play online
Defaults - All Systems Application

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page


by Alan DeNiro profile


(based on 12 ratings)
4 reviews

About the Story

A very short game about a man, his daughter, the moon, some birds, and an evergreen.

Game Details

Language: English (en)
First Publication Date: April 11, 2013
Current Version: 1.0
License: Freeware
Development System: Twine
Forgiveness Rating: Merciful
IFID: Unknown
TUID: 8knv0ncxllxn3gb9


- View the most common tags (What's a tag?)

(Log in to add your own tags)

Member Reviews

5 star:
4 star:
3 star:
2 star:
1 star:
Average Rating:
Number of Reviews: 4
Write a review

Most Helpful Member Reviews

8 of 8 people found the following review helpful:
Modernist poetry with a bit of cinematography, June 20, 2013
by Jim Kaplan (Jim Kaplan has a room called the location. The location of Jim Kaplan is variable.)
Related reviews: alan deniro

Play it if: you're interested in seeing some of Twine's fancier tricks, or indulging in mutable free verse for a few minutes.

Don't play it if: you hate it when you get the feeling that what you're reading would work better if it wasn't "interactive fiction".

Corvidia is a short work, less interesting for its actual content than for what it suggests about IF in general.

What is it? Well, in essence, it's a narrative existing somewhere between poetry and dramatic monologue. You click certain allowed keywords, and this determines the next lines to be spoken.

Does it work as poetry? Not...entirely, I would say. It doesn't strike me as doing anything terribly original or striking with the English language. Simple present tense has been kind of beaten to death in English poetry for me anyway. The imagery is too opaque for my taste as well. William Carlos Williams, it ain't.

Does it work as an interactive construct? Well, no. Sure, you can pick words out of the poetry, but there's no reason to pick any particular word except on a whim. You know how you can tell a poorly-written CYOA book when you can win by just letting your eyes glaze over and picking what seem like the least-stupid options? Less "guess-the-verb" and more of a "winging-it syndrome". It seems to be a problem with a lot of Twine works, and it's in full force here. The problem with this kind of writing is that it corrodes the player's attention, their willingness to engage with the material, their desire to savor the text. There's no inter in the activity. There's no give to balance the take.

The visual presentation is - well, it's like 3-D technology in film. Sure, it adds novelty and a touch of pizzazz to what you're seeing, but - do you really need it? I don't need funky glasses to tell me a scene is occurring in three dimensions: my brain already tells me that whenever I watch 2-D images of 3-D environments. (The magic of imagination.) In a similar vein, it's all very well that the words are glowing and fading in and out, but I did come here to read, after all. The words could be in bubblegum-pink Comic Sans and they'd have as much meaning to me. It's the same response I have to people who refuse to use e-readers because they "love holding paper books" or something similar: isn't the point that great writing leaps off the page?

It's a decent showcase of Twine's flashier visual capabilities, but other than that - I'm sorry, it's not my thing.

1 of 1 people found the following review helpful:
Sparse game-poetry, December 6, 2015
by verityvirtue (London)

Corvidia is a short, branching Twine game-poem. The prose is sparse; the content, abstract. There are references to a daughter and a missing mother, but I found it hard to grasp what the underlying story was about. Despite its brevity, there is, in fact, branching. Choosing different words in the passages yields different passages, and playing it feels like exploring a strange environment blindfolded.

It uses some visual effects, though to no special effect (also, the sidebar gets in the way). Nonetheless, itís an intriguing work, atmospheric and quiet, and as it lasts about a minute from start to finish, itís worth clicking through just to have a look.

2 of 3 people found the following review helpful:
nice poem, February 13, 2014
by namekuseijin (anywhere but home)

Genuinely nice. Presentation is fine too.

I just question: why, why clicking links when I could just read it all in a single page? what gain is there in this clicking and short bursts of text obsession in this age?

it inspires me a haiku

somewhere high up there
jays rule the moon

hope it's not too long to the twitter gen...

See All 4 Member Reviews

If you enjoyed Corvidia...

Related Games

People who like Corvidia also gave high ratings to these games:

Photopia, by Adam Cadre
Average member rating: (511 ratings)
"Will you read me a story?" "Read you a story? What fun would that be? I've got a better idea: let's tell a story together."

Earl Grey, by Rob Dubbin and Allison Parrish
Average member rating: (27 ratings)
A game about a tea party, a monarchy, and the unpredictability of language.

Marble Madness, by Emily Short
Average member rating: (16 ratings)

Suggest a game


This is version 4 of this page, edited by CMG on 10 May 2015 at 11:08am. - View Update History - Edit This Page - Add a News Item