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About the Story
A sack of stolen guavas.
Emily Short’s Interactive Storytelling
I perceived a parallel between the two stories, the personal story of the abusive girlfriend who becomes a better person and learns to live her beliefs, and the public story, which extends from the fiction into reality, of a country that mistreats the most vulnerable people in its own borders.
The personal story suggests, by analogy, a kind of hope for the latter, though only with hard work and a collective willingness to own responsibility for who we are.
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|Spider and Web, by Andrew Plotkin|
Average member rating: (297 ratings)
A vacation in our lovely country! See the ethnic charms of the countryside, the historic grandeur of the capital city. Taste our traditional cuisine; smell the flowers of the Old Tree. And all without leaving your own armchair! But all...
|Beyond the Chiron Gate, by John Ayliff|
Average member rating: (2 ratings)
Explore an endless universe filled with exotic planets, strange life forms, and ancient civilisations. Manage a crew of space explorers and upgrade their ship with new technology. Brave dangerous worlds to gather the data you need to...
Swan Hill, by Laura Michet
Average member rating: (19 ratings)
Swan Hill is an interactive story about brothers who have grown apart. It has multiple endings.
Games exploring trauma and other messy subject matter by Kastel
Looking for, as Nathalie Lawhead puts it, art caught between “everything is horrible”, “everything is survivable”, and “this is too hard to talk about”. I'm interested in how people explore the messy things in life through IF engines.