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About the StorySolve a murder by exploring the final memories of its victim, in a cyberpunkish future Seattle. Game Details |
Entrant, Main Festival - Spring Thing 2020
Narrativium
Spring Thing 2020 Review: A Murder in Engrams by Noah Lemelson
A Murder in Engrams is snappy and fast-paced, it's single case showcasing some quality writing and a neat central concept: leaping between different people's memories is both fun and exciting. The case itself has a couple of diversions and red herrings, but is generally rather straightforward.
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I love a good mystery in Interactive Fiction, and I was excited to see how this one would play out.
There a lot of ways to do mystery in IF: have the mystery play out linearly or as a results of puzzles (so the gameplay doesn't involve the actual mystery); hunting for specific clues; and actual deductions by either the player or the character.
All versions can be made into very engaging games. This game does pretty well, but it didn't quite reach the level of pure satisfaction.
This game, according to the author, is "a small project I made to learn Twine and experiment with Interactive Fiction in general", and it's much better made than many other first efforts.
Story-wise, it's a cyberpunk mystery where you have to search people's memories (or engrams) on the 'net. Gameplay-wise, you're hunting for a motive, means, and murderer.
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