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About the StoryShort, amusing riff on the niche-audience building capabilities of the internet and the problems with comments. Game Details
Language: English (en)
Current Version: Unknown License: Free Development System: Twine Forgiveness Rating: Merciful IFID: Unknown TUID: xtdwdx30zkteavf |
| Average Rating: ![]() Number of Reviews: 7 Write a review |
Well, if you're a Twin Peaks fan you will get a kick out of this. (Spoiler - click to show)I seem to be the only reviewer who got the reference to Nadine; it was a nice payoff. It's extremely linear but has some humor in deflating the expectations of the protagonist and the overall pacing of the piece.
Yes it's one joke but it's a pretty funny joke.
I can empathise with the Reading Comments Conundrum so much, and it feels oddly validating to see a game about it!
DRtC is fairly short and fairly simple - the only change from the default Twine interface is really the background and font - but this game neither warrants nor requires sophisticated formatting, and the simplicity of the game's setup doesn't detract from the experience.
It's hard not to smile and smirk away while playing thanks to the great writing and comical setup, especially given the way the game presents the choices in the latter half of the game, when you begin to think, "surely I can risk having a quick look at the comments?". There's even nods to both Pokémon and Twin Peaks, which felt like a nice wee touch.
(Spoiler - click to show)In all honesty, I tried reading the comments from the very first time it was presented as an option, and the semi-frustration at not being able to read them actually made the end of the game feel strangely gratifying, in spite of the copious spam).
All-in-all, the game is short, simple and sweet - it's not pushing the boundaries of the medium, and it's not delivering an intense experience, but it's accessible, funny, and succeeds at its modest mission; well worth taking some time out to play.
A nice story. In the end it is a bit exaggerated, but part of it is surely true. It reminds me of the days when I posted my own music into forums and about half of the comments were made by users promoting their music instead of commenting on mine.
The structure is fine, it develops gradually until finally the reader feels urged to do what he or she is not supposed to do, just out of curiousness. It shows that the average computer nerd will be able to identify with the motives that occur in the story.
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