Ratings and Reviews by Kake

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View this member's reviews by tag: * ** *** **** ***** Aaron Reed Adam Biltcliffe Adam Cadre Admiral Jota Alan DeNiro Alessandro Peretti Andrew Plotkin C. E. Forman Carl Muckenhoupt Christopher Huang Cody Sandifer Dan Schmidt Dan Shiovitz Dark Star David Cornelson David Dyte David Fisher didn't finish Emily Short Graeme Cree Gunther Schmidl half sick of shadows Iain Merrick IF Competition 2007 J. Robinson Wheeler Jeffrey MacArthur John Cater Jon Blask Joseph Grzesiak Juhana Leinonen Kalev Tait Liza Daly Matt Barringer Ola Sverre Bauge One-Room Game Competition 2007 One-Room Game Competition 2008 Paolo Maroncelli Peter Mattsson revgiblet Richard Otter Rob Noyes Robert Street Ryan Stevens Sam Barlow Sam Gordon Sara Brookside speed IF Stephen Bond Stephen Granade Steve Bernard Stuart Moore
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Final Selection, by Sam Gordon
5 of 6 people found the following review helpful:
Seems solid enough, but it's too difficult for me, December 18, 2007
by Kake (London, England)
Related reviews: Sam Gordon, **

I'm afraid I really didn't like this game. It's very puzzle-based, but the puzzles aren't IF-like puzzles; as far as I could make out, they're riddles and word games and number puzzles. Although I managed to find plenty of objects and clues, I couldn't figure out how to solve any of them (bar the weighing machine puzzle, which just gave me another incomprehensible clue as a reward).

When I was pondering what star rating to give this game, I decided that if I was rating it on how enjoyable I found it, it would barely get two stars. I nearly decided to give it three, because I didn't think it was really fair to vote the game down just because I'm too stupid to get anywhere with it, but then I figured I was overthinking it. So it gets two stars. This doesn't mean there's anything significantly wrong with the implementation; it just means I never ever want to play this game (or anything like it) again.

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It's Easter, Peeps!, by Sara Brookside
1 of 4 people found the following review helpful:
Fairly lightweight, but nothing egregiously wrong with it, December 18, 2007
by Kake (London, England)
Related reviews: Sara Brookside, ***

This is a fairly lightweight, fairly light-hearted puzzle game. None of the puzzles are particularly difficult, so it's slightly annoying that the NPC calls out unsolicited hints from time to time. Some ambiguity problems, but only one typo that I spotted ("petit fors"). Admittedly this is explicitly a one-room game, but it still felt quite insubstantial to me.

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All Things Devours, by half sick of shadows
5 of 6 people found the following review helpful:
A very enjoyable puzzle game, December 18, 2007
by Kake (London, England)
Related reviews: half sick of shadows, ****

This was great fun! I don't normally enjoy puzzle-oriented games, but even though this one is pretty much pure puzzle, I liked it a lot. I've not previously enjoyed games with very tight timing (for example A Change in the Weather), but All Things Devours gives plenty of feedback when your plan goes wrong, so the level of unnecessary frustration is very low.

One criticism: I would have preferred it if the hints had been included in the game, rather than placed on a website — the URL given in the game doesn't work (the correct one is http://www.amirrorclear.net/flowers/game/devours/) and so I ended up hunting around on rec.games.interactive-fiction instead, slightly spoilering myself in the process. I would have given this game five stars if it had included an integrated hints system. (NB: I did inform the author of this problem, and he's going to see if he can get the URL given in the game working again.)

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Mystery Science Theater 3000 Presents "Detective", by C. E. Forman, Matt Barringer, Graeme Cree, and Stuart Moore
7 of 15 people found the following review helpful:
I know I'm supposed to like this, but I don't, December 16, 2007
by Kake (London, England)

This is a parody of Matt Barringer's Detective, a game famous for being really, really bad.

It might be because I'm not American, and have never watched Mystery Science Theatre 3000, but I just found this kind of boring. I didn't think anything the commentators said was particularly witty or amusing, and I had to force myself to persist to the end — a problem I didn't have with the original game they're making fun of!

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Detective, by Matt Barringer
17 of 18 people found the following review helpful:
Famous for being bad, but actually not that awful, December 16, 2007
by Kake (London, England)
Related reviews: Matt Barringer, **

Although this game is famous for being really, really bad, I did kind of like it. Knowing that it was written by a twelve-year-old kid did help, mind. I think what I liked most about it was the energy and sheer gung-ho of it — although the plot makes pretty much no sense at all, you definitely get the impression that the author found it tremendously exciting, and it almost doesn't matter that nobody else would feel the same. In a game written by an adult, this would be kind of embarrassing. In a game written by a pre-teen, it's not at all inappropriate. I honestly don't think that I'd be embarrassed to have written this game as a kid.

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Savoir-Faire, by Emily Short
Kake's Rating:

You are a Chef!, by Dan Shiovitz
7 of 9 people found the following review helpful:
Very, very silly, November 26, 2007
by Kake (London, England)
Related reviews: Dan Shiovitz, ***, Speed IF

It's silly, it's fun, it has a monkey in it, and the goal is to make soup. What more could you want? (It's Speed IF, so don't expect it to be typo-free.) Effectively puzzleless.

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My Mind's Mishmash, by Robert Street
2 of 3 people found the following review helpful:
An interesting premise, but let down by technical problems, November 26, 2007
by Kake (London, England)

Although there are some very good ideas behind this game, it had far too many technical issues for me to continue playing it.

First of all, I was put off by the quality of the writing. I haven't seen any other reviewers bringing this up — and one or two have actually said they thought the prose was good! So maybe my standards are too high, but I felt the writing was stilted, unpolished, and entirely lacking in any kind of style. (I did actually wonder whether it had been written by a precocious child or a very young teenager, but apparently the author is in his mid-twenties.)

Mainly, though, I didn't get very far through because I gave up in disgust when I discovered (from the walkthrough) that something the parser had been refusing to let me interact with — or even look at — was in fact vital to further progress. This wasn't an isolated problem, just the most egregious example. I'm not going to spend time playing a game that I can't trust to be fair with me.

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Damnatio Memoriae, by Emily Short
7 of 8 people found the following review helpful:
Short but enjoyable, November 25, 2007
by Kake (London, England)
Related reviews: ****, Emily Short

This is a very short game, solvable in a handful of moves, which takes place in roughly the same universe as Savoir-Faire (which is rather longer and more involved).

There are several ways to solve most of the puzzles, and a number of possible endings. Some endings are acceptable (you survive) and some unacceptable (you don't), but some "acceptable" endings are better than others. It's worth noting that the end message doesn't differentiate between the different acceptable endings; so if you felt dissatisfied with the way things turned out, it's worth having another go even if the game tells you you've won. (Replay is quite rewarding in general.)

I thought that the optimal way of dealing with the book seemed a little unfair and slightly implausible, but in general I thought the puzzles were quite fair.

I did like the way that even though the game is timed, things like looking and examining didn't take up time; a nice way of making the player hurry up without penalising exploration.

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Jane, by Joseph Grzesiak
5 of 6 people found the following review helpful:
A decent enough idea, but the execution just didn't work for me, November 25, 2007
by Kake (London, England)
Related reviews: Joseph Grzesiak, ***

Jane is a puzzleless, story-driven piece with multiple narrators. It takes maybe about 10 minutes to play.

The subject matter of this game is domestic violence (not a spoiler — the author tells you this up-front); this makes it slightly tricky to criticise, since it feels a bit like criticising a charity for the wording of its mailshots. The author's heart is clearly in the right place, and the text certainly isn't badly written, but I never really felt drawn in to the story. It also didn't tell me anything I didn't already know.

I'd have liked to have seen a bit more individuality in the characters; they just felt like stereotypes to me. I think the message would have been more powerful if there had been something to the characters beyond their specific roles in this specific narrative.

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