Ratings and Reviews by Kake

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View this member's reviews by tag: * ** *** **** ***** Aaron Reed Adam Biltcliffe Adam Cadre Admiral Jota Alan DeNiro Alessandro Peretti Andrew Plotkin C. E. Forman Carl Muckenhoupt Christopher Huang Cody Sandifer Dan Schmidt Dan Shiovitz Dark Star David Cornelson David Dyte David Fisher didn't finish Emily Short Graeme Cree Gunther Schmidl half sick of shadows Iain Merrick IF Competition 2007 J. Robinson Wheeler Jeffrey MacArthur John Cater Jon Blask Joseph Grzesiak Juhana Leinonen Kalev Tait Liza Daly Matt Barringer Ola Sverre Bauge One-Room Game Competition 2007 One-Room Game Competition 2008 Paolo Maroncelli Peter Mattsson revgiblet Richard Otter Rob Noyes Robert Street Ryan Stevens Sam Barlow Sam Gordon Sara Brookside Speed IF Stephen Bond Stephen Granade Steve Bernard Stuart Moore
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April in Paris, by Jim Aikin
Kake's Rating:

For a Change, by Dan Schmidt
Kake's Rating:

Violet, by Jeremy Freese
Kake's Rating:

Acid Whiplash, by Ryan Stevens and Cody Sandifer
3 of 5 people found the following review helpful:
Randomness is not creativity, December 30, 2007
by Kake (London, England)
Related reviews: **, Ryan Stevens, Cody Sandifer

This is the first Rybread game I've played; it seems to be the kind of thing that usually gets described as "unique" and "like being on drugs". But it isn't unique, really; it's just the same old kind of thing that tends to result from the misconception that random absurdity is the same thing as creativity.

It did start quite promisingly:

Womb with a view
This is a room. You feel very comfortable here. Its got lots of space. But you feel a need for something more, something to fulfill your life. You can go north.

>n
No you can't, I lied. Try west.


Now I thought that was funny — and there were a few other genuinely amusing moments in the game too, but a lot of it was just tedious. I found the "interview excerpts" particularly tedious; page-long infodumps with the tired premise of taking absurd things seriously.

(I do realise that this game is nearly a decade old as I write this, but I'm sure this kind of thing was pretty old even then.)

If you want to see "weird" done well, I'd recommend you try Deadline Enchanter instead.

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Pick Up The Phone Booth And Die, by Rob Noyes
5 of 12 people found the following review helpful:
A one-joke game, December 29, 2007
by Kake (London, England)
Related reviews: Rob Noyes, **

I only played this because I'd heard you need to play it in order to enjoy Pick Up the Phone Booth and Aisle. It turns out you don't. If you like one-joke games, play this; if you don't, don't.

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Pick Up the Phone Booth and Aisle, by David Dyte, Steve Bernard, Dan Shiovitz, Iain Merrick, Liza Daly, John Cater, Ola Sverre Bauge, J. Robinson Wheeler, Jon Blask, Dan Schmidt, Stephen Granade, Rob Noyes, and Emily Short
1 of 5 people found the following review helpful:
Not much to it, but it's funny enough, December 29, 2007

This game must have as many authors as it has unique responses (and I do wonder if that was the point?)

Anyway — it made me laugh a couple of times, and it didn't annoy me, and that's good enough for three stars in my book. I don't think you need to play Aisle first; but if you like this game, you'll definitely like Aisle.

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Final Selection, by Sam Gordon
5 of 6 people found the following review helpful:
Seems solid enough, but it's too difficult for me, December 18, 2007
by Kake (London, England)
Related reviews: Sam Gordon, **

I'm afraid I really didn't like this game. It's very puzzle-based, but the puzzles aren't IF-like puzzles; as far as I could make out, they're riddles and word games and number puzzles. Although I managed to find plenty of objects and clues, I couldn't figure out how to solve any of them (bar the weighing machine puzzle, which just gave me another incomprehensible clue as a reward).

When I was pondering what star rating to give this game, I decided that if I was rating it on how enjoyable I found it, it would barely get two stars. I nearly decided to give it three, because I didn't think it was really fair to vote the game down just because I'm too stupid to get anywhere with it, but then I figured I was overthinking it. So it gets two stars. This doesn't mean there's anything significantly wrong with the implementation; it just means I never ever want to play this game (or anything like it) again.

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It's Easter, Peeps!, by Sara Brookside
1 of 4 people found the following review helpful:
Fairly lightweight, but nothing egregiously wrong with it, December 18, 2007
by Kake (London, England)
Related reviews: Sara Brookside, ***

This is a fairly lightweight, fairly light-hearted puzzle game. None of the puzzles are particularly difficult, so it's slightly annoying that the NPC calls out unsolicited hints from time to time. Some ambiguity problems, but only one typo that I spotted ("petit fors"). Admittedly this is explicitly a one-room game, but it still felt quite insubstantial to me.

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Suveh Nux, by David Fisher
7 of 11 people found the following review helpful:
Great fun, and solidly implemented, December 18, 2007*
by Kake (London, England)

I really enjoyed this one. The hints are well-paced, the puzzles make sense, the implementation is sound, and there's lots to play around with.

The only bug I managed to find was a small one which produced a small amount of contradictory output, but it didn't spoil anything. The game did give me an unsolicited hint at one point, but that might have been because I'd just asked it for a few hints in succession, and to be honest I really did need it.

Would definitely recommend this game.

* This review was last edited on December 30, 2007
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The Puzzle Box, by Richard Otter
7 of 7 people found the following review helpful:
A fairly plotless series of logic puzzles, December 18, 2007*
by Kake (London, England)

This game really has no plot at all — it's basically just a series of rather unvaried logic puzzles, the kind of thing you find in IQ tests. The ending was a slight let-down; it basically just stopped, which is a shame, because there were some reasonably effective attempts at building up atmosphere as I progressed through the puzzles. I didn't not enjoy the game, but I found it rather unsatisfying.

Trial-and-error seems to have been guarded against; you have to have seen your clue before you can input the puzzle's answer. The answers are randomised, too, so you can't just get a cheat sheet and plug in the answers.

I got stuck on one of the later puzzles, and because the description of the object I'd been using to solve the earlier puzzles had changed to "You see nothing special about <thing>", I thought the next clue would be elsewhere in the room. This was, in fact, a bug (and one which has now been reported to the author). I managed to get through it, though, since "hint" told me to examine things that were in the now-nondescript object, and sure enough this was where my clue was.

Couple of typos/spelling mistakes, nothing major. The game also let me strip naked without comment.

* This review was last edited on December 23, 2007
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