I had very high hopes for this one - the "packaging" looked smooth and polished, and despite a few typos in the scene-setting exposition, the quality of the writing initially seemed pretty good.
Unfortunately I couldn't solve a single one of the puzzles, and there were no in-game hints, either from an actual hint system or from responses to almost-right commands. I got through to the end by means of struggling for a while, peeping at the next few lines of the walkthrough, wondering how on earth anyone could possibly have come up with that solution unprompted, and then starting the cycle over again for the next puzzle.
After the first few go-rounds of this rather boring process, I lost all confidence that the remaining puzzles would be fair; the only thing that kept me going to the end was the thought that it would be unfair to give it a score before I'd finished it.
On the plus side, the plot's more interesting than the usual "get out of the room" one, and there's a definite sense of humour in some of the text (though it would really benefit from a going-over by a native speaker).
As a game, though, this completely failed for me.