Though atmospheric, this game is extremely short, and lightly implemented, as can be expected from a SpeedIF. It's supposedly "non-puzzly", but I found there to be a key puzzle in which command you're supposed to execute next; figuring it out is required to beat the game. The puzzle hinges on (Spoiler - click to show)realizing the game plays a trick with perspective. More specifically, the solution is that (Spoiler - click to show)the narrator is not the player, and you're being talked about in third person, so that when the game says "he will give me the gun", you're supposed to give the gun to your co-accomplice. This actually took me a minute or so to figure out, but I was pleased when I did.
It reminds me of Byzantine Perspective, or Where Nothing Is Ever Named, two other short parser games with a single puzzle driven by a clever trick.