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Randomness is not creativity, December 30, 2007
This is the first Rybread game I've played; it seems to be the kind of thing that usually gets described as "unique" and "like being on drugs". But it isn't unique, really; it's just the same old kind of thing that tends to result from the misconception that random absurdity is the same thing as creativity.
It did start quite promisingly:
Womb with a view
This is a room. You feel very comfortable here. Its got lots of space. But you feel a need for something more, something to fulfill your life. You can go north.
No you can't, I lied. Try west.
Now I thought that was funny — and there were a few other genuinely amusing moments in the game too, but a lot of it was just tedious. I found the "interview excerpts" particularly tedious; page-long infodumps with the tired premise of taking absurd things seriously.
(I do realise that this game is nearly a decade old as I write this, but I'm sure this kind of thing was pretty old even then.)
If you want to see "weird" done well, I'd recommend you try Deadline Enchanter instead.