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Little Falls

by Alessandro Schillaci, Roberto Grassi, and Simonato Enrico

2005
Mystery
Inform 6

(based on 12 ratings)
2 reviews11 members have played this game. It's on 15 wishlists.

About the Story

Minnesota, September 2005. A serial killer hunting young women. A policeman with nightmares in his past. “To all units near Little Falls, there’s a 5150 code. A woman called 911, saying she’s in trouble. Head for 10th Av SW, Little Falls. Possible 5150.”

A house on the Mississippi, protected from unwanted eyes. Survive and you’ll win.

Ratings and Reviews

5 star:
(1)
4 star:
(3)
3 star:
(7)
2 star:
(1)
1 star:
(0)
Average Rating: based on 12 ratings
Number of Reviews Written by IFDB Members: 2
4 of 4 people found the following review helpful:
A cop's gotta do what a cop's gotta do, January 1, 2008

Little Falls, an experiment within the IF genre, wins its primary bet of immersion through sounds and images, while not being derailed by it's shortcomings.
Assuming the role of a motorcycle police officer, still battling with residuals issues from your past, you pull over a country retreat for an investigation. From here on, your choices will lead you to various degrees of ruin, or salvation.
The game invokes a sense of foreboding, as you caution your way around the house, battle your inner and real life demons. Augmented by image and sound, a sense of pace and time restriction permeate your actions.
The game is short, but well produced. Some minor possibilities for interaction are absent, and NPC interaction is limited, yet what structure there is in the game is enjoyable. The game's puzzles are consistently logical, and the game is specially suited for short replays until you reach the best ending.

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3 of 3 people found the following review helpful:
A short drama parser game with sounds and images., August 23, 2019
Related reviews: 15-30 minutes

This game has good production values. Background colors, images, sounds, real-time text, etc.

It's a drama. You play a police officer involved in a dramatic incident years in the past. Now a disturbed individual is on the loose and you have to stop them.

The story is very drama-heavy, with flashbacks, dread implications, and so forth.

The effort is here, but some of it could have been redirected in other areas. More synonyms, better hinting. And the emotions are kind of hammered in, something I've had trouble with in my own writing.

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2 Off-Site Reviews

The Independent Gaming Source
As successful an experience Little Falls is, it still fails on fundamental level of storytelling. I’ll give the game a little credit for being translated from a foreign language—I’m sure some subtleties are lost in translation—but the writing is so heavy handed that there’s no real sense of mystery or fear. The added visuals and audio nearly compensate for this though, allowing the story to unfold in a pleasing manner.
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IF-Review
It’s a Fair Cop
Overall, my experience was that the early part of the game, though frequently melodramatic, did draw me into the story and make me afraid for my protagonist; but as I encountered some of the less gracefully-implemented sections of the midgame, I got stalled and this sense of engagement and urgency drained away, so that the endgame did not have quite the impact it could have. Emily Short
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Game Details

Little Falls on IFDB

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The following polls include votes for Little Falls:

Games with graphics and/or sound by eyesack
I couldn't find an easy way to search for this, so I figured I'd ask the hivemind: What games use graphics and/or sound to enhance the gameplay, similar to City of Secrets and Necrotic Drift?

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