In this parser game, you play the role of a student, who is by accident sucked into another world of magic where you become a wizard's apprentice. The wizard quickly gets in trouble and you have to help him out.
The writing is full of humor and there are many fine puzzles, though a few of them were a bit unfair to my liking. Luckily there are built-in hints so you can get through the game with some help. I doubt many will solve the game completely without hints. The implementation is very good though.
I prefer the sequel Illuminismo Iniziato over this one, since I regard the puzzles as better in the sequel. Still this was an entertaining game with a good story. I can certainly recommend this to anyone who can accept the need to consult the hints once in a while.
This game is the sequel to Risorgimento Represso. Though I have never played Risorgimento Represso, I enjoyed this game immensely.
In this game you play the role of a wizard's apprentice who has been given an apparently simple task by the wizard. Without spoiling the story, lets just say that the plot will develop as you play.
This is a rather long game with an impressive amount of detail and excellent implementation. The game contains an auto-mapping feature and a newspaper, where you can click to turn the pages.
There are a lot of ingenious puzzles in the game, some easy, others more tricky, but except from one puzzle ((Spoiler - click to show)how to use the hoop) I was able to solve them all without the use of the built-in hint system, where you can ask NPCs for help. So I regard the puzzles as very fair and well clued.
The writing is good and witty, and did a great job in communicating the surroundings. There are several references to Risorgimento Represso, but they are all understandable to those who haven't played it.
This is the best game I have played this year so far, so I highly recommend it.
This is a horror game with rpg elements including random combat. And it is a good one. There are lots of puzzles but they are all sensible, and the atmosphere is scary. The game comes with a very detailed user manual and hint sheet so you should be able to get through. Regarding combat, the game was fair, though I had to die a lot before choosing the right strategy. I did have some trouble near the end though, where multiple enemies were present at the same time. As a result I ended up with very few hitpoints left for the final battle, and so I had to save and restore a lot during that final battle. Despite that, it was a very good game with scary horror sequences.
About running the game:(Spoiler - click to show) I had feared that I would have to play around with emulator settings etc. to get the game working, but all I had to do was to download the windows version and double-click on an icon. Then the game was up and running. I can imagine that the mac-version is just as easy to run.
Certainly recommended.
The story of this game is minimal:
You are under siege by the Guild of Bandits, who are looking for an artifact called the 'Runcible Cargo'. You must either locate it and deliver it to the bandits, or else find a means of defeating them.
This is the first time I have played an Eamon adventure so I was expecting a rather outdated parser. Though it is not Inform, the parser was a lot better than I expected. Yes, the game runs in a little DOS-window but except from that, the game mechanics work rather well. Guess-the-verb is not an issue since a list of all recognized commands pops up if you type a word the game doesn't understand. I had one parser issue though to begin with, which relates to the way Eamon works: (Spoiler - click to show)If objects or NPCs are inside a container, e.g. a sword inside a locker, you must REMOVE SWORD to get it. Alternatively you can ATTACK LOCKER and subsequently pick everything up with GET ALL. After learning that, I had no parser problems at all.
The game is an RPG with puzzles. Thus expect some random combat. However, to begin with I picked a predefined character called Floyd the Barber (included in Eamon Deluxe which you need to install to play the game), so the fights were never a problem. And you will find food around to restore you health. More over you may find some NPCs who will assist you in your battles. The puzzles are quite easy too, except for the final puzzle which is a little tricky but optional unless you want the ideal ending.
After completing the game, I tried to create my own character from scratch. This resulted in a much tougher challenge where you have to be much more strategic, so you better use those five save slots carefully if you attempt this. Still I managed to complete the game again, though I died several times before I succeeded. Thus the difficulty level is very much dependent on which character you bring into the game. I am glad I started out with a predefined character so I could learn the game mechanics before attempting with my own weaker character. Note that characters can be transferred between Eamon adventures and so it is possible to improve a character and gain better weapons by playing some of the easier games first. I am glad though, that the game could be completed with a new character, which shows that the game is well designed.
To summarize, this is a very enjoyable game, especially due to the atmospheric descriptions, so I can certainly recommend this.
Though I have never played The Lurking Horror, playing this unofficial sequel was really really fun. To my knowledge the concept is quite original: You have 9 moves to finish the game, before something bad happens. However, you need to play the game over and over to obtain the necessary knowledge needed to succeed.
The puzzles are great and are solved by casting spells. To begin with they are quite easy but later on they get a bit tricky. For my taste the difficulty level was just right.
The implementation seemed flawless and the atmosphere was fitting. I can't really say anything bad about this game, so I higly recommend this one.
This was my favorite 2017 Ifcomp game. I don't see how to make a meaningful review of this one, without touching on the hidden content, which is more than half the game. If you cannot find the hidden content, check out David Welbourn's excellent walkthrough.
The Wand is a very polished puzzle-based text adventure, where the player seeks out a challenge at Bartholloco's secluded castle. The player is not allowed to touch anything in the castle, except from the wand, he/she is given at the beginning of the game. Luckily the wand is magical and can be set to 1000 different color combinations. The wand has different abilities depending on the chosen color combination. Unfortunately you do not know which combinations are useful, but clues to this are placed around the castle.
The apparent challenge of the game has a very nice level of difficulty and can be completed in approximately 2 hours. However, (Spoiler - click to show)if you restart and approach the game with your knowledge from your first play-through, you may find a much deeper and more involved challenge.
It is during this deeper challenge you will come to realize how well thought out the magic system actually is. Also, the ending of this deeper challenge is much better than that of the first challenge.
I don't think a pure puzzle game comes much better than this.
The Spectre of Castle Coris is the sequel to the Axe of Kolt, and just as its predecessor it is a modern improvement of an old spectrum adventure. This time Alaric Blackmoon has to solve the mystery of a spectre, which terrorizes the town surrounding the castle Coris. The game can roughly be divided into two parts: First Alaric must gather whatever he needs in his quest outside the castle. Afterwards he must enter the castle and free the town of the evil spectre.
The game is rather big but contains a built-in map, which is well-structured and very convenient (except when playing online – download the game instead). There is a nice use of text colors, which gives life to the overall fine descriptions. The implementation is very good and rarely if ever is guess-the-verb an issue. Anyway a vocabulary command is implemented.
The puzzles range from easy to hard and the player must remember to examine and search everything as well as ask the right questions. Note that the game distinguishes between “ASK [person] ABOUT [topic]” and “ASK [person] FOR [object]”.
Overall, this is a highly enjoyable game, which just reaches the five-star mark.
The Axe of Kolt is what text adventures is all about. Set in a standard fantasy setting with wizards, dwarfs, witches etc., the game is huge but divided into four parts so that it never become unmanageable. Though the built-in map cannot be attributed to the author (it is a standard feature of ADRIFT games), it adds significantly to the playability of such a large game, which boasts a little more than 200 locations. (NB: The online game does not provide the same map functionality as the downloadable versions.)
The writing does the job, creating an exciting atmosphere. The systematic use of text colors adds to this. The game is tough though. Everything should be examined and searched. The puzzles range from easy to hard, and most puzzles are fair, though there were one or two puzzles, which were a bit farfetched near the end. Luckily the implementation is good and there is a VOCAB command for each part, inspiring the player when stuck with a list of relevant verbs. If everything fails the player can send an e-mail to the author (provided when typing help). All in all, this game is a very rewarding experience and reaches the five star rating.
For anyone who likes puzzle-heavy old-school text adventures, this is highly recommended.