Although there are some very good ideas behind this game, it had far too many technical issues for me to continue playing it.
First of all, I was put off by the quality of the writing. I haven't seen any other reviewers bringing this up — and one or two have actually said they thought the prose was good! So maybe my standards are too high, but I felt the writing was stilted, unpolished, and entirely lacking in any kind of style. (I did actually wonder whether it had been written by a precocious child or a very young teenager, but apparently the author is in his mid-twenties.)
Mainly, though, I didn't get very far through because I gave up in disgust when I discovered (from the walkthrough) that something the parser had been refusing to let me interact with — or even look at — was in fact vital to further progress. This wasn't an isolated problem, just the most egregious example. I'm not going to spend time playing a game that I can't trust to be fair with me.
Aw, this is brilliant! Excellent attention to detail, and an awful lot of fun. It's well worth playing around and trying silly things that have no chance of advancing the game, just because the responses are so funny (e.g. try taking your pants off in company). Besides that, the implementation's solid, the puzzles make sense, Grunk and the pig both have a lot of character, and the ending is quite uplifting.
I gave this game three stars after I first played it, intending to come back to it after reading a few reviews and giving it a few more plays, to see if I thought it really deserved four or whether I should stick with three. Unfortunately, additional attempts at play made me so frustrated that I almost ended up dropping my rating down to two. Even though I knew exactly what I needed to do to complete the first part, I ran out of time and died four times trying to get the timing to work; doubly frustrating as I'd managed it straight away the first time around, when I'd spent a lot more time wandering around the ship then. Resorting to the walkthrough, I found that the problem was caused by my having a mistaken mental picture of certain items.
Throughout the game, I didn't think the puzzles were particularly well-signalled; what I mean by that is that while they weren't difficult in the sense of needing a great amount of intellect, they were difficult in the sense of the circumstances around them not being very clearly explained. I also felt that the huge info-dump of made-up creation myth in the second part of the game was very off-putting.
Basically, I'm still annoyed with this game, and I'd be unlikely to recommend it to anyone else, particularly someone new to IF. I did like the fact that there were multiple solutions to some of the puzzles though.