A similarly structured narrative to Reed's previous game, For Whom The Telling Changed, with highlighted words that you can enter to move the story on as well as the normal IF command syntax. The high-fantasy elements are amped up, as is the scale of the thing. So fans of FWTCC should be well served. If, on the other hand, you found FWTCC a dull, over-written, choose-your-own-adventure in fancy clothes, this one won't sway you. The opening intro is so overwrought and half-baked it takes real perseverance to continue to the game proper, which turns out to be little more than a surreal fantasy-quest.
Takes you through three vignettes (childhood, high school, and imprisonment as an adult) which you must complete in a manner befitting your chosen "god" - at the end, you meet your maker for the final judgement. The author's views on the atheism/theism debate are clear from the fact that your allegiance is decided by a dice-roll! The gods available range from the usual (Jeohvah) to the insane (Cthulhu!), and the actions required of the player for each god are distinctly different. With around six gods available, there is six times the replay value. Six games in one, wrapped around a fascinating philosphical conceit. The highlight of Spring Thing 2008.