|
Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
Playlists and Wishlists |
RSS Feeds![]() ![]() ![]() |
About the StorySpringtime, 1993. Prom night. A lonely road on the way to the big dance. This should be a magical evening, but your date suddenly seems distant and withdrawn. Is it something you said? Or perhaps something more sinister is going on... Game Details
Language: English (en)
First Publication Date: October 1, 2019 Current Version: 1.00 License: Freeware Development System: Inform 7 Forgiveness Rating: Cruel IFID: 14D6D04C-29C1-42C5-BE10-4E6D60E3977C TUID: ypdaxuepuej0q1gu |
22nd Place - 25th Annual Interactive Fiction Competition (2019)
| Average Rating: ![]() Number of Reviews: 2 Write a review |
I beta-tested this game.
This game is is a horror story that effectively borrows elements of both games and pop-culture from the 80s. This is a monster-focused horror game set with two kids driving the boy's car to prom, with the date wearing the boy's ring. It brings to mind the music video for Thriller or parts of Back to the Future.
Gameplay-wise, this has elements from older games as well. There are numerous timers on the game (including one that killed me off at 70 points as I was playing the competition version), a maze, and a complex machinery.
I like this game, both as a tester and as a player. It can get frustrating at times, though. I recommend playing past the first scene and seeing if you like the overall feel of the game or not.
For the Moon Never Beams is a tricky horror puzzler, though most of the trickiness comes from not really knowing what you are supposed to achieve, rather than from being easily devoured. I would have appreciated some inner thoughts from the protagonist giving clues about the end goal. Should I flee or should I fight? Is there hope of salvation at the end? After having played it twice (earning 10 and 70 points out of 100, respectively) I still have no clue. This, I felt, was also its greatest weakness. On the other hand, both the writing and the implementation are solid, and the pacing – emphasized by a constant fear of dying – is great.
It, by Emily Boegheim Average member rating: ![]() "The rules of the game are easy. I'm It, so I go and hide. You and the others count to 50, then you have to look for me. If you find me, you have to get into the hiding spot with me. If you're the last person still looking for me, then... |
The Baker of Shireton, by Hanon Ondricek Average member rating: ![]() You are the Baker of Shireton. The bread you bake is delicious. Raiders are coming. |
Human Errors, by Katherine Morayati Average member rating: ![]() A contractor assigned to handle bug reports for a wearable mood-regulation device becomes unwitting witness to trauma and crime. |
For your consideration: XYZZY-eligible Best Individual NPCs of 2019 by MathBrush
This is for suggesting games released in 2019 which you think might be worth considering for Best Individual NPC in the XYZZY awards. This is not a zeroth-round nomination.This is not an official list. The point of poll is partly to...