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Daytime Never Had a Chance

by Snoother profile

Slice of life
2015

Web Site

(based on 9 ratings)
2 reviews

About the Story

When the weather transforms the woods


Game Details


Awards

Entrant - Twiny Jam

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Member Reviews

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Number of Reviews: 2
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6 of 6 people found the following review helpful:
One of the best examples of how Twine can work, May 2, 2015
by Hanon Ondricek (United States)

Instead of moving through a story, this is interactive text that morphs and changes, and you experience a full change of setting based on how you poke at the text, and the text changing itself based on timers. It lasts the length of a song and it's over. Some people could be driven crazy by constantly changing text "I didn't get to read that!!" but this definitely lends a feeling of life and movement to static prose that suggests ways of making IF in Twine more dynamic and random and alive. It's delightful how if you examine the rabbits they run away, but then come back. I would love a developed game/story that used this atmospheric technique.

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1 of 3 people found the following review helpful:
Inventive…, May 1, 2015
by timsamoff (Southern California)

Very inventive way to move a reader through the story. I enjoyed this one quite a bit.

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Daytime Never Had a Chance on IFDB

Polls

The following polls include votes for Daytime Never Had a Chance:

Hypertext stories that make heavy use of text transformations by Bruno Dias
I'm looking for hypertexts that make heavy use of stretchtext and related effects to tell their story - Links that add, remove, or alter text within a passage. Swan Hill for instance makes heavy use of this, and my own work does too, but...




This is version 2 of this page, edited by Snoother on 9 April 2015 at 8:48am. - View Update History - Edit This Page - Add a News Item - Delete This Page