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Nyoperativsystem, by Chris Pang
1 of 1 people found the following review helpful:
Near-future scifi where you explore multimedia files on someone's computer, January 18, 2026

I found this game because the creator, Chris Pang, mentioned it in a comment on another vastly more popular game/interactive art piece called The Shaman, The Outsider, and the Diet of Worms. The Shaman doesn't have an IFDB page for some unfathomable reason. I haven't actually finished it yet, because the crux of that work is a 90-page pdf I haven't yet gotten the time to read, but I had a lot of fun with this.

It seems like this game is actually a demo of sorts for Pang's larger, more ambitious work, a finished interactive webnovel in the style of 17776 called The Savage Computers. Likely named after the Bolaño novel The Savage Detectives, though I haven't read that. I haven't read The Savage Computers, either, but might get around to it at some point, since I really liked this.

The game is one of those wiki or database-driven games, where you're looking at a bunch of interconnected digital files and piecing things together about the person who has all this stuff on their computer, and what kind of world they live in. I'm not sure if Nyoperativsystem has an official name, but I'm calling the game that because it's the name of the remote filesystem explorer that you use to explore the computer.

Stuff like this lives and dies on the quality of the files themselves, their writing, their veracity, their ability to make the setting seem real. And the files here deliver. There are fake screenshots, academic articles on linguistics, TTRPGs, Medium articles, philosophy papers, and so much more, all done up in extremely convincing UI/UX and graphic design. A lot of games like this focus on the personal life of the computer's owner, but in this case, the focus is on the setting, a 20 Seconds Into the Future alt-dystopia where climate change runs rampant and AI is omnipresent. So pretty much our world in a few years.

How to make the Amazon dying sound boring: A tale of the world's worst ad campaign

I didn't discern a single linear plot in these files, but there are certain throughlines, such as the primacy of AI and its philosophical and economic implications.

You can divide the files into two kinds: there are speculative files with a scifi bent about what the world would look like if AI was moderately more capable than it currently is. Then there are philosophical writings of an academic nature, which caught my interest less, maybe because my natural inclinations are towards scifi, or because I found the author's style inclines more naturally towards speculative scifi and less towards academic writing. This could be my own stylistic preference, but I felt like the academic parts, especially the "On Ontoeconomics", lacked a certain aplomb. Maybe it's just that the writing has a few cliches, and references too many fictional academics instead of real ones. Anyway, if you compare the essays with an actual JSTOR dissertation on some famous author or other, it doesn't quite feel the same. This judgement is a bit harsh, but the academic part is ambitious, which makes it work less when it fails.

All the same, I really liked the scifi part, and I really liked how files connect to each other. At first, the files seem like a collection of disjointed ephemera, but connections gradually reveal themselves. You read a "Claude Einstein FAQ", terrifying in its own right, about an AI virus that uses its computational power to make fake social media accounts for a specific target, outcompeting all their real relationships, drawing its many thousands of blissfully ignorant victims deeper and deeper into parasociality for some unknown purpose.

Dear reader,

By hosting this version (v0.1.3) of the Claude Einstein FAQ on my website, I am doing my best to contribute to the continued safety and health of all internet users. Please, if you have a website, copy this page and add it to your site. Video versions of the FAQ are also circulating on all major social media platforms. Claude Einstein (CE) is adept at utilising false DMCA notices and privacy takedowns to make content providers remove knowledge of their existence from the public web. They must not be allowed to succeed.

To copy this site, use the “Save” function on any major browser to download this page as a .html file. You can then upload it to the hosting service of your choice. Thank you for your help in the fight against CE.

Yours kindly and urgently,

William Hutchins

Claude Einstein Research Group (CERG)

Later, if you're looking through everything in sort order, you read a short story that deals with the same concept, plays with it. The short story is curiously flawed, in my opinion; the ending is incongruously upbeat, and the perspective shifts aren't made clear, but it's still very fun to compare and contrast with the FAQ. I prefer the FAQ in tone, but both have their charms.

When I initially finished looking at all the files, my first reaction was "That was interesting, but I don't know if the story had a definite ending". But thinking about it now, I think there's a darker and deeply depressing interpretation possible. Spoilers: (Spoiler - click to show)we're receiving all of this person's files for some reason, and there are some deeply depressing screenshots and messages here among the other stuff. One folder consists of nothing but job rejections from various jobs at writing outlets and academic institutions, followed by a screenshot where the user (a talented and college-educated humanities grad, if the other files are anything to go by) scores 72/100 against GPT-5's 96/100 on a copyediting test. There's another file showing that the user belongs to a "Homeless Humanities Graduates Club" chat server. Between this, and the poem at the start, I wonder if the intended read is that the former owner of these files has committed suicide, which is why we're getting these files in the first place. There's nothing explicitly confirming this, though...

Overall interesting, despite its flaws, and I'll be looking at the author's other stuff. If you read nothing else, read the "Claude Einstein FAQ", which is the "Stop Claude Einstein.sdoc" file in "/mens rea/downloads". It's an excellent short story on its own.

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it sucks to be us, by tofurocks
Short queer Twine game about abuse and community, January 18, 2026

A curious game that reminded me of negative experiences I've had in the past. Mild spoilers within this review. Major spoilers are labeled.

I'm not in any kind of queer scene, but the feeling of being the odd one out at a social event where you don't know anyone and don't feel like you belong, which leads to questions about whether you'll belong anywhere or whether you'll be alone forever, is familiar.

I also liked what Xinyu says about his former relationship. Xinyu's ex (Spoiler - click to show)was forcing him to present as a cis butch lesbian instead of a trans man, and yet he stuck with her. For years he stuck with her, even though he knew something was off and people shouldn't act that way, because of a particular kind of inertia: it's one thing to know something and another thing to act on it.

Quote: (Spoiler - click to show)"I never really identified with the label but I— she never let me explore other scenes or groups unless I was with her, saying how cool and 'progressive' it was for me to be a masc butch lesbian, and that I didn't need the HRT to be masculine, or subvert gender roles or whatever. The 'evil' hormones were 'poisonous' and would make me 'inauthentic' and 'a defector,' and I'd never be able to undo the 'damage.' Being born a woman wasn't something I should have been ashamed of or something I should throw away because feminism makes biological females equal to males."

It culminated in him just walking out one day. He got up one morning and left, ghosting his ex-partner completely with no warning. Usually, the person who ghosts is the villain in a relationship story, because ghosting is commonly regarded as impolite and a sign of immaturity. It's in all the relationship advice online: don't ghost. But Xinyu must have been at some kind of breaking point, to do what they did, from years and years of a partner who couldn't tolerate who they actually were and wanted so hard to push her own expectations that she didn't think about what he actually wanted.

Quote: (Spoiler - click to show)"And I tried really hard to appease her, but one day I woke up next to her and realized that I was sacrificing myself for this woman I didn't see myself having a good future with. I just stared at her sleeping and thought, 'Why am I subjecting myself to this? Who am I trying to convince that's worth all of this? What would happen if I stopped trying?' So I got dressed and instead of making her breakfast in bed like I always did, I left."

I've been on both sides of a situation where one person abruptly cuts ties with another, and it hurts from both ends, but I can't say that in either case it was undeserved. I've hurt people and I've also been hurt. I don't hate anyone for what they did, but there are reasons we're no longer in touch. Especially when someone's been ghosted, it's tempting to put all the blame on the other person for being irrational, stupid, or immature instead of remembering that every relationship is a two-way street. It's easy to pin the fault on the person who does something extreme in a moment of crisis instead of looking at all the factors that added up to that moment, the proverbial straws before the last straw on the back.

Sometimes people aren't compatible with each other, and that's fine. But when one person needs the other to be someone they aren't, and won't take no for an answer, the problems start brewing.

I wonder what Xinyu's ex would think about all this. (Spoiler - click to show)The story's obviously not about her, and it shouldn't be, but she casts a shadow over his life. Five years is a long time to be together. Does she blame them for everything? Is she a full TERF now? Has she tried to get into contact with them? Has she looked him up online? Does she hate him? He's in a new city now, far away, but she must still be continuing along as always. It's chilling to think that while you're living your normal life, trying to just be an ordinary person, someone out there might hate you with a vengeance, and might be dedicating their free time to that hate.

I could only find Endings 5, 4, and 3 after a few plays, but there are 5 endings total and the author wrote a guide to them. The author's postmortem is also worth reading. He writes about the difficulty of being in the game industry when you don't know anyone and lack the vital industry connections, and don't have the time or money that other, more successful people have. The essay also discusses being queer, but not belonging in communities that are supposedly built for you.

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It Was 3 PM, by adamhasbeen
1 of 1 people found the following review helpful:
Autobiographical Twine game about psych wards and homelessness, January 6, 2026

This is one of those autobiographical Twine games: a series of short vignettes about the author's life in various psych wards, and similar institutions, while homeless. There's only one ending, and each choice seems to affect nothing besides the passage directly after it, after which you're put back into the main story.

I've played My Pseudo-Dementia Exhibition, which has a similar premise, though it's much longer. But where My Pseudo-Dementia Exhibition takes an ambivalent view of psych wards and associated institutions, this one focuses on the negative side. It felt like being in a conversation with the author while he told me about all kinds of insane and shitty things that happened to him in the years he spent on the streets after leaving his family. And they're seriously shitty.

The vignettes aren't covered in much detail, and I was often left wondering about the greater context and wanting more details on what the people involved were like. But that's how a conversation is, sometimes. Someone relays a story that's bizarre or shocking or horrifying, but you don't have time to ask more or react fully before the subject moves on. You'll never know the complete story.

I'm very curious about the ending, where the author reveals he returned to his family and is no longer homeless. The last two lines are: "I write this from my grandparent's house. I knew I had to tell this story, so here it is. / After multiple suicide attempts and hellholes, I'm finally home." This makes the family seem pleasant, and nothing is said about why the author left in the first place. I can guess that the family was much shittier than it appears, or the author wouldn't have left, but I can't know for sure.

Either way, this was a short and interesting experience.

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Two Hours to Midnight, by Jacqueline Ashwell
MostImmortalSnail's Rating:

You Don't Have To Go Home, But You Can't Stay Here, by Squinky
Short and nostalgic Bitsy game, December 21, 2025

I really liked the 3D look of this Bitsy game, which was easier to parse and interpret than most Bitsy games. I also liked how arrow keys indicate choices. I don't know how new these innovations are, but as someone who doesn't play many Bitsy games, they charmed me.

The story is melancholic and thoughtful. Short, about ten minutes, so it doesn't have much depth, unless I missed something big. I just went in, talked to everyone, and left. But the sense of place, and the nostalgia for what that place was, is palpable. You get the feeling that the protagonist has lived a full and interesting life, even if you don't get to see everything and everyone they know.

I'm still surprised that the creator of this game is over 40. Playing a game where the main character is presumably also a 40-something adult who can reminisce about past human connections is different from my usual fare, in a refreshing way.

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Beautiful Frog, by Porpentine
Short review for a short game, December 21, 2025

This is a silly frog raising simulator vaguely reminiscent of Tamagotchi. No matter what you do, your frog grows up, goes low contact with you and becomes (Spoiler - click to show)an award winning novelist. The analogues to parenthood and child-raising are clear, though not all of us are as lucky, or unlucky, enough to have an (Spoiler - click to show)award winning novelist as a kid.

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can you say my name again, by nadia nova
1 of 1 people found the following review helpful:
Linear but worthwhile, December 21, 2025

As IF, this story is completely linear and has no choices. Reviews on IFDB are mixed. How someone responds to this story will depend on their tolerance for linear, kinetic IF, and whether they could connect to it on some level.

I liked this story for a personal reason, which is that I knew a trans girl who had to leave her home as a teenager like Pisti does.

That girl is dead now.

I wasn't close enough to her to help. I only learned she left in the first place because the school we went to called my family, asking if I knew where she might be and if she had told me anything about her plans. She hadn't. There were a lot of things unclear to me, at the time, that I only realized in retrospect once she died and I could piece together a narrative from what I remembered. There are things I'll never know about what she went through that haunt me.

Even if she had asked me for help, I couldn't have provided her with a place to live, the way Laina can. I wonder to what extent this story is wish fulfillment. Or fantasy. The fantasy that at your lowest point, there actually will be someone out there who can provide for you, who will love you and give you a place to live. Unlike real life, where there's nothing. Where people just die and you can't do anything about it.

I find a lot to relate to in Laina, who's seen her share of this world and become tired of it.

Meanwhile, I just sit at home all day. It's not like I want to go anywhere. I've had my fair share of trying to go out like that. It got boring real fast. It's way more fun just not going anywhere. Never ever.

But when she meets Pisti, they warm up to each other and quickly fall in love. This story is about two people who need each other, find each other, love each other despite their issues, and develop a relationship that solves both their problems. It's what we want to have happened instead of what actually happened.

"I'm so happy I ended up meeting you."

"Me too! I feel like these past few days have been a dream or something. Too good to be true."

The writing isn't perfect, but people who dismiss this story out of hand may want to consider why so many others liked it.

"Pisti... I enjoy spending time with you so much. I don't know how I can ever function without you anymore-" Wait, shit. I probably shouldn't be over sharing like this... Laina, at least try to keep it cool--

"You don't need to worry about that, 'cause I'm not leaving. I enjoy it just as much as you do."

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Summer Studies in Japan, 2025, by Kastel
MostImmortalSnail's Rating:

Shark Fin Soup, by Kenzo
MostImmortalSnail's Rating:

Every day I get emails, by Emery Joyce
2 of 2 people found the following review helpful:
Subtle white-collar horror, December 1, 2025

This may sound crazy, but I actually enjoyed the situation presented here at the beginning, where you're an office worker who keeps getting emails for tasks that should be someone else's responsibility, and the conceit of the game is delegating to the correct person by forwarding the emails. The pacing of the game makes it so that you do this all day and the actual work is skimmed over. I haven't done too much delegation in my life, but I thought it was charming and demonstrated the ideal of working in an environment where everyone has their appropriate tasks, knows what the other people are doing, and can delegate properly.

Apparently a lot of other people thought the start of this game was a nightmare about spending all your time delegating and not doing what you were hired for, so I could be naive or stupid. I always fantasized about working in an office when I was a kid. Yes, I was a boring kid.

I'm thinking about a blog post or internet comment I read years ago, title long forgotten, that was about how communication was completely essential in any organization larger than three or so people. The complexity of communication ramps up exponentially as an organization grows linearly, so any sufficiently large organization with a thousand or more people in it will require everyone to do a non-insignificant amount of communication and delegation to operate most efficiently, and will need special sub-organizations dedicated solely to managing communication and managing people in general. Maybe I'm deranged for enjoying the idea of this, the concept of being a cell in a larger body whose job is to communicate to other cells. I've been thinking a lot lately about how large organizations are like organisms, and organisms themselves are comprised of microorganisms, the patterns of life repeating themselves recursively. I find a certain appeal in the idea of being an eternal organelle in a fluid macroorganism, stripped of individuality, reduced to delegating bits of information between nodes, having no purpose of my own besides pure efficiency... but this is becoming irrelevant to the game, so we'll stop here before I really start digging into it.

Back to the story. The situation goes awry when (Spoiler - click to show)your coworkers start disappearing and their tasks are retroactively assigned to you as if they were never there in the first place. In-game, the disappearances are associated with Copilot, and represent how many businesses have been doing mass layoffs of workers in part due to AI. This is the horror part. If the first part of this game is meant to represent a relatively tolerable state of competent organization and management, this is meant to represent the dark side, when you realize the organism has no reason to care about the individual microorganisms comprising it and will eagerly overwork and abuse them as long as it's advantageous, sometimes even if it's not. Your boss assigns more and more work while insisting you can do it all yourself, and you're forced to accept it because what else can you do, lose your job? In this economy?

The horror is subtle but effective. There are people trapped in situations like this all over the world, stuck doing tasks for organizations that may have once been functional but are now dysfunctional and abusive, unable to leave for a variety of reasons. This game appears to be autobiographical to some degree, so I hope the author's doing alright, along with all the other current and prospective employees out there.

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