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All Member Ratings

5 star:
(1)
4 star:
(3)
3 star:
(7)
2 star:
(1)
1 star:
(0)
Average Rating: based on 12 ratings
Number of Reviews Written by IFDB Members: 2
1–12 of 12


3 of 3 people found the following review helpful:
A short drama parser game with sounds and images., August 22, 2019*
Related reviews: 15-30 minutes

This game has good production values. Background colors, images, sounds, real-time text, etc.

It's a drama. You play a police officer involved in a dramatic incident years in the past. Now a disturbed individual is on the loose and you have to stop them.

The story is very drama-heavy, with flashbacks, dread implications, and so forth.

The effort is here, but some of it could have been redirected in other areas. More synonyms, better hinting. And the emotions are kind of hammered in, something I've had trouble with in my own writing.

* This review was last edited on August 23, 2019
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- E.K., August 17, 2015

- Khalisar (Italy), October 9, 2014

- Mr. Patient (Saint Paul, Minn.), January 11, 2014

- liz73 (Cornwall, New York), September 9, 2012 (last edited on September 10, 2012)

- lobespear, October 25, 2008

- Otto (France), September 20, 2008

- Moses Templeton, May 3, 2008

- Emily Short, March 16, 2008

- Juhana, January 2, 2008

- zer, October 26, 2007

4 of 4 people found the following review helpful:
A cop's gotta do what a cop's gotta do, October 25, 2007*

Little Falls, an experiment within the IF genre, wins its primary bet of immersion through sounds and images, while not being derailed by it's shortcomings.
Assuming the role of a motorcycle police officer, still battling with residuals issues from your past, you pull over a country retreat for an investigation. From here on, your choices will lead you to various degrees of ruin, or salvation.
The game invokes a sense of foreboding, as you caution your way around the house, battle your inner and real life demons. Augmented by image and sound, a sense of pace and time restriction permeate your actions.
The game is short, but well produced. Some minor possibilities for interaction are absent, and NPC interaction is limited, yet what structure there is in the game is enjoyable. The game's puzzles are consistently logical, and the game is specially suited for short replays until you reach the best ending.

* This review was last edited on January 1, 2008
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