Reviews by timsamoff

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1–9 of 9


Glitch, by Chris Godber
1 of 1 people found the following review helpful:
Very creative use of other media…, January 28, 2016
by timsamoff (Southern California)

Glitch is a cyberpunk take that relies not only on player choices and gameplay, but external media cues as well. The game itself is fairly straightforward, but provides enough interesting paths to keep it moving.

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The Spare Set, by Rob Sherman / Shelter UK
0 of 2 people found the following review helpful:
Link not working…, January 28, 2016
by timsamoff (Southern California)

I’d like to see this, but the link isn’t working at this time (28 January 2016).

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Arthur, by piratescarfy
Short story, nice style, no real gameplay…, May 31, 2015
by timsamoff (Southern California)

This is an enjoyable piece of short fantasy fiction that doesn’t offer a while lot in the way of player choice. In any regard, the story has a nice look and feel and the writing is solid.

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Harlowe vs Sharpe, by Sage Michael
3 of 3 people found the following review helpful:
An A+ for working within constraints…, May 18, 2015
by timsamoff (Southern California)

While I gave this game a 2/5 within the world of Interactive Fiction games, I would most surely give it a 5/5 based on the fact that it was written to satisfy a competition rule for writing an IF game in under 1,000 words (http://twinery.org/forum/discussion/2778/super-sudden-surprise-challenge-harlowe-1-000).

With this being said, the writing is solid and pays homage to the pulp fiction genre. The situation is fun and intriguing and presents the player with clear choices and subsequent endings. (Not to mention that I’m one of characters in the story.)

This is a very well-structured, but short experiment that is both enjoyable and humorous.

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To Spring Open, by Peter Berman and Yoon Ha Lee (as Two-Bit Chip)
A great example of what Twine can be for IF…, May 13, 2015
by timsamoff (Southern California)

I agree with much of @MathBrush’s statements. This is a wonderfully written piece that ends too quickly in a few cases.

The descriptive language for each locale is vibrant and promotes suspension of disbelief. The use of subtle visual effects makes some of the passages seem more real than most IF games accomplish.

Creating a game in this genre that really allows a player to become immersed in the world is difficult, but "To Spring Open" does the job very well.

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Hana Feels, by Gavin Inglis
2 of 4 people found the following review helpful:
Very inventive and engaging…, May 6, 2015
by timsamoff (Southern California)

Hana Feels is a very inventive approach and a keen graphical style. The illustrations are wonderful and make the story/conversation quite engaging. This is a fresh take on IF and I became immersed immediately.

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And the Pursuit of Happiness, by Soda51
2 of 4 people found the following review helpful:
Not available?, May 4, 2015
by timsamoff (Southern California)
Related reviews: 404

I tried to play at:

http://philome.la/DachshundTechno/and-the-pursuit-of-happiness/play

…but it’s a 404.

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Duck Ted Bundy, by Coleoptera-Kinbote
No longer available?, May 1, 2015
by timsamoff (Southern California)

It appears like this game is not currently hosted anywhere.

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Daytime Never Had a Chance, by Snoother
1 of 3 people found the following review helpful:
Inventive…, May 1, 2015
by timsamoff (Southern California)

Very inventive way to move a reader through the story. I enjoyed this one quite a bit.

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1–9 of 9