|
Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
Playlists and Wishlists |
RSS Feeds![]() ![]() ![]() |
About the StoryWhen the weather transforms the woods Game Details |
Entrant - Twiny Jam
| Average Rating: ![]() Number of Reviews: 2 Write a review |
Instead of moving through a story, this is interactive text that morphs and changes, and you experience a full change of setting based on how you poke at the text, and the text changing itself based on timers. It lasts the length of a song and it's over. Some people could be driven crazy by constantly changing text "I didn't get to read that!!" but this definitely lends a feeling of life and movement to static prose that suggests ways of making IF in Twine more dynamic and random and alive. It's delightful how if you examine the rabbits they run away, but then come back. I would love a developed game/story that used this atmospheric technique.
Very inventive way to move a reader through the story. I enjoyed this one quite a bit.
Capsule, by PaperBlurt Average member rating: ![]() Alone. In space. A vessel the size of Wales, floating through the endless night. You are the keeper of millions of people. But what might be happening in Sector 24-R? |
Glass, by Emily Short Average member rating: ![]() The Prince sits awkwardly on the couch, holding his glass slipper and trying to keep it from crushing. Lucinda and Theodora have the ends of the same couch, and they are taking turns seeing who can bend lowest and show off the most... |
Vicious Cycles, by Simon Mark
Average member rating: (16 ratings)
Hypertext stories that make heavy use of text transformations by Bruno Dias
I'm looking for hypertexts that make heavy use of stretchtext and related effects to tell their story - Links that add, remove, or alter text within a passage. Swan Hill for instance makes heavy use of this, and my own work does too, but...