A nice story. In the end it is a bit exaggerated, but part of it is surely true. It reminds me of the days when I posted my own music into forums and about half of the comments were made by users promoting their music instead of commenting on mine.
The structure is fine, it develops gradually until finally the reader feels urged to do what he or she is not supposed to do, just out of curiousness. It shows that the average computer nerd will be able to identify with the motives that occur in the story.
Es handelt sich hier um eine verzweigte und über einen großen Zeitraum erstreckende Kurzgeschichte, die einige momentane Entscheidungen fordert und daraufhin auf unterschiedliche Weise fortgesetzt werden kann. Sie zeigt, wie die Entscheidungen das Leben unterschiedlich beeinflussen und zu verschiedensten Ergebnissen führen. Die Sprache ist ordentlich. Der Inhalt wirkt durch die Zeitsprünge eher abstrakt und ich hatte teilweise etwas Mühe, dem Verlauf zu folgen, trotz seiner Kürze. Dennoch eine ordentliche Präsentation.
I also recommend this story for people who want to learn or train the German language, as the writing has some literal quality.
I remember something similar that ran on my old Amstrad machine, a public domain version. You could place cells and simulate their culture, based on a mathematic algorithm. Depending on the original pattern that you created, interesting geometries would come to life.
This is basically quite the same process. I regard this as a great example of what is possible with Inform. There is hardly any interactivity, so it is really just a demonstration and not a game. It could have been expanded or some pieces of information added.
Probably everyone who likes to be creative in one or the other way will find something to relate to in this interactive piece of fiction. I found the beginning rather depressive, but the texts became more encouraging after some time, and I found myself between the lines. I must say that the aspects pointed out were very comprehensible.
The interactivity is often limited to only one choice, so clicking it is like simply turning a page to the next paragraph. The language is quite simple, but the content is sensible. It is a good start for the author.
A story with an abstract dystopian background. Some passages reminded me of the classics (Orwell, Huxley), others were rather interactive poetry. All in all a solid piece of work with a high replay value, because many choices are not part of a "foldback scheme" which lets a player make a decision and returns to a predesigned path after a number of paragraphs; here the choices result in actually different stories which end at some point, and the reader is motivated to start over.
The style of this story is brief, the paragraphs short, but the plot is promising and made me want to know more about the background of the happenings.
I am not sure if the following statements are spoilers, but I don't think so. I rather think it is something that should be pointed at before starting this interactive fiction. Unfortunately the game ends abruptly without giving an explanation of the events. It ends with a cliffhanger and the writer announces a continuation of the story. I was a bit disappointed, because nothing indicated that this version is not finished, and so I encourage the author to continue.
Note: this rating refers to the incomplete version.