This short game is not comparable with the masterpieces of interactive fiction, but I have seen worse. The commands seem a bit arbitrary, because things that should normally be understood don't work. (Spoiler - click to show)I had a code on the paper, but reading it did not work... instead unlocking something was enabled without any further actions. It was not obvious that I did not even have to do something with the code. I think it is due to the structure of the development system -- the writer probably tested his own game by clicking the command panels instead of checking the parser, so the use of the command line has been neglected. Many objects lack a description, they are just "nothing out of the ordinary". There could have been more effort to describe the story world, or in this case the story room.
Furthermore there could have been more of a story. I was not satisfied with the ending, I wished to know why I had been trapped there. But I think this is a general subject of escape-the-room-games: They cast a player into a situation and the story is not important. So not a real disadvantage.
Despite its brevity the game includes some relatively easy puzzles and conveys a nice story. The objects are limited, so it is not too difficult to figure out how to use them. The basic idea is not new, but the peaceful ending is heart-warming. Recommendable for everyone.
A nice story. In the end it is a bit exaggerated, but part of it is surely true. It reminds me of the days when I posted my own music into forums and about half of the comments were made by users promoting their music instead of commenting on mine.
The structure is fine, it develops gradually until finally the reader feels urged to do what he or she is not supposed to do, just out of curiousness. It shows that the average computer nerd will be able to identify with the motives that occur in the story.
Es handelt sich hier um eine verzweigte und über einen großen Zeitraum erstreckende Kurzgeschichte, die einige momentane Entscheidungen fordert und daraufhin auf unterschiedliche Weise fortgesetzt werden kann. Sie zeigt, wie die Entscheidungen das Leben unterschiedlich beeinflussen und zu verschiedensten Ergebnissen führen. Die Sprache ist ordentlich. Der Inhalt wirkt durch die Zeitsprünge eher abstrakt und ich hatte teilweise etwas Mühe, dem Verlauf zu folgen, trotz seiner Kürze. Dennoch eine ordentliche Präsentation.
I also recommend this story for people who want to learn or train the German language, as the writing has some literal quality.
I remember something similar that ran on my old Amstrad machine, a public domain version. You could place cells and simulate their culture, based on a mathematic algorithm. Depending on the original pattern that you created, interesting geometries would come to life.
This is basically quite the same process. I regard this as a great example of what is possible with Inform. There is hardly any interactivity, so it is really just a demonstration and not a game. It could have been expanded or some pieces of information added.
Probably everyone who likes to be creative in one or the other way will find something to relate to in this interactive piece of fiction. I found the beginning rather depressive, but the texts became more encouraging after some time, and I found myself between the lines. I must say that the aspects pointed out were very comprehensible.
The interactivity is often limited to only one choice, so clicking it is like simply turning a page to the next paragraph. The language is quite simple, but the content is sensible. It is a good start for the author.
A story with an abstract dystopian background. Some passages reminded me of the classics (Orwell, Huxley), others were rather interactive poetry. All in all a solid piece of work with a high replay value, because many choices are not part of a "foldback scheme" which lets a player make a decision and returns to a predesigned path after a number of paragraphs; here the choices result in actually different stories which end at some point, and the reader is motivated to start over.
The style of this story is brief, the paragraphs short, but the plot is promising and made me want to know more about the background of the happenings.
I am not sure if the following statements are spoilers, but I don't think so. I rather think it is something that should be pointed at before starting this interactive fiction. Unfortunately the game ends abruptly without giving an explanation of the events. It ends with a cliffhanger and the writer announces a continuation of the story. I was a bit disappointed, because nothing indicated that this version is not finished, and so I encourage the author to continue.
Note: this rating refers to the incomplete version.
My rating is very merciful, there are bugs concerning the room descriptions and the choice of commands, but I am inclined to overlook them as this is the author's first game. Nevertheless it seems that there should have been more testing. Such bugs can easily be detected by the author himself/herself if he/she takes effort to explore some eventualities.
Very short, but the writing was funny and so it offered some diversion.
Not too bad for a first interactive story. I recommend to have a look at it.