Ratings and Reviews by Denk

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Last Night in the Office, by Tim Jacobs
2 of 2 people found the following review helpful:
Short and fun with some verb guessing, July 21, 2020*
by Denk
Related reviews: Adventuron

You are the IT manager of Ven-Tec and you have uncovered hints of criminal activity within your company. You only have this night to uncover the evidence. This is a small but fun Adventuron jam game with a few guess-the-verb problems. Location descriptions are pretty short but some decent location graphics add to the atmosphere. It is pretty standard parser puzzles, though for a single puzzle I needed to google something before I could guess the needed verbs.

A few other places a little verb guessing were needed too, but if you are experienced in parser games it isn't a big problem. It does have a tutorial mode for the first few steps of the game, so the beginning is fine for new players. However, they will most likely have problems guessing the right verbs later on.

Still, it was fun.

* This review was last edited on July 22, 2020
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Nix, by Frosti
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Charlie the Chimp, by Garry Francis
2 of 2 people found the following review helpful:
Fun with decent parser and nice illustrations, July 14, 2020
by Denk
Related reviews: Adventuron

This game was part of the jam/competition "The Next Adventure Jam". It is fairly short but it has some nice puzzles and illustrations. Unlike some Adventuron games, this game understands up to four words such as PUT BALL IN BOX. I had no problems with the parser. You might think that Adventuron games require a nostalgic interest in retro-computing, but I don't think so, though they are usually puzzly parser games. The graphics are pixelated and the fonts are retro but otherwise, it is a fun short quality game, which I recommend.

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Dawn of The Soviet Ladybirds, by Christopher Merriner
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The Growing Pains of Adrian Mole, by Pete Austin and Joan Lamb
0 of 1 people found the following review helpful:
Same recipe, still entertaining, June 30, 2020
by Denk
Related reviews: Level 9

This is the second and last game in the Adrian Mole series. This time Adrian is about one year older. Technically, the game is pretty much identical to the first: It is a Slice of Life CYOA where you follow the teenager Adrian Mole for a little more than a year through his diary and often you are given three choices on how Adrian should deal with a situation. Your aim is to be as popular as possible, but for fun, you can try to make him unpopular as well and see the consequences of the more unwise decisions.

Though the game is very much like the first game in style, Adrian experience new situations which are once again humorously described. So even though there is nothing groundbreaking about this game, it is quite entertaining. The game can certainly be played without playing the first game, though it is recommended to play the first game before this.

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The Secret Diary of Adrian Mole Aged 13¾, by Pete Austin and James Horsler
3 of 3 people found the following review helpful:
A very early (1985) Slice of Life CYOA, June 28, 2020*
by Denk
Related reviews: Level 9

This seems to be one of the first commercial CYOA computer games. Furthermore, it was the best selling game for Level 9. It is based on the book with the same name.

In the game we follow the teenager Adrian Mole for a year through his diary, starting on the 1st of January where he lists his new year resolutions. The aim of the game is to make Adrian as popular as possible. Thus, you are now and then told your score, starting around 40%. The score may go up as well as down, depending on how well you are doing. So you might try to maximize your score, but it might be just as fun to try to get as low a score as possible. The score goes along with a description, e.g. "I, Adrian Mole, score 59 percent, which makes me a superior kind of youth." etc.

The graphics are quite useless but can be turned off. Many of the diary entries come with three numbered choices. The order of the three choices have been randomized though, so it isn't sufficient to write down the chosen number if you want to reproduce a game session.

The writing is good and humorous and manages to capture some ups and downs of being a teenager. Most choices seem to matter, some short term, others long term. I played twice. Each playthrough took me about 2 hours.

To sum up, this is an entertaining CYOA, which I recommend.

PS: Some technical details (Spoiler - click to show)- Originally, this game was available for Commodore 64, ZX Spectrum, Amstrad CPC, Atari 8-bit and the BBC Micro. It is now furthermore possible to play the game on Mac, Windows and Linux using Gargoyle or the standalone Level9.Net interpreter. However, I couldn't get Gargoyle to pass the score from e.g. the first part to part II (there are four parts in total) but with Level9.Net there were no problems. However, if you get hold of a well-working commodore 64 version, you can run it with the VICE emulator and set the speed to No limit. The game then runs very smoothly and you can disable pictures if you like.

* This review was last edited on June 30, 2020
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Walking, by John C. Knudsen
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Tethered, by Linus Åkesson
6 of 6 people found the following review helpful:
Short with a strong story, June 22, 2020
by Denk
Related reviews: Dialog

Finally, I got around playing Tethered on a real Commodore 64. However, this review isn't really about playing the game on a retro-machine but the fact that I enjoyed playing the game again almost two years later and decided to make a review. I enjoyed the original z-machine version during IFcomp 2018. The only comment I have about the C64 version is that it was fast enough to be just as enjoyable.

I did remember several of the puzzles so it did not take me much time to complete it the second time around. I don't want to give away any details about the game as that would spoil the game. The story is strong and well told and as far as I remember from my first playthrough, all the puzzles are fair. I highly recommend this game.

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Alien Diver, by Daza
2 of 2 people found the following review helpful:
Underwater Strategy IF game, June 9, 2020
by Denk
Related reviews: ADRIFT 5

Alien Diver is a very untraditional IF game, which combines some standard IF conventions with a card/dice game. Thus many things are randomized and thus different each time you play.

The backstory is fairly simple: On a scouting mission you crash-land on an ocean planet. Even though your spaceship can travel underwater, it must first be repaired. Before you can do that you must first find your ship, which you floated away from while you were unconscious. You must also collect four coloured fragments before you can repair your ship.

You must do all this within some time limits. Your ship is slowly being destroyed by the ocean if you don't repair it soon, and you may run out of oxygen soon too. There are ways to get more oxygen, but to my knowledge, there is nothing to prevent the ship from being destroyed, unless you manage to repair it.

So the gameplay consists of you racing around the ocean, trying to find your ship and trying to obtain these coloured fragments, while avoiding deadly sea creatures.

The coloured fragments can be obtained from the many alien cubes scattered around the ocean. A cube can only be used once. You can "roll dice" to try to and match the power number of a cube. If you fail you get a single crafting fragment (different from the coloured fragments). If you succeed you get three crafting fragments and you can then extract a blank card from the cube. The cube is then inactive and cannot be used again. Whenever you extract a blank card, the extracted blank card has a sea creature symbol. If you encounter a sea creature you can play this card to help you, though you can also attack it in a more traditional way.

But you might want to save your blank cards for something more important. If you find an active cube and you have a blank card, you can craft a card. The crafted card will then have the same power number as the cube you crafted it on. Again the cube becomes inactive.

You can then play a crafted card next time you find an active cube, though the power number of the card must match the power number of the active cube. If it does, you obtain a coloured fragment with the same colour as the cube. You must collect four different coloured fragments before you can repair your ship.

The built-in map feature of ADRIFT 5 is crucial for this game, since the map would be a pain to map because of the many curved connections. Thus it is highly recommended to download the game if you have a Windows computer (the map of the online runner is not very flexible and on Android you cannot display the map). However, the map is not randomized, so it should be possible to map it if you want to.

It is hard to explain but this game is a lot of fun. The difficulty level is not high, but you may need to restart a few times until you have settled on a good strategy.

If you don't mind strategy elements in IF games, I can highly recommed this one.

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The Salvage, by Daza
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