airship can go. There are several "mini-games" where you can earn money, floatrons or both.
I must say that when I first started playing the game, one of the first "mini-games" seemed a bit repetitive. However, the game quickly opens up with very varied gameplay and you gain routine so that you can quickly finish the repetitive jobs. So even if the game may not impress you to begin with, carry on. This game is really good!
Even though there is a sort of ending, the game can apparently continue forever it seems with a list of achievements and some mysterious objects you can obtain if you keep playing. You can never die and the the game has a limited parser, so guess-the-verb is never an issue.
I played for about 4 hours before I was satisfied, but I could have continued for a long time without seeing everything there is to see. I highly recommend this game.
In this game, you are participating in a reality TV show on the Sugarlawn Plantation. Your objective is to earn as much money you can within 30 minutes. You earn money by finding valuables and return with them to the foyer. Even better, if you can find out what the target location is of a valuable and put it there, you will get a bonus. In addition, you get a bonus if you manage to escape from the house. There is also mentioned a secret bonus. Bonuses will be doubled if you do not bring the sack to carry stuff. In other words, if you accept an inventory limit, your bonuses will be doubled. So this is a rare example of a game, where it makes good sense to have an inventory limit, since it makes the game harder but you earn more points.
This game has a lot of original puzzles it seems. The fundamental gameplay is quite similar to Ryan Veeder's "Captain Verdeterre's Plunder", which isn't a bad thing. This game is however bigger and some of the puzzles are harder. In both games you need to optimize your playthrough to earn as much money you can, which is hard, since there isn't time to get all valuables and bonuses. I like both games very much.
This game has a lot of humor in it, and it is very well implemented. Within the two hour limit I kept increasing my score, and I feel quite addicted. I hope there will be an online high score list at some point, which is the case for "Captain Verdeterre's Plunder". Such competition would give the player an incentive to keep improving. As it is now, you are mainly playing against yourself, which is also fun but could be even more fun with a high score list. Anyway, this is a very fun game I highly recommend.