You wake up dead, in a hospital. You know, like Planescape Torment, but without the talking skull. Can you find out what happened to you? Or will you just go on a bloody rampage?
It's a solid premise, a solid idea, and a solid piece of short fiction. But not *interactive* fiction. I imagine the author taking their pre-written text and, every few lines, inserting "Can you guess what happened next?" and a command prompt. Of course you can't guess, you can't read the author's mind, but this is exactly what is expected of you. Totally unclued actions have to be guessed and entered with the exact syntax at exactly the right moment (one move early and its "violence is not the answer to ths one" - even though it specifically *is* the answer).
Despite this, it's actually a compelling tale with an unusual, interesting ending, so I'd recommend you play it, but with walkthru in hand. Much like the old laserdisc arcade game Dragon's Lair where you had to bash buttons to make the story progress, it's an entertaining romp, so long as you're not actually *playing* it.
A meaty effort... lots to read, lots to do. Some evocative writing, a compelling story filled with intrigue, interesting characters and lots of twists and turns. In the world of pulp novels and trashy sci-fi, it would be described as a "page turner". Overcomes some very poor vocabulary, buggy disambiguation, and the "mother of all cut scenes" (one character's dialogue runs for at least twelve turns!) to deliver a nice, solid game that neatly balances puzzles and story. Well worth a play.
Just the most obvious, heavy-handed, "nazis were bad" point-making possible. Embarrassingly naff. To complement the pompous, pretentious tone, we have a ridiculously sparse implementation, with barely any description beyond the surface-level.
Released by The Escapist videogame website as a Halloween treat, Phantom of the Arcade is a sparse, simplistic adventure in which you traverse an abandoned games arcade busting ghosts. Implementation of scenery nouns is minimal, and there is no interaction with the ghosts beyond examining them and giving them the the thing they require, but as a Halloween diversion it works great. Plenty of pokes at videogame culture, some sharply amusing responses to unnecessary actions, and at least one clever lateral-thinking puzzle make this a winner.